| precision mediump float; | |
| varying vec2 v_tex_coord_y; | |
| varying vec2 v_tex_coord_uv; | |
| uniform sampler2D texture_y; | |
| uniform sampler2D texture_uv; | |
| uniform mat4 to_rgb_color_matrix; | |
| void main() { | |
| vec4 untransformed_color = vec4( | |
| texture2D(texture_y, v_tex_coord_y).a, | |
| texture2D(texture_uv, v_tex_coord_uv).ba, 1.0); | |
| gl_FragColor = untransformed_color * to_rgb_color_matrix; | |
| } |