blob: 327fcbce1955c92fd9f26a231ae19dd6642a3bf5 [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderMtl.mm:
// Implements the class methods for ShaderMtl.
//
#include "libANGLE/renderer/metal/ShaderMtl.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/metal/ContextMtl.h"
namespace rx
{
ShaderMtl::ShaderMtl(const gl::ShaderState &data) : ShaderImpl(data) {}
ShaderMtl::~ShaderMtl() {}
std::shared_ptr<WaitableCompileEvent> ShaderMtl::compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options)
{
ShCompileOptions compileOptions = SH_INITIALIZE_UNINITIALIZED_LOCALS;
bool isWebGL = context->getExtensions().webglCompatibility;
if (isWebGL && mData.getShaderType() != gl::ShaderType::Compute)
{
compileOptions |= SH_INIT_OUTPUT_VARIABLES;
}
compileOptions |= SH_CLAMP_POINT_SIZE;
return compileImpl(context, compilerInstance, mData.getSource(), compileOptions | options);
}
std::string ShaderMtl::getDebugInfo() const
{
return mData.getTranslatedSource();
}
} // namespace rx