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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayVkGGP.h:
// Google Game Platform implementation of DisplayVk.
//
#ifndef LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_
#define LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_
#include "libANGLE/renderer/vulkan/DisplayVk.h"
namespace rx
{
class DisplayVkGGP : public DisplayVk
{
public:
DisplayVkGGP(const egl::DisplayState &state);
bool isValidNativeWindow(EGLNativeWindowType window) const override;
SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state,
EGLNativeWindowType window) override;
egl::ConfigSet generateConfigs() override;
bool checkConfigSupport(egl::Config *config) override;
const char *getWSIExtension() const override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_