blob: bdaae039119119a5eea8612b56e1737893a6c736 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Dial requires some system information exposed to the world, for example
// the device name, etc. This class lets it be configurable, but throw default
// values from implementation.
#ifndef NET_DIAL_DIAL_SYSTEM_CONFIG_H
#define NET_DIAL_DIAL_SYSTEM_CONFIG_H
#include <string>
#include "base/basictypes.h"
#include "base/memory/singleton.h"
#include "base/synchronization/lock.h"
namespace net {
class DialSystemConfig {
public:
static DialSystemConfig* GetInstance();
// Stores the pointers to various system info.
const char* friendly_name() const { return friendly_name_.c_str(); }
const char* manufacturer_name() const { return manufacturer_name_.c_str(); }
const char* model_name() const { return model_name_.c_str(); }
// Get's the model uuid.
const char* model_uuid() const;
private:
DialSystemConfig();
friend struct base::DefaultSingletonTraits<DialSystemConfig>;
static void CreateDialUuid();
// These 4 functions must be defined by a platform-specific source file.
static std::string GetFriendlyName();
static std::string GetManufacturerName();
static std::string GetModelName();
static std::string GeneratePlatformUuid();
static const int kMaxNameSize = 64;
std::string friendly_name_;
std::string manufacturer_name_;
std::string model_name_;
DISALLOW_COPY_AND_ASSIGN(DialSystemConfig);
mutable base::Lock lock_;
};
} // namespace net
#endif // NET_DIAL_DIAL_SYSTEM_CONFIG_H