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// Copyright 2019 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_BLITTERGLES_BLIT_SHADER_PROGRAM_H_
#define STARBOARD_SHARED_BLITTERGLES_BLIT_SHADER_PROGRAM_H_
#include <GLES2/gl2.h>
#include "starboard/blitter.h"
#include "starboard/shared/blittergles/shader_program.h"
#include "starboard/shared/internal_only.h"
namespace starboard {
namespace shared {
namespace blittergles {
class BlitShaderProgram : public ShaderProgram {
public:
BlitShaderProgram();
bool Draw(SbBlitterContext context,
SbBlitterSurface surface,
SbBlitterRect src_rect,
SbBlitterRect dst_rect) const;
private:
// Location of the shader uniform that controls the texcoord clamping.
// Clamping is done so the fragment shader doesn't sample beyond the specified
// src_rect.
int clamp_uniform_;
// Location of the shader uniform that determines the color matrix transform
// to apply.
int color_matrix_uniform_;
};
} // namespace blittergles
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_BLITTERGLES_BLIT_SHADER_PROGRAM_H_