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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EXT_YUV_target.cpp:
// Test for EXT_YUV_target implementation.
//
#include "tests/test_utils/ShaderExtensionTest.h"
using EXTYUVTargetTest = sh::ShaderExtensionTest;
namespace
{
const char EXTYTPragma[] = "#extension GL_EXT_YUV_target : require\n";
const char ESSL300_SimpleShader[] =
"precision mediump float;\n"
"uniform __samplerExternal2DY2YEXT uSampler;\n"
"out vec4 fragColor;\n"
"void main() { \n"
" fragColor = vec4(1.0);\n"
"}\n";
// Shader that samples the texture and writes to FragColor.
const char ESSL300_FragColorShader[] =
"precision mediump float;\n"
"uniform __samplerExternal2DY2YEXT uSampler;\n"
"layout(yuv) out vec4 fragColor;\n"
"void main() { \n"
" fragColor = texture(uSampler, vec2(0.0));\n"
"}\n";
// Shader that specifies yuv layout qualifier multiple times.
const char ESSL300_YUVQualifierMultipleTimesShader[] =
"precision mediump float;\n"
"layout(yuv, yuv, yuv) out vec4 fragColor;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuv layout qualifier for not output fails to compile.
const char ESSL300_YUVQualifierFailureShader1[] =
"precision mediump float;\n"
"layout(yuv) in vec4 fragColor;\n"
"void main() { \n"
"}\n";
const char ESSL300_YUVQualifierFailureShader2[] =
"precision mediump float;\n"
"layout(yuv) uniform;\n"
"layout(yuv) uniform Transform {\n"
" mat4 M1;\n"
"}\n"
"void main() { \n"
"}\n";
// Shader that specifies yuv layout qualifier with location fails to compile.
const char ESSL300_LocationAndYUVFailureShader[] =
"precision mediump float;\n"
"layout(location = 0, yuv) out vec4 fragColor;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuv layout qualifier with multiple color outputs fails to compile.
const char ESSL300_MultipleColorAndYUVOutputsFailureShader1[] =
"precision mediump float;\n"
"layout(yuv) out vec4 fragColor;\n"
"layout out vec4 fragColor1;\n"
"void main() { \n"
"}\n";
const char ESSL300_MultipleColorAndYUVOutputsFailureShader2[] =
"precision mediump float;\n"
"layout(yuv) out vec4 fragColor;\n"
"layout(location = 1) out vec4 fragColor1;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuv layout qualifier with depth output fails to compile.
const char ESSL300_DepthAndYUVOutputsFailureShader[] =
"precision mediump float;\n"
"layout(yuv) out vec4 fragColor;\n"
"void main() { \n"
" gl_FragDepth = 1.0f;\n"
"}\n";
// Shader that specifies yuv layout qualifier with multiple outputs fails to compile.
const char ESSL300_MultipleYUVOutputsFailureShader[] =
"precision mediump float;\n"
"layout(yuv) out vec4 fragColor;\n"
"layout(yuv) out vec4 fragColor1;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuvCscStandartEXT type and associated values.
const char ESSL300_YuvCscStandardEXTShader[] =
R"(precision mediump float;
yuvCscStandardEXT;
yuvCscStandardEXT conv;
yuvCscStandardEXT conv1 = itu_601;
yuvCscStandardEXT conv2 = itu_601_full_range;
yuvCscStandardEXT conv3 = itu_709;
const yuvCscStandardEXT conv4 = itu_709;
uniform int u;
out vec4 my_color;
yuvCscStandardEXT conv_standard()
{
switch(u)
{
case 1:
return conv1;
case 2:
return conv2;
case 3:
return conv3;
default:
return conv;
}
}
bool is_itu_601(inout yuvCscStandardEXT csc)
{
csc = itu_601;
return csc == itu_601;
}
bool is_itu_709(yuvCscStandardEXT csc)
{
return csc == itu_709;
}
void main()
{
yuvCscStandardEXT conv = conv_standard();
bool csc_check1 = is_itu_601(conv);
bool csc_check2 = is_itu_709(itu_709);
if (csc_check1 && csc_check2) {
my_color = vec4(0, 1, 0, 1);
}
})";
// Shader that specifies yuvCscStandartEXT type constructor fails to compile.
const char ESSL300_YuvCscStandartdEXTConstructFailureShader1[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = yuvCscStandardEXT();\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTConstructFailureShader2[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = yuvCscStandardEXT(itu_601);\n"
"void main() { \n"
"}\n";
// Shader that specifies yuvCscStandartEXT type conversion fails to compile.
const char ESSL300_YuvCscStandartdEXTConversionFailureShader1[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = false;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTConversionFailureShader2[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = 0;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTConversionFailureShader3[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = 2.0f;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTConversionFailureShader4[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = itu_601 | itu_709;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTConversionFailureShader5[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = itu_601 & 3.0f;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuvCscStandartEXT type qualifiers fails to compile.
const char ESSL300_YuvCscStandartdEXTQualifiersFailureShader1[] =
"precision mediump float;\n"
"in yuvCscStandardEXT conv = itu_601;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTQualifiersFailureShader2[] =
"precision mediump float;\n"
"out yuvCscStandardEXT conv = itu_601;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTQualifiersFailureShader3[] =
"precision mediump float;\n"
"uniform yuvCscStandardEXT conv = itu_601;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuv_to_rgb() and rgb_to_yuv() built-in functions.
const char ESSL300_BuiltInFunctionsShader[] =
R"(precision mediump float;
yuvCscStandardEXT conv = itu_601;
out vec4 my_color;
void main()
{
vec3 yuv = rgb_2_yuv(vec3(0.0f), conv);
vec3 rgb = yuv_2_rgb(yuv, itu_601);
my_color = vec4(rgb, 1.0);
})";
const char ESSL300_OverloadRgb2Yuv[] =
R"(precision mediump float;
float rgb_2_yuv(float x) { return x + 1.0; }
in float i;
out float o;
void main()
{
o = rgb_2_yuv(i);
})";
const char ESSL300_OverloadYuv2Rgb[] =
R"(precision mediump float;
float yuv_2_rgb(float x) { return x + 1.0; }
in float i;
out float o;
void main()
{
o = yuv_2_rgb(i);
})";
// Extension flag is required to compile properly. Expect failure when it is
// not present.
TEST_P(EXTYUVTargetTest, CompileFailsWithoutExtension)
{
mResources.EXT_YUV_target = 0;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(EXTYTPragma));
}
// Extension directive is required to compile properly. Expect failure when
// it is not present.
TEST_P(EXTYUVTargetTest, CompileFailsWithExtensionWithoutPragma)
{
mResources.EXT_YUV_target = 1;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(""));
}
// With extension flag and extension directive, compiling succeeds.
// Also test that the extension directive state is reset correctly.
TEST_P(EXTYUVTargetTest, CompileSucceedsWithExtensionAndPragma)
{
mResources.EXT_YUV_target = 1;
InitializeCompiler();
EXPECT_TRUE(TestShaderCompile(EXTYTPragma));
// Test reset functionality.
EXPECT_FALSE(TestShaderCompile(""));
EXPECT_TRUE(TestShaderCompile(EXTYTPragma));
}
INSTANTIATE_TEST_SUITE_P(CorrectVariantsWithExtensionAndPragma,
EXTYUVTargetTest,
Combine(Values(SH_GLES3_SPEC),
Values(sh::ESSLVersion300),
Values(ESSL300_SimpleShader, ESSL300_FragColorShader)));
class EXTYUVTargetCompileSuccessTest : public EXTYUVTargetTest
{};
TEST_P(EXTYUVTargetCompileSuccessTest, CompileSucceeds)
{
// Expect compile success.
mResources.EXT_YUV_target = 1;
InitializeCompiler();
EXPECT_TRUE(TestShaderCompile(EXTYTPragma));
}
INSTANTIATE_TEST_SUITE_P(CorrectESSL300Shaders,
EXTYUVTargetCompileSuccessTest,
Combine(Values(SH_GLES3_SPEC),
Values(sh::ESSLVersion300),
Values(ESSL300_FragColorShader,
ESSL300_YUVQualifierMultipleTimesShader,
ESSL300_YuvCscStandardEXTShader,
ESSL300_BuiltInFunctionsShader)));
class EXTYUVTargetCompileFailureTest : public EXTYUVTargetTest
{};
TEST_P(EXTYUVTargetCompileFailureTest, CompileFails)
{
// Expect compile failure due to shader error, with shader having correct pragma.
mResources.EXT_YUV_target = 1;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(EXTYTPragma));
}
INSTANTIATE_TEST_SUITE_P(IncorrectESSL300Shaders,
EXTYUVTargetCompileFailureTest,
Combine(Values(SH_GLES3_SPEC),
Values(sh::ESSLVersion300),
Values(ESSL300_YUVQualifierFailureShader1,
ESSL300_YUVQualifierFailureShader2,
ESSL300_LocationAndYUVFailureShader,
ESSL300_MultipleColorAndYUVOutputsFailureShader1,
ESSL300_MultipleColorAndYUVOutputsFailureShader2,
ESSL300_DepthAndYUVOutputsFailureShader,
ESSL300_MultipleYUVOutputsFailureShader,
ESSL300_YuvCscStandartdEXTConstructFailureShader1,
ESSL300_YuvCscStandartdEXTConstructFailureShader2,
ESSL300_YuvCscStandartdEXTConversionFailureShader1,
ESSL300_YuvCscStandartdEXTConversionFailureShader2,
ESSL300_YuvCscStandartdEXTConversionFailureShader3,
ESSL300_YuvCscStandartdEXTConversionFailureShader4,
ESSL300_YuvCscStandartdEXTConversionFailureShader5,
ESSL300_YuvCscStandartdEXTQualifiersFailureShader1,
ESSL300_YuvCscStandartdEXTQualifiersFailureShader2,
ESSL300_YuvCscStandartdEXTQualifiersFailureShader3)));
class EXTYUVNotEnabledTest : public EXTYUVTargetTest
{};
TEST_P(EXTYUVNotEnabledTest, CanOverloadConversions)
{
// Expect compile success with a shader that overloads functions in the EXT_YUV_target
// extension.
mResources.EXT_YUV_target = 0;
InitializeCompiler();
EXPECT_TRUE(TestShaderCompile(""));
}
INSTANTIATE_TEST_SUITE_P(CoreESSL300Shaders,
EXTYUVNotEnabledTest,
Combine(Values(SH_GLES3_SPEC),
Values(sh::ESSLVersion300),
Values(ESSL300_OverloadRgb2Yuv, ESSL300_OverloadYuv2Rgb)));
} // namespace