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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLContextSharingTest.cpp:
// Tests relating to shared Contexts.
#include <gtest/gtest.h>
#include "test_utils/ANGLETest.h"
#include "test_utils/angle_test_configs.h"
#include "test_utils/gl_raii.h"
#include "util/EGLWindow.h"
using namespace angle;
namespace
{
EGLBoolean SafeDestroyContext(EGLDisplay display, EGLContext &context)
{
EGLBoolean result = EGL_TRUE;
if (context != EGL_NO_CONTEXT)
{
result = eglDestroyContext(display, context);
context = EGL_NO_CONTEXT;
}
return result;
}
class EGLContextSharingTest : public ANGLETest
{
public:
EGLContextSharingTest() : mContexts{EGL_NO_CONTEXT, EGL_NO_CONTEXT}, mTexture(0) {}
void testTearDown() override
{
glDeleteTextures(1, &mTexture);
EGLDisplay display = getEGLWindow()->getDisplay();
if (display != EGL_NO_DISPLAY)
{
for (auto &context : mContexts)
{
SafeDestroyContext(display, context);
}
}
// Set default test state to not give an error on shutdown.
getEGLWindow()->makeCurrent();
}
EGLContext mContexts[2];
GLuint mTexture;
};
// Tests that creating resources works after freeing the share context.
TEST_P(EGLContextSharingTest, BindTextureAfterShareContextFree)
{
EGLDisplay display = getEGLWindow()->getDisplay();
EGLConfig config = getEGLWindow()->getConfig();
EGLSurface surface = getEGLWindow()->getSurface();
const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION,
getEGLWindow()->getClientMajorVersion(), EGL_NONE};
mContexts[0] = eglCreateContext(display, config, nullptr, contextAttribs);
ASSERT_EGL_SUCCESS();
ASSERT_TRUE(mContexts[0] != EGL_NO_CONTEXT);
mContexts[1] = eglCreateContext(display, config, mContexts[1], contextAttribs);
ASSERT_EGL_SUCCESS();
ASSERT_TRUE(mContexts[1] != EGL_NO_CONTEXT);
ASSERT_EGL_TRUE(SafeDestroyContext(display, mContexts[0]));
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[1]));
ASSERT_EGL_SUCCESS();
glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture);
ASSERT_GL_NO_ERROR();
}
// Tests the creation of contexts using EGL_ANGLE_display_texture_share_group
TEST_P(EGLContextSharingTest, DisplayShareGroupContextCreation)
{
EGLDisplay display = getEGLWindow()->getDisplay();
EGLConfig config = getEGLWindow()->getConfig();
const EGLint inShareGroupContextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2, EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_TRUE, EGL_NONE};
// Test creating two contexts in the global share group
mContexts[0] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
mContexts[1] = eglCreateContext(display, config, mContexts[1], inShareGroupContextAttribs);
if (!IsEGLDisplayExtensionEnabled(display, "EGL_ANGLE_display_texture_share_group"))
{
// Make sure an error is generated and early-exit
ASSERT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
ASSERT_EQ(EGL_NO_CONTEXT, mContexts[0]);
return;
}
ASSERT_EGL_SUCCESS();
ASSERT_NE(EGL_NO_CONTEXT, mContexts[0]);
ASSERT_NE(EGL_NO_CONTEXT, mContexts[1]);
eglDestroyContext(display, mContexts[0]);
// Try creating a context that is not in the global share group but tries to share with a
// context that is
const EGLint notInShareGroupContextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2, EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_FALSE, EGL_NONE};
mContexts[1] = eglCreateContext(display, config, mContexts[1], notInShareGroupContextAttribs);
ASSERT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
ASSERT_TRUE(mContexts[1] == EGL_NO_CONTEXT);
}
// Tests the sharing of textures using EGL_ANGLE_display_texture_share_group
TEST_P(EGLContextSharingTest, DisplayShareGroupObjectSharing)
{
EGLDisplay display = getEGLWindow()->getDisplay();
if (!IsEGLDisplayExtensionEnabled(display, "EGL_ANGLE_display_texture_share_group"))
{
std::cout << "Test skipped because EGL_ANGLE_display_texture_share_group is not present."
<< std::endl;
return;
}
EGLConfig config = getEGLWindow()->getConfig();
EGLSurface surface = getEGLWindow()->getSurface();
const EGLint inShareGroupContextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2, EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_TRUE, EGL_NONE};
// Create two contexts in the global share group but not in the same context share group
mContexts[0] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
mContexts[1] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
ASSERT_EGL_SUCCESS();
ASSERT_NE(EGL_NO_CONTEXT, mContexts[0]);
ASSERT_NE(EGL_NO_CONTEXT, mContexts[1]);
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[0]));
ASSERT_EGL_SUCCESS();
// Create a texture and buffer in ctx 0
GLuint textureFromCtx0 = 0;
glGenTextures(1, &textureFromCtx0);
glBindTexture(GL_TEXTURE_2D, textureFromCtx0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, 0);
ASSERT_GL_TRUE(glIsTexture(textureFromCtx0));
GLuint bufferFromCtx0 = 0;
glGenBuffers(1, &bufferFromCtx0);
glBindBuffer(GL_ARRAY_BUFFER, bufferFromCtx0);
glBufferData(GL_ARRAY_BUFFER, 1, nullptr, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
ASSERT_GL_TRUE(glIsBuffer(bufferFromCtx0));
ASSERT_GL_NO_ERROR();
// Switch to context 1 and verify that the texture is accessible but the buffer is not
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[1]));
ASSERT_EGL_SUCCESS();
ASSERT_GL_TRUE(glIsTexture(textureFromCtx0));
ASSERT_GL_FALSE(glIsBuffer(bufferFromCtx0));
glDeleteBuffers(1, &bufferFromCtx0);
ASSERT_GL_NO_ERROR();
// Call readpixels on the texture to verify that the backend has proper support
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureFromCtx0, 0);
GLubyte pixel[4];
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
ASSERT_GL_NO_ERROR();
glDeleteFramebuffers(1, &fbo);
glDeleteTextures(1, &textureFromCtx0);
ASSERT_GL_NO_ERROR();
ASSERT_GL_FALSE(glIsTexture(textureFromCtx0));
// Switch back to context 0 and delete the buffer
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[0]));
ASSERT_EGL_SUCCESS();
ASSERT_GL_TRUE(glIsBuffer(bufferFromCtx0));
glDeleteBuffers(1, &bufferFromCtx0);
ASSERT_GL_NO_ERROR();
}
// Tests that shared textures using EGL_ANGLE_display_texture_share_group are released when the last
// context is destroyed
TEST_P(EGLContextSharingTest, DisplayShareGroupReleasedWithLastContext)
{
EGLDisplay display = getEGLWindow()->getDisplay();
if (!IsEGLDisplayExtensionEnabled(display, "EGL_ANGLE_display_texture_share_group"))
{
std::cout << "Test skipped because EGL_ANGLE_display_texture_share_group is not present."
<< std::endl;
return;
}
EGLConfig config = getEGLWindow()->getConfig();
EGLSurface surface = getEGLWindow()->getSurface();
const EGLint inShareGroupContextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2, EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_TRUE, EGL_NONE};
// Create two contexts in the global share group but not in the same context share group
mContexts[0] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
mContexts[1] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
// Create a texture and buffer in ctx 0
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[0]));
GLuint textureFromCtx0 = 0;
glGenTextures(1, &textureFromCtx0);
glBindTexture(GL_TEXTURE_2D, textureFromCtx0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, 0);
ASSERT_GL_TRUE(glIsTexture(textureFromCtx0));
// Switch to context 1 and verify that the texture is accessible
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[1]));
ASSERT_GL_TRUE(glIsTexture(textureFromCtx0));
// Destroy both contexts, the texture should be cleaned up automatically
ASSERT_EGL_TRUE(eglDestroyContext(display, mContexts[0]));
ASSERT_EGL_TRUE(eglDestroyContext(display, mContexts[1]));
// Create a new context and verify it cannot access the texture previously created
mContexts[0] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
ASSERT_GL_FALSE(glIsTexture(textureFromCtx0));
}
// Tests that deleting an object on one Context doesn't destroy it ahead-of-time. Mostly focused
// on the Vulkan back-end where we manage object lifetime manually.
TEST_P(EGLContextSharingTest, TextureLifetime)
{
EGLWindow *eglWindow = getEGLWindow();
EGLConfig config = getEGLWindow()->getConfig();
EGLDisplay display = getEGLWindow()->getDisplay();
// Create a pbuffer surface for use with a shared context.
EGLSurface surface = eglWindow->getSurface();
EGLContext mainContext = eglWindow->getContext();
// Initialize a shared context.
mContexts[0] = eglCreateContext(display, config, mainContext, nullptr);
ASSERT_NE(mContexts[0], EGL_NO_CONTEXT);
// Create a Texture on the shared context.
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[0]));
constexpr GLsizei kTexSize = 2;
const GLColor kTexData[kTexSize * kTexSize] = {GLColor::red, GLColor::green, GLColor::blue,
GLColor::yellow};
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTexSize, kTexSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
kTexData);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// Make the main Context current and draw with the texture.
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mainContext));
glBindTexture(GL_TEXTURE_2D, tex);
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
glUseProgram(program);
// No uniform update because the update seems to hide the error on Vulkan.
// Enqueue the draw call.
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_GL_NO_ERROR();
// Delete the texture in the main context to orphan it.
// Do not read back the data to keep the commands in the graph.
tex.reset();
// Bind and delete the test context. This should trigger texture garbage collection.
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[0]));
SafeDestroyContext(display, mContexts[0]);
// Bind the main context to clean up the test.
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mainContext));
}
// Tests that deleting an object on one Context doesn't destroy it ahead-of-time. Mostly focused
// on the Vulkan back-end where we manage object lifetime manually.
TEST_P(EGLContextSharingTest, SamplerLifetime)
{
EGLWindow *eglWindow = getEGLWindow();
EGLConfig config = getEGLWindow()->getConfig();
EGLDisplay display = getEGLWindow()->getDisplay();
ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
ANGLE_SKIP_TEST_IF(!IsEGLDisplayExtensionEnabled(display, "EGL_KHR_create_context"));
// Create a pbuffer surface for use with a shared context.
EGLSurface surface = eglWindow->getSurface();
EGLContext mainContext = eglWindow->getContext();
std::vector<EGLint> contextAttributes;
contextAttributes.push_back(EGL_CONTEXT_MAJOR_VERSION_KHR);
contextAttributes.push_back(getClientMajorVersion());
contextAttributes.push_back(EGL_NONE);
// Initialize a shared context.
mContexts[0] = eglCreateContext(display, config, mainContext, contextAttributes.data());
ASSERT_NE(mContexts[0], EGL_NO_CONTEXT);
// Create a Texture on the shared context. Also create a Sampler object.
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[0]));
constexpr GLsizei kTexSize = 2;
const GLColor kTexData[kTexSize * kTexSize] = {GLColor::red, GLColor::green, GLColor::blue,
GLColor::yellow};
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTexSize, kTexSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
kTexData);
GLSampler sampler;
glBindSampler(0, sampler);
glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// Make the main Context current and draw with the texture and sampler.
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mainContext));
glBindTexture(GL_TEXTURE_2D, tex);
glBindSampler(0, sampler);
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
glUseProgram(program);
// No uniform update because the update seems to hide the error on Vulkan.
// Enqueue the draw call.
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_GL_NO_ERROR();
// Delete the texture and sampler in the main context to orphan them.
// Do not read back the data to keep the commands in the graph.
tex.reset();
sampler.reset();
// Bind and delete the test context. This should trigger texture garbage collection.
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[0]));
SafeDestroyContext(display, mContexts[0]);
// Bind the main context to clean up the test.
ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mainContext));
}
} // anonymous namespace
ANGLE_INSTANTIATE_TEST(EGLContextSharingTest,
ES2_D3D9(),
ES2_D3D11(),
ES3_D3D11(),
ES2_OPENGL(),
ES3_OPENGL(),
ES2_VULKAN(),
ES3_VULKAN());