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// Copyright 2017 The Cobalt Authors. All Rights Reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/file.h"
#include <android/asset_manager.h>
#include <string>
#include "starboard/android/shared/file_internal.h"
#include "starboard/shared/posix/impl/file_open.h"
using starboard::android::shared::IsAndroidAssetPath;
using starboard::android::shared::OpenAndroidAsset;
namespace {
// We don't package most font files in Cobalt content and fallback to the system
// font file of the same name.
const std::string kFontsXml("fonts.xml");
const std::string kSystemFontsDir("/system/fonts/");
const std::string kCobaltFontsDir("/cobalt/assets/app/cobalt/content/fonts/");
const std::string kCobaltFontsDir("/cobalt/assets/fonts/");
// Returns the fallback for the given asset path, or an empty string if none.
// NOTE: While Cobalt now provides a mechanism for loading system fonts through
// SbSystemGetPath(), using the fallback logic within SbFileOpen() is
// still preferred for Android's fonts. The reason for this is that the
// Android OS actually allows fonts to be loaded from two locations: one
// that it provides; and one that the devices running its OS, which it
// calls vendors, can provide. Rather than including the full Android font
// package, vendors have the option of using a smaller Android font
// package and supplementing it with their own fonts.
// If Android were to use SbSystemGetPath() for its fonts, vendors would
// have no way of providing those supplemental fonts to Cobalt, which
// could result in a limited selection of fonts being available. By
// treating Android's fonts as Cobalt's fonts, Cobalt can still offer a
// straightforward mechanism for including vendor fonts via
// SbSystemGetPath().
std::string FallbackPath(const std::string& path) {
// Fonts fallback to the system fonts.
if (, kCobaltFontsDir.length(), kCobaltFontsDir) == 0) {
std::string file_name = path.substr(kCobaltFontsDir.length());
// fonts.xml doesn't fallback.
if (file_name != kFontsXml) {
return kSystemFontsDir + file_name;
return std::string();
} // namespace
SbFile SbFileOpen(const char* path,
int flags,
bool* out_created,
SbFileError* out_error) {
if (!IsAndroidAssetPath(path)) {
return ::starboard::shared::posix::impl::FileOpen(path, flags, out_created,
// Assets are never created and are always read-only, whether it's actually an
// asset or we end up opening a fallback path.
if (out_created) {
*out_created = false;
bool can_read = flags & kSbFileRead;
bool can_write = flags & kSbFileWrite;
if (!can_read || can_write) {
if (out_error) {
*out_error = kSbFileErrorAccessDenied;
return kSbFileInvalid;
AAsset* asset = OpenAndroidAsset(path);
if (asset) {
SbFile result = new SbFilePrivate();
result->asset = asset;
return result;
std::string fallback_path = FallbackPath(path);
if (!fallback_path.empty()) {
SbFile result = ::starboard::shared::posix::impl::FileOpen(
fallback_path.c_str(), flags, out_created, out_error);
return result;
if (out_error) {
*out_error = kSbFileErrorFailed;
return kSbFileInvalid;