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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ScalarizeVecAndMatConstructorArgs_test.cpp:
// Tests for scalarizing vector and matrix constructor args.
//
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
namespace
{
class ScalarizeVecAndMatConstructorArgsTest : public MatchOutputCodeTest
{
public:
ScalarizeVecAndMatConstructorArgsTest()
: MatchOutputCodeTest(GL_FRAGMENT_SHADER,
SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS,
SH_ESSL_OUTPUT)
{}
};
// Verifies scalarizing matrix inside a vector constructor.
TEST_F(ScalarizeVecAndMatConstructorArgsTest, MatrixInVectorConstructor)
{
const std::string shaderString =
R"(
precision mediump float;
uniform mat2 umat2;
void main()
{
gl_FragColor = vec4(umat2);
})";
compile(shaderString);
std::vector<const char *> expectedStrings = {
"main()", " = _uumat2", "gl_FragColor = vec4(", "[0][0],", "[0][1],", "[1][0],", "[1][1])"};
EXPECT_TRUE(foundInCodeInOrder(expectedStrings));
}
// Verifies scalarizing a vector insized a matrix constructor.
TEST_F(ScalarizeVecAndMatConstructorArgsTest, VectorInMatrixConstructor)
{
const std::string shaderString =
R"(
precision mediump float;
uniform vec2 uvec2;
void main()
{
mat2 m = mat2(uvec2, uvec2);
gl_FragColor = vec4(m * uvec2, m * uvec2);
})";
compile(shaderString);
std::vector<const char *> expectedStrings = {
"main()", " = _uuvec2", "mat2(", "[0],", "[1],", "[0],", "[1])", "gl_FragColor = vec4("};
EXPECT_TRUE(foundInCodeInOrder(expectedStrings));
}
// Verifies that scalarizing vector and matrix constructor args inside a sequence operator preserves
// correct order of operations.
TEST_F(ScalarizeVecAndMatConstructorArgsTest, SequenceOperator)
{
const std::string shaderString =
R"(
precision mediump float;
uniform vec2 u;
void main()
{
vec2 v = u;
mat2 m = (v[0] += 1.0, mat2(v, v[1], -v[0]));
gl_FragColor = vec4(m[0], m[1]);
})";
compile(shaderString);
std::vector<const char *> expectedStrings = {"_uv[0] += 1.0", "-_uv[0]"};
EXPECT_TRUE(foundInCodeInOrder(expectedStrings));
}
// Verifies that scalarizing vector and matrix constructor args inside multiple declarations
// preserves the correct order of operations.
TEST_F(ScalarizeVecAndMatConstructorArgsTest, MultiDeclaration)
{
const std::string shaderString =
R"(
precision mediump float;
uniform vec2 u;
void main()
{
vec2 v = vec2(u[0]),
w = mat2(v, v) * u;
gl_FragColor = vec4(v, w);
})";
compile(shaderString);
std::vector<const char *> expectedStrings = {"vec2(_uu[0])", "mat2("};
EXPECT_TRUE(foundInCodeInOrder(expectedStrings));
}
} // anonymous namespace