blob: 8b100d2971cdd2dc6659c3f72208d6e0a06d70b1 [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
precision mediump sampler2D;
uniform mediump vec3 uedges_Stage1[4];
varying mediump vec4 vcolor_Stage0;
varying highp float vcoverage_Stage0;
varying highp vec4 vgeomDomain_Stage0;
void main() {
highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);
mediump vec4 outputColor_Stage0;
mediump vec4 outputCoverage_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
highp float coverage = vcoverage_Stage0 * sk_FragCoord.w;
highp vec4 geoDomain;
geoDomain = vgeomDomain_Stage0;
if (coverage < 0.5) {
highp vec4 dists4 = clamp(vec4(1.0, 1.0, -1.0, -1.0) * (sk_FragCoord.xyxy - geoDomain), 0.0, 1.0);
highp vec2 dists2 = dists4.xy * dists4.zw;
coverage = min(coverage, dists2.x * dists2.y);
}
outputCoverage_Stage0 = vec4(coverage);
}
mediump vec4 output_Stage1;
{
mediump float alpha = 1.0;
mediump float edge;
edge = dot(uedges_Stage1[0], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
edge = dot(uedges_Stage1[1], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
edge = dot(uedges_Stage1[2], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
edge = dot(uedges_Stage1[3], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
output_Stage1 = outputCoverage_Stage0 * alpha;
}
{
gl_FragColor = outputColor_Stage0 * output_Stage1;
}
}