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// Copyright 2015 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/debug/backend/debug_dispatcher.h"
#include <string>
#include "base/bind.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/values.h"
#include "cobalt/debug/debug_client.h"
namespace cobalt {
namespace debug {
namespace backend {
DebugDispatcher::DebugDispatcher(script::ScriptDebugger* script_debugger,
DebugScriptRunner* script_runner)
: script_debugger_(script_debugger),
script_runner_(script_runner),
task_runner_(base::MessageLoop::current()->task_runner()),
is_paused_(false),
// No manual reset, not initially signaled.
command_added_while_paused_(
base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED) {}
DebugDispatcher::~DebugDispatcher() {
DCHECK(domain_registry_.empty())
<< domain_registry_.begin()->first << " domain still registered.";
for (DomainRegistry::iterator it = domain_registry_.begin();
it != domain_registry_.end(); ++it) {
RemoveDomain(it->first);
}
}
DebugDispatcher::ClientsSet::~ClientsSet() {
// Notify all clients.
// |detach_reason| argument from set here:
// https://developer.chrome.com/extensions/debugger#type-DetachReason
const std::string detach_reason = "target_closed";
for (auto* client : clients_) {
client->OnDetach(detach_reason);
}
}
DebugDispatcher::ClientsSet DebugDispatcher::ReleaseClients() {
for (auto* client : clients_) {
client->SetDispatcher(nullptr);
}
return std::move(clients_);
}
void DebugDispatcher::RestoreClients(ClientsSet clients) {
clients_ = std::move(clients);
for (auto* client : clients_) {
client->SetDispatcher(this);
}
}
void DebugDispatcher::AddClient(DebugClient* client) {
clients_.insert(client);
}
void DebugDispatcher::RemoveClient(DebugClient* client) {
clients_.erase(client);
}
void DebugDispatcher::SendCommand(Command command) {
// Create a closure that will run the command and the response callback.
// The task is either posted to the debug target (WebModule) thread if
// that thread is running normally, or added to a queue of debugger tasks
// being processed while paused.
base::Closure command_closure =
base::Bind(&DebugDispatcher::DispatchCommand, base::Unretained(this),
base::Passed(std::move(command)));
if (is_paused_) {
DispatchCommandWhilePaused(command_closure);
} else {
task_runner_->PostTask(FROM_HERE, command_closure);
}
}
void DebugDispatcher::DispatchCommand(Command command) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// This workaround allows both the overlay console and remote DevTools to
// connect at the same time. Each time a client sends the "Runtime.enable"
// command, we first inject a "Runtime.disable" command so that the V8
// Inspector will send the "Runtime.executionContextCreated" event for every
// "Runtime.enable" command rather than just for the first one.
if (command.GetMethod() == "Runtime.enable") {
DispatchCommand(Command::IgnoreResponse("Runtime.disable"));
}
DomainRegistry::iterator iter = domain_registry_.find(command.GetDomain());
if (iter == domain_registry_.end()) {
// If the domain isn't even registered, return an error without even trying
// to run a C++ or JS command implementation. This helps avoid problems when
// commands are received during navigation before agents are ready.
std::string err = command.GetDomain() + " domain not supported";
DLOG(WARNING) << err << " (" << command.GetMethod() << ")";
command.SendErrorResponse(Command::kMethodNotFound, err);
return;
} else {
auto opt_command = iter->second.Run(std::move(command));
// The agent command implementation kept the command to send the response.
if (!opt_command) return;
command = std::move(*opt_command);
}
// The agent didn't have a native implementation. Try to run a
// JavaScript implementation (which the agent would have loaded at the
// same time as it registered its domain command handler).
JSONObject response =
RunScriptCommand(command.GetMethod(), command.GetParams());
if (response) {
command.SendResponse(response);
} else {
DLOG(WARNING) << "Command not implemented: " << command.GetMethod();
command.SendErrorResponse(Command::kMethodNotFound,
"Command not implemented");
}
}
void DebugDispatcher::DispatchCommandWhilePaused(
const base::Closure& command_and_callback_closure) {
// We are currently paused, so the debug target (WebModule) thread is
// blocked and processing debugger commands locally. Add the command closure
// to the queue of commands pending while paused and signal the blocked
// thread to let it know there's something to do.
base::AutoLock auto_lock(command_while_paused_lock_);
DCHECK(is_paused_);
commands_pending_while_paused_.push_back(command_and_callback_closure);
command_added_while_paused_.Signal();
}
void DebugDispatcher::HandlePause() {
// Pauses JavaScript execution by blocking the debug target (WebModule)
// thread while processing debugger commands that come in on other threads
// (e.g. from DebugWebServer).
// Must be called on the thread of the debug target (WebModule).
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
LOG(INFO) << "JavaScript execution paused.";
while (is_paused_) {
command_added_while_paused_.Wait();
while (true) {
base::Closure task;
{
base::AutoLock auto_lock(command_while_paused_lock_);
if (commands_pending_while_paused_.empty()) {
break;
}
task = commands_pending_while_paused_.front();
commands_pending_while_paused_.pop_front();
}
task.Run();
}
}
LOG(INFO) << "JavaScript execution resumed.";
}
void DebugDispatcher::SendEvent(const std::string& method,
const JSONObject& params) {
SendEvent(method, JSONStringify(params));
}
void DebugDispatcher::SendEvent(const std::string& method,
const std::string& json_params) {
DCHECK(!json_params.empty());
DCHECK_EQ(json_params.front(), '{');
DCHECK_EQ(json_params.back(), '}');
for (auto* client : clients_) {
client->OnEvent(method, json_params);
}
}
void DebugDispatcher::AddDomain(const std::string& domain,
const CommandHandler& handler) {
DCHECK_EQ(domain_registry_.count(domain), size_t(0));
domain_registry_[domain] = handler;
}
void DebugDispatcher::RemoveDomain(const std::string& domain) {
DCHECK_EQ(domain_registry_.count(domain), size_t(1));
domain_registry_.erase(domain);
}
JSONObject DebugDispatcher::RunScriptCommand(const std::string& method,
const std::string& json_params) {
script::ScriptDebugger::ScopedPauseOnExceptionsState no_pause(
script_debugger_, script::ScriptDebugger::kNone);
std::string json_result;
bool success = script_runner_->RunCommand(method, json_params, &json_result);
JSONObject response(new base::DictionaryValue());
if (success) {
JSONObject result = JSONParse(json_result);
if (result) {
response->Set("result", std::unique_ptr<base::Value>(result.release()));
}
} else if (json_result.empty()) {
// Unimplemented commands aren't successful, and |json_result| is empty.
response.reset();
} else {
// On error, |json_result| is the error message.
response->SetString("error.message", json_result);
}
return response;
}
bool DebugDispatcher::RunScriptFile(const std::string& filename) {
script::ScriptDebugger::ScopedPauseOnExceptionsState no_pause(
script_debugger_, script::ScriptDebugger::kNone);
return script_runner_->RunScriptFile(filename);
}
void DebugDispatcher::SetPaused(bool is_paused) {
// Must be called on the thread of the debug target (WebModule).
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
is_paused_ = is_paused;
if (is_paused) {
HandlePause();
}
}
} // namespace backend
} // namespace debug
} // namespace cobalt