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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MemoryObjectVk.h: Defines the class interface for MemoryObjectVk,
// implementing MemoryObjectImpl.
#ifndef LIBANGLE_RENDERER_VULKAN_MEMORYOBJECTVK_H_
#define LIBANGLE_RENDERER_VULKAN_MEMORYOBJECTVK_H_
#include "libANGLE/renderer/MemoryObjectImpl.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"
#include "libANGLE/renderer/vulkan/vk_wrapper.h"
namespace rx
{
class MemoryObjectVk : public MemoryObjectImpl
{
public:
MemoryObjectVk();
~MemoryObjectVk() override;
void onDestroy(const gl::Context *context) override;
angle::Result importFd(gl::Context *context,
GLuint64 size,
gl::HandleType handleType,
GLint fd) override;
angle::Result createImage(const gl::Context *context,
gl::TextureType type,
size_t levels,
GLenum internalFormat,
const gl::Extents &size,
GLuint64 offset,
vk::ImageHelper *image);
private:
angle::Result importOpaqueFd(gl::Context *context, GLuint64 size, GLint fd);
GLuint64 mSize;
int mFd;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_MEMORYOBJECTVK_H_