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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BPTCCompressedTextureTest.cpp: Tests of the GL_EXT_texture_compression_bptc extension
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
using namespace angle;
namespace
{
const unsigned int kPixelTolerance = 1u;
// The pixel data represents a 4x4 pixel image with the left side colored red and the right side
// green. It was BC7 encoded using Microsoft's BC6HBC7Encoder.
const std::array<GLubyte, 16> kBC7Data4x4 = {0x50, 0x1f, 0xfc, 0xf, 0x0, 0xf0, 0xe3, 0xe1,
0xe1, 0xe1, 0xc1, 0xf, 0xfc, 0xc0, 0xf, 0xfc};
} // anonymous namespace
class BPTCCompressedTextureTest : public ANGLETest
{
protected:
BPTCCompressedTextureTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void testSetUp() override
{
constexpr char kVS[] = R"(precision highp float;
attribute vec4 position;
varying vec2 texcoord;
void main()
{
gl_Position = position;
texcoord = (position.xy * 0.5) + 0.5;
texcoord.y = 1.0 - texcoord.y;
})";
constexpr char kFS[] = R"(precision highp float;
uniform sampler2D tex;
varying vec2 texcoord;
void main()
{
gl_FragColor = texture2D(tex, texcoord);
})";
mTextureProgram = CompileProgram(kVS, kFS);
if (mTextureProgram == 0)
{
FAIL() << "shader compilation failed.";
}
mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
ASSERT_GL_NO_ERROR();
}
void testTearDown() override { glDeleteProgram(mTextureProgram); }
void setupTextureParameters(GLuint texture)
{
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
void drawTexture()
{
glUseProgram(mTextureProgram);
glUniform1i(mTextureUniformLocation, 0);
drawQuad(mTextureProgram, "position", 0.5f);
EXPECT_GL_NO_ERROR();
}
GLuint mTextureProgram;
GLint mTextureUniformLocation;
};
class BPTCCompressedTextureTestES3 : public BPTCCompressedTextureTest
{
public:
BPTCCompressedTextureTestES3() : BPTCCompressedTextureTest() {}
};
// Test sampling from a BC7 non-SRGB image.
TEST_P(BPTCCompressedTextureTest, CompressedTexImageBC7)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
GLTexture texture;
setupTextureParameters(texture);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
kBC7Data4x4.size(), kBC7Data4x4.data());
EXPECT_GL_NO_ERROR();
drawTexture();
EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
kPixelTolerance);
}
// Test sampling from a BC7 SRGB image.
TEST_P(BPTCCompressedTextureTest, CompressedTexImageBC7SRGB)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
GLTexture texture;
setupTextureParameters(texture);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT, 4, 4, 0,
kBC7Data4x4.size(), kBC7Data4x4.data());
EXPECT_GL_NO_ERROR();
drawTexture();
EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
kPixelTolerance);
}
// Test that using the BC6H floating point formats doesn't crash.
TEST_P(BPTCCompressedTextureTest, CompressedTexImageBC6HNoCrash)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
GLTexture texture;
setupTextureParameters(texture);
// This dummy pixel data represents a 4x4 pixel image.
// TODO(http://anglebug.com/2869): Add pixel tests for these formats. These need HDR source
// images.
std::vector<GLubyte> data;
data.resize(16u, 0u);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT, 4, 4, 0,
data.size(), data.data());
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT, 4, 4, 0,
data.size(), data.data());
EXPECT_GL_NO_ERROR();
drawTexture();
}
// Test texStorage2D with a BPTC format.
TEST_P(BPTCCompressedTextureTestES3, CompressedTexStorage)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
GLTexture texture;
setupTextureParameters(texture);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4);
EXPECT_GL_NO_ERROR();
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
kBC7Data4x4.size(), kBC7Data4x4.data());
EXPECT_GL_NO_ERROR();
drawTexture();
EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
kPixelTolerance);
}
// Test validation of glCompressedTexSubImage2D with BPTC formats
TEST_P(BPTCCompressedTextureTest, CompressedTexSubImageValidation)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
GLTexture texture;
glBindTexture(GL_TEXTURE_2D, texture);
std::vector<GLubyte> data(16 * 2 * 2); // 2x2 blocks, thats 8x8 pixels.
// Size mip 0 to a large size.
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 8, 8, 0,
data.size(), data.data());
ASSERT_GL_NO_ERROR();
// Test a sub image with an offset that isn't a multiple of the block size.
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
kBC7Data4x4.size(), kBC7Data4x4.data());
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 3, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
kBC7Data4x4.size(), kBC7Data4x4.data());
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
// Test a sub image with a negative offset.
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
kBC7Data4x4.size(), kBC7Data4x4.data());
ASSERT_GL_ERROR(GL_INVALID_VALUE);
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
kBC7Data4x4.size(), kBC7Data4x4.data());
ASSERT_GL_ERROR(GL_INVALID_VALUE);
}
// Test that copying BPTC textures is not allowed. This restriction exists only in
// EXT_texture_compression_bptc, and not in the ARB variant.
TEST_P(BPTCCompressedTextureTest, CopyTexImage2DDisallowed)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
GLTexture texture;
setupTextureParameters(texture);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 0, 0, 4, 4, 0);
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
}
// Test that copying BPTC textures is not allowed. This restriction exists only in
// EXT_texture_compression_bptc, and not in the ARB variant.
TEST_P(BPTCCompressedTextureTest, CopyTexSubImage2DDisallowed)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
GLTexture texture;
setupTextureParameters(texture);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
kBC7Data4x4.size(), kBC7Data4x4.data());
ASSERT_GL_NO_ERROR();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4);
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
}
// Test that copying BPTC textures is not allowed. This restriction exists only in
// EXT_texture_compression_bptc, and not in the ARB variant.
TEST_P(BPTCCompressedTextureTestES3, CopyTexSubImage3DDisallowed)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
GLTexture texture;
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 1);
ASSERT_GL_NO_ERROR();
glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4);
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
}
// Test uploading texture data from a PBO to a texture.
TEST_P(BPTCCompressedTextureTestES3, PBOCompressedTexImage)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
GLTexture texture;
setupTextureParameters(texture);
GLBuffer buffer;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, kBC7Data4x4.size(), kBC7Data4x4.data(), GL_STREAM_DRAW);
ASSERT_GL_NO_ERROR();
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
kBC7Data4x4.size(), nullptr);
ASSERT_GL_NO_ERROR();
drawTexture();
EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
kPixelTolerance);
}
// Test uploading texture data from a PBO to a texture allocated with texStorage2D.
TEST_P(BPTCCompressedTextureTestES3, PBOCompressedTexStorage)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
GLTexture texture;
setupTextureParameters(texture);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4);
ASSERT_GL_NO_ERROR();
GLBuffer buffer;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, kBC7Data4x4.size(), kBC7Data4x4.data(), GL_STREAM_DRAW);
ASSERT_GL_NO_ERROR();
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
kBC7Data4x4.size(), nullptr);
ASSERT_GL_NO_ERROR();
drawTexture();
EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
kPixelTolerance);
}
// Test validation of glCompressedTexSubImage3D with BPTC formats
TEST_P(BPTCCompressedTextureTestES3, CompressedTexSubImage3DValidation)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
GLTexture texture;
glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get());
std::vector<GLubyte> data(16 * 2 * 2); // 2x2x1 blocks, thats 8x8x1 pixels.
// Size mip 0 to a large size.
glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 8, 8, 1, 0,
data.size(), data.data());
ASSERT_GL_NO_ERROR();
// Test a sub image with an offset that isn't a multiple of the block size.
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 2, 0, 0, 4, 4, 1,
GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, kBC7Data4x4.size(),
kBC7Data4x4.data());
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 2, 0, 4, 4, 1,
GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, kBC7Data4x4.size(),
kBC7Data4x4.data());
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
// Test a sub image with a negative offset.
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 4, 4, 1,
GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, kBC7Data4x4.size(),
kBC7Data4x4.data());
ASSERT_GL_ERROR(GL_INVALID_VALUE);
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 4, 4, 1,
GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, kBC7Data4x4.size(),
kBC7Data4x4.data());
ASSERT_GL_ERROR(GL_INVALID_VALUE);
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 4, 4, 1,
GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, kBC7Data4x4.size(),
kBC7Data4x4.data());
ASSERT_GL_ERROR(GL_INVALID_VALUE);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(BPTCCompressedTextureTest);
ANGLE_INSTANTIATE_TEST_ES3(BPTCCompressedTextureTestES3);