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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VulkanFormatTablesTest:
// Tests to validate our Vulkan support tables match hardware support.
//
#include "test_utils/ANGLETest.h"
#include "test_utils/angle_test_instantiate.h"
// 'None' is defined as 'struct None {};' in
// third_party/googletest/src/googletest/include/gtest/internal/gtest-type-util.h.
// But 'None' is also defined as a numeric constant 0L in <X11/X.h>.
// So we need to include ANGLETest.h first to avoid this conflict.
#include "libANGLE/Context.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "util/EGLWindow.h"
using namespace angle;
namespace
{
class VulkanFormatTablesTest : public ANGLETest
{};
struct ParametersToTest
{
VkImageType imageType;
VkImageCreateFlags createFlags;
};
// This test enumerates all GL formats - for each, it queries the Vulkan support for
// using it as a texture, filterable, and a render target. It checks this against our
// speed-optimized baked tables, and validates they would give the same result.
TEST_P(VulkanFormatTablesTest, TestFormatSupport)
{
ASSERT_TRUE(IsVulkan());
// Hack the angle!
const gl::Context *context = static_cast<gl::Context *>(getEGLWindow()->getContext());
auto *contextVk = rx::GetImplAs<rx::ContextVk>(context);
rx::RendererVk *renderer = contextVk->getRenderer();
// We need to test normal 2D images as well as Cube images.
const std::vector<ParametersToTest> parametersToTest = {
{VK_IMAGE_TYPE_2D, 0}, {VK_IMAGE_TYPE_2D, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT}};
const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
for (GLenum internalFormat : allFormats)
{
const rx::vk::Format &vkFormat = renderer->getFormat(internalFormat);
// Similar loop as when we build caps in vk_caps_utils.cpp, but query using
// vkGetPhysicalDeviceImageFormatProperties instead of vkGetPhysicalDeviceFormatProperties
// and verify we have all the same caps.
if (!vkFormat.valid())
{
// TODO(jmadill): Every angle format should be mapped to a vkFormat.
// This hasn't been defined in our vk_format_map.json yet so the caps won't be filled.
continue;
}
const gl::TextureCaps &textureCaps = renderer->getNativeTextureCaps().get(internalFormat);
for (const ParametersToTest params : parametersToTest)
{
// Now lets verify that that agaisnt vulkan.
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(renderer->getPhysicalDevice(),
vkFormat.vkImageFormat, &formatProperties);
VkImageFormatProperties imageProperties;
// isTexturable?
bool isTexturable =
vkGetPhysicalDeviceImageFormatProperties(
renderer->getPhysicalDevice(), vkFormat.vkImageFormat, params.imageType,
VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_SAMPLED_BIT, params.createFlags,
&imageProperties) == VK_SUCCESS;
EXPECT_EQ(isTexturable, textureCaps.texturable) << vkFormat.vkImageFormat;
// TODO(jmadill): Support ES3 textures.
// isFilterable?
bool isFilterable = (formatProperties.optimalTilingFeatures &
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) ==
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
EXPECT_EQ(isFilterable, textureCaps.filterable) << vkFormat.vkImageFormat;
// isRenderable?
const bool isRenderableColor =
(vkGetPhysicalDeviceImageFormatProperties(
renderer->getPhysicalDevice(), vkFormat.vkImageFormat, params.imageType,
VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
params.createFlags, &imageProperties)) == VK_SUCCESS;
const bool isRenderableDepthStencil =
(vkGetPhysicalDeviceImageFormatProperties(
renderer->getPhysicalDevice(), vkFormat.vkImageFormat, params.imageType,
VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
params.createFlags, &imageProperties)) == VK_SUCCESS;
bool isRenderable = isRenderableColor || isRenderableDepthStencil;
EXPECT_EQ(isRenderable, textureCaps.textureAttachment) << vkFormat.vkImageFormat;
EXPECT_EQ(isRenderable, textureCaps.renderbuffer) << vkFormat.vkImageFormat;
}
}
}
ANGLE_INSTANTIATE_TEST(VulkanFormatTablesTest, ES2_VULKAN());
} // anonymous namespace