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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/task/task_scheduler/priority_queue.h"
#include <utility>
#include "base/logging.h"
#include "base/memory/ptr_util.h"
namespace base {
namespace internal {
// A class combining a Sequence and the SequenceSortKey that determines its
// position in a PriorityQueue. Instances are only mutable via take_sequence()
// which can only be called once and renders its instance invalid after the
// call.
class PriorityQueue::SequenceAndSortKey {
public:
SequenceAndSortKey(scoped_refptr<Sequence> sequence,
const SequenceSortKey& sort_key)
: sequence_(std::move(sequence)), sort_key_(sort_key) {
DCHECK(sequence_);
}
// Note: while |sequence_| should always be non-null post-move (i.e. we
// shouldn't be moving an invalid SequenceAndSortKey around), there can't be a
// DCHECK(sequence_) on moves as the Windows STL moves elements on pop instead
// of overwriting them: resulting in the move of a SequenceAndSortKey with a
// null |sequence_| in Transaction::Pop()'s implementation.
SequenceAndSortKey(SequenceAndSortKey&& other) = default;
SequenceAndSortKey& operator=(SequenceAndSortKey&& other) = default;
// Extracts |sequence_| from this object. This object is invalid after this
// call.
scoped_refptr<Sequence> take_sequence() {
DCHECK(sequence_);
return std::move(sequence_);
}
// Compares this SequenceAndSortKey to |other| based on their respective
// |sort_key_|.
bool operator<(const SequenceAndSortKey& other) const {
return sort_key_ < other.sort_key_;
}
// Style-guide dictates to define operator> when defining operator< but it's
// unused in this case and this isn't a public API. Explicitly delete it so
// any errors point here if that ever changes.
bool operator>(const SequenceAndSortKey& other) const = delete;
const SequenceSortKey& sort_key() const { return sort_key_; }
private:
scoped_refptr<Sequence> sequence_;
SequenceSortKey sort_key_;
DISALLOW_COPY_AND_ASSIGN(SequenceAndSortKey);
};
PriorityQueue::Transaction::Transaction(PriorityQueue* outer_queue)
: auto_lock_(outer_queue->container_lock_), outer_queue_(outer_queue) {}
PriorityQueue::Transaction::~Transaction() = default;
void PriorityQueue::Transaction::Push(
scoped_refptr<Sequence> sequence,
const SequenceSortKey& sequence_sort_key) {
outer_queue_->container_.emplace(std::move(sequence), sequence_sort_key);
}
const SequenceSortKey& PriorityQueue::Transaction::PeekSortKey() const {
DCHECK(!IsEmpty());
return outer_queue_->container_.top().sort_key();
}
scoped_refptr<Sequence> PriorityQueue::Transaction::PopSequence() {
DCHECK(!IsEmpty());
// The const_cast on top() is okay since the SequenceAndSortKey is
// transactionally being popped from |container_| right after and taking its
// Sequence does not alter its sort order (a requirement for the Windows STL's
// consistency debug-checks for std::priority_queue::top()).
scoped_refptr<Sequence> sequence =
const_cast<PriorityQueue::SequenceAndSortKey&>(
outer_queue_->container_.top())
.take_sequence();
outer_queue_->container_.pop();
return sequence;
}
bool PriorityQueue::Transaction::IsEmpty() const {
return outer_queue_->container_.empty();
}
size_t PriorityQueue::Transaction::Size() const {
return outer_queue_->container_.size();
}
PriorityQueue::PriorityQueue() = default;
PriorityQueue::~PriorityQueue() = default;
std::unique_ptr<PriorityQueue::Transaction> PriorityQueue::BeginTransaction() {
return WrapUnique(new Transaction(this));
}
} // namespace internal
} // namespace base