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// Copyright 2019 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_COMPRESSED_SLOTS_H_
#define V8_OBJECTS_COMPRESSED_SLOTS_H_
#ifdef V8_COMPRESS_POINTERS
#include "src/objects/slots.h"
namespace v8 {
namespace internal {
// A CompressedObjectSlot instance describes a kTaggedSize-sized field ("slot")
// holding a compressed tagged pointer (smi or heap object).
// Its address() is the address of the slot.
// The slot's contents can be read and written using operator* and store().
class CompressedObjectSlot : public SlotBase<CompressedObjectSlot, Tagged_t> {
public:
using TObject = Object;
using THeapObjectSlot = CompressedHeapObjectSlot;
static constexpr bool kCanBeWeak = false;
CompressedObjectSlot() : SlotBase(kNullAddress) {}
explicit CompressedObjectSlot(Address ptr) : SlotBase(ptr) {}
explicit CompressedObjectSlot(Address* ptr)
: SlotBase(reinterpret_cast<Address>(ptr)) {}
inline explicit CompressedObjectSlot(Object* object);
explicit CompressedObjectSlot(Object const* const* ptr)
: SlotBase(reinterpret_cast<Address>(ptr)) {}
template <typename T>
explicit CompressedObjectSlot(SlotBase<T, TData, kSlotDataAlignment> slot)
: SlotBase(slot.address()) {}
// Compares memory representation of a value stored in the slot with given
// raw value without decompression.
inline bool contains_value(Address raw_value) const;
inline Object operator*() const;
inline void store(Object value) const;
inline Object Acquire_Load() const;
inline Object Relaxed_Load() const;
inline void Relaxed_Store(Object value) const;
inline void Release_Store(Object value) const;
inline Object Release_CompareAndSwap(Object old, Object target) const;
};
// A CompressedMaybeObjectSlot instance describes a kTaggedSize-sized field
// ("slot") holding a possibly-weak compressed tagged pointer
// (think: MaybeObject).
// Its address() is the address of the slot.
// The slot's contents can be read and written using operator* and store().
class CompressedMaybeObjectSlot
: public SlotBase<CompressedMaybeObjectSlot, Tagged_t> {
public:
using TObject = MaybeObject;
using THeapObjectSlot = CompressedHeapObjectSlot;
static constexpr bool kCanBeWeak = true;
CompressedMaybeObjectSlot() : SlotBase(kNullAddress) {}
explicit CompressedMaybeObjectSlot(Address ptr) : SlotBase(ptr) {}
explicit CompressedMaybeObjectSlot(Object* ptr)
: SlotBase(reinterpret_cast<Address>(ptr)) {}
explicit CompressedMaybeObjectSlot(MaybeObject* ptr)
: SlotBase(reinterpret_cast<Address>(ptr)) {}
template <typename T>
explicit CompressedMaybeObjectSlot(
SlotBase<T, TData, kSlotDataAlignment> slot)
: SlotBase(slot.address()) {}
inline MaybeObject operator*() const;
inline void store(MaybeObject value) const;
inline MaybeObject Relaxed_Load() const;
inline void Relaxed_Store(MaybeObject value) const;
inline void Release_CompareAndSwap(MaybeObject old, MaybeObject target) const;
};
// A CompressedHeapObjectSlot instance describes a kTaggedSize-sized field
// ("slot") holding a weak or strong compressed pointer to a heap object (think:
// HeapObjectReference).
// Its address() is the address of the slot.
// The slot's contents can be read and written using operator* and store().
// In case it is known that that slot contains a strong heap object pointer,
// ToHeapObject() can be used to retrieve that heap object.
class CompressedHeapObjectSlot
: public SlotBase<CompressedHeapObjectSlot, Tagged_t> {
public:
CompressedHeapObjectSlot() : SlotBase(kNullAddress) {}
explicit CompressedHeapObjectSlot(Address ptr) : SlotBase(ptr) {}
explicit CompressedHeapObjectSlot(Object* ptr)
: SlotBase(reinterpret_cast<Address>(ptr)) {}
template <typename T>
explicit CompressedHeapObjectSlot(SlotBase<T, TData, kSlotDataAlignment> slot)
: SlotBase(slot.address()) {}
inline HeapObjectReference operator*() const;
inline void store(HeapObjectReference value) const;
inline HeapObject ToHeapObject() const;
inline void StoreHeapObject(HeapObject value) const;
};
} // namespace internal
} // namespace v8
#endif // V8_COMPRESS_POINTERS
#endif // V8_OBJECTS_COMPRESSED_SLOTS_H_