blob: ef5da6cc6c03d60b23e87be8cd30ae4ac9825617 [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
precision mediump sampler2D;
uniform highp vec4 urectUniform_Stage2;
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
varying mediump vec4 vcolor_Stage0;
void main() {
highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);
mediump vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
mediump vec4 output_Stage1;
{
output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).wwww;
}
mediump vec4 output_Stage2;
{
mediump float alpha;
{
mediump float xSub, ySub;
xSub = min(sk_FragCoord.x - urectUniform_Stage2.x, 0.0);
xSub += min(urectUniform_Stage2.z - sk_FragCoord.x, 0.0);
ySub = min(sk_FragCoord.y - urectUniform_Stage2.y, 0.0);
ySub += min(urectUniform_Stage2.w - sk_FragCoord.y, 0.0);
alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));
}
output_Stage2 = output_Stage1 * alpha;
}
{
gl_FragColor = outputColor_Stage0 * output_Stage2;
}
}