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// Copyright 2018 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_STARBOARD_PLAYER_JOB_THREAD_H_
#define STARBOARD_SHARED_STARBOARD_PLAYER_JOB_THREAD_H_
#include <utility>
#include "starboard/common/log.h"
#include "starboard/common/scoped_ptr.h"
#include "starboard/shared/internal_only.h"
#include "starboard/shared/starboard/player/job_queue.h"
#include "starboard/thread.h"
#ifndef __cplusplus
#error "Only C++ files can include this header."
#endif
namespace starboard {
namespace shared {
namespace starboard {
namespace player {
// This class implements a thread that holds a JobQueue.
class JobThread {
public:
explicit JobThread(const char* thread_name,
int64_t stack_size = 0,
SbThreadPriority priority = kSbThreadPriorityNormal);
~JobThread();
JobQueue* job_queue() { return job_queue_.get(); }
const JobQueue* job_queue() const { return job_queue_.get(); }
bool BelongsToCurrentThread() const {
SB_DCHECK(job_queue_);
return job_queue_->BelongsToCurrentThread();
}
JobQueue::JobToken Schedule(const JobQueue::Job& job,
SbTimeMonotonic delay = 0) {
SB_DCHECK(job_queue_);
return job_queue_->Schedule(job, delay);
}
JobQueue::JobToken Schedule(JobQueue::Job&& job, SbTimeMonotonic delay = 0) {
SB_DCHECK(job_queue_);
return job_queue_->Schedule(std::move(job), delay);
}
void ScheduleAndWait(const JobQueue::Job& job) {
SB_DCHECK(job_queue_);
job_queue_->ScheduleAndWait(job);
}
void ScheduleAndWait(JobQueue::Job&& job) {
SB_DCHECK(job_queue_);
job_queue_->ScheduleAndWait(std::move(job));
}
void RemoveJobByToken(JobQueue::JobToken job_token) {
SB_DCHECK(job_queue_);
return job_queue_->RemoveJobByToken(job_token);
}
private:
static void* ThreadEntryPoint(void* context);
void RunLoop();
SbThread thread_;
scoped_ptr<JobQueue> job_queue_;
};
} // namespace player
} // namespace starboard
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_STARBOARD_PLAYER_JOB_THREAD_H_