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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Tests the eglQueryStringiANGLE and eglQueryDisplayAttribANGLE functions exposed by the
// extension EGL_ANGLE_feature_control.
#include <gtest/gtest.h>
#include "libANGLE/Display.h"
#include "test_utils/ANGLETest.h"
using namespace angle;
class EGLFeatureControlTest : public ANGLETest
{
public:
void testSetUp() override { mDisplay = EGL_NO_DISPLAY; }
void testTearDown() override
{
if (mDisplay != EGL_NO_DISPLAY)
{
eglTerminate(mDisplay);
}
}
protected:
EGLDisplay mDisplay;
bool initTest()
{
// http://anglebug.com/3629 This test sporadically times out on Win10/Intel
if (IsWindows() && IsIntel())
return false;
EGLAttrib dispattrs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(), EGL_NONE};
mDisplay = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE,
reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs);
EXPECT_NE(mDisplay, EGL_NO_DISPLAY);
EXPECT_EQ(eglInitialize(mDisplay, nullptr, nullptr), static_cast<EGLBoolean>(EGL_TRUE));
EXPECT_TRUE(IsEGLClientExtensionEnabled("EGL_ANGLE_feature_control"));
return true;
}
};
// Ensure eglQueryStringiANGLE generates EGL_BAD_DISPLAY if the display passed in is invalid.
TEST_P(EGLFeatureControlTest, InvalidDisplay)
{
ANGLE_SKIP_TEST_IF(!initTest());
EXPECT_EQ(nullptr, eglQueryStringiANGLE(EGL_NO_DISPLAY, EGL_FEATURE_NAME_ANGLE, 0));
EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
}
// Ensure eglQueryStringiANGLE generates EGL_BAD_PARAMETER if the index is negative.
TEST_P(EGLFeatureControlTest, NegativeIndex)
{
ANGLE_SKIP_TEST_IF(!initTest());
EXPECT_EQ(nullptr, eglQueryStringiANGLE(mDisplay, EGL_FEATURE_NAME_ANGLE, -1));
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
// Ensure eglQueryStringiANGLE generates EGL_BAD_PARAMETER if the index is out of bounds.
TEST_P(EGLFeatureControlTest, IndexOutOfBounds)
{
ANGLE_SKIP_TEST_IF(!initTest());
egl::Display *display = static_cast<egl::Display *>(mDisplay);
EXPECT_EQ(nullptr, eglQueryStringiANGLE(mDisplay, EGL_FEATURE_NAME_ANGLE,
display->getFeatures().size()));
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
// Ensure eglQueryStringiANGLE generates EGL_BAD_PARAMETER if the name is not one of the valid
// options specified in EGL_ANGLE_feature_control.
TEST_P(EGLFeatureControlTest, InvalidName)
{
ANGLE_SKIP_TEST_IF(!initTest());
EXPECT_EQ(nullptr, eglQueryStringiANGLE(mDisplay, 100, 0));
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
// For each valid name and index in the feature description arrays, query the values and ensure
// that no error is generated, and that the values match the correct values frim ANGLE's display's
// FeatureList.
TEST_P(EGLFeatureControlTest, QueryAll)
{
ANGLE_SKIP_TEST_IF(!initTest());
egl::Display *display = static_cast<egl::Display *>(mDisplay);
angle::FeatureList features = display->getFeatures();
for (size_t i = 0; i < features.size(); i++)
{
EXPECT_STREQ(features[i]->name, eglQueryStringiANGLE(mDisplay, EGL_FEATURE_NAME_ANGLE, i));
EXPECT_STREQ(FeatureCategoryToString(features[i]->category),
eglQueryStringiANGLE(mDisplay, EGL_FEATURE_CATEGORY_ANGLE, i));
EXPECT_STREQ(features[i]->description,
eglQueryStringiANGLE(mDisplay, EGL_FEATURE_DESCRIPTION_ANGLE, i));
EXPECT_STREQ(features[i]->bug, eglQueryStringiANGLE(mDisplay, EGL_FEATURE_BUG_ANGLE, i));
EXPECT_STREQ(FeatureStatusToString(features[i]->enabled),
eglQueryStringiANGLE(mDisplay, EGL_FEATURE_STATUS_ANGLE, i));
EXPECT_STREQ(features[i]->condition,
eglQueryStringiANGLE(mDisplay, EGL_FEATURE_CONDITION_ANGLE, i));
ASSERT_EGL_SUCCESS();
}
}
// Ensure eglQueryDisplayAttribANGLE returns the correct number of features when queried with
// attribute EGL_FEATURE_COUNT_ANGLE
TEST_P(EGLFeatureControlTest, FeatureCount)
{
ANGLE_SKIP_TEST_IF(!initTest());
egl::Display *display = static_cast<egl::Display *>(mDisplay);
EGLAttrib value = -1;
EXPECT_EQ(static_cast<EGLBoolean>(EGL_TRUE),
eglQueryDisplayAttribANGLE(mDisplay, EGL_FEATURE_COUNT_ANGLE, &value));
EXPECT_EQ(display->getFeatures().size(), static_cast<size_t>(value));
ASSERT_EGL_SUCCESS();
}
// Submit a list of features to override when creating the display with eglGetPlatformDisplay, and
// ensure that the features are correctly overridden.
TEST_P(EGLFeatureControlTest, OverrideFeatures)
{
ANGLE_SKIP_TEST_IF(!initTest());
egl::Display *display = static_cast<egl::Display *>(mDisplay);
angle::FeatureList features = display->getFeatures();
// Build lists of features to enable/disabled. Toggle features we know are ok to toggle based
// from this list.
std::vector<const char *> enabled = std::vector<const char *>();
std::vector<const char *> disabled = std::vector<const char *>();
std::vector<bool> shouldBe = std::vector<bool>();
std::vector<std::string> testedFeatures = {
"add_and_true_to_loop_condition", // Safe to toggle GL
"clamp_frag_depth", // Safe to toggle GL
"clamp_point_size", // Safe to toggle GL and Vulkan
"flip_viewport_y", // Safe to toggle on Vulkan
"zero_max_lod", // Safe to toggle on D3D
"expand_integer_pow_expressions", // Safe to toggle on D3D
"rewrite_unary_minus_operator", // Safe to toggle on D3D
};
for (size_t i = 0; i < features.size(); i++)
{
bool toggle = std::find(testedFeatures.begin(), testedFeatures.end(),
std::string(features[i]->name)) != testedFeatures.end();
if (features[i]->enabled ^ toggle)
{
enabled.push_back(features[i]->name);
}
else
{
disabled.push_back(features[i]->name);
}
// Save what we expect the feature status will be when checking later.
shouldBe.push_back(features[i]->enabled ^ toggle);
}
disabled.push_back(0);
enabled.push_back(0);
// Terminate the old display (we just used it to collect features)
eglTerminate(mDisplay);
// Create a new display with these overridden features.
EGLAttrib dispattrs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE,
GetParam().getRenderer(),
EGL_FEATURE_OVERRIDES_ENABLED_ANGLE,
reinterpret_cast<EGLAttrib>(enabled.data()),
EGL_FEATURE_OVERRIDES_DISABLED_ANGLE,
reinterpret_cast<EGLAttrib>(disabled.data()),
EGL_NONE};
EGLDisplay dpy_override = eglGetPlatformDisplay(
EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs);
ASSERT_EGL_SUCCESS();
ASSERT_TRUE(dpy_override != EGL_NO_DISPLAY);
ASSERT_TRUE(eglInitialize(dpy_override, nullptr, nullptr) == EGL_TRUE);
// Check that all features have the correct status (even the ones we toggled).
for (size_t i = 0; i < features.size(); i++)
{
EXPECT_STREQ(FeatureStatusToString(shouldBe[i]),
eglQueryStringiANGLE(dpy_override, EGL_FEATURE_STATUS_ANGLE, i));
}
}
ANGLE_INSTANTIATE_TEST(EGLFeatureControlTest,
WithNoFixture(ES2_D3D9()),
WithNoFixture(ES2_D3D11()),
WithNoFixture(ES2_OPENGL()),
WithNoFixture(ES2_VULKAN()),
WithNoFixture(ES3_D3D11()),
WithNoFixture(ES3_OPENGL()));