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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayVkGGP.cpp:
// Implements the class methods for DisplayVkGGP.
//
#include "libANGLE/renderer/vulkan/ggp/DisplayVkGGP.h"
#include "libANGLE/renderer/vulkan/ggp/WindowSurfaceVkGGP.h"
#include "libANGLE/renderer/vulkan/vk_caps_utils.h"
namespace rx
{
DisplayVkGGP::DisplayVkGGP(const egl::DisplayState &state) : DisplayVk(state) {}
bool DisplayVkGGP::isValidNativeWindow(EGLNativeWindowType window) const
{
// GGP doesn't use window handles.
return true;
}
SurfaceImpl *DisplayVkGGP::createWindowSurfaceVk(const egl::SurfaceState &state,
EGLNativeWindowType window)
{
return new WindowSurfaceVkGGP(state, window);
}
egl::ConfigSet DisplayVkGGP::generateConfigs()
{
// Not entirely sure what backbuffer formats GGP supports.
constexpr GLenum kColorFormats[] = {GL_BGRA8_EXT, GL_BGRX8_ANGLEX};
return egl_vk::GenerateConfigs(kColorFormats, egl_vk::kConfigDepthStencilFormats, this);
}
bool DisplayVkGGP::checkConfigSupport(egl::Config *config)
{
return true;
}
const char *DisplayVkGGP::getWSIExtension() const
{
return VK_GGP_STREAM_DESCRIPTOR_SURFACE_EXTENSION_NAME;
}
} // namespace rx