| // Copyright 2015 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_NETWORK_NETWORK_SYSTEM_H_ |
| #define COBALT_NETWORK_NETWORK_SYSTEM_H_ |
| |
| #include <memory> |
| |
| #include "base/basictypes.h" |
| #include "cobalt/base/event_dispatcher.h" |
| |
| namespace cobalt { |
| namespace network { |
| |
| // Platform-specific networking initialization and management. |
| // The NetworkSystem will be owned by NetworkModule. |
| class NetworkSystem { |
| public: |
| virtual ~NetworkSystem() {} |
| |
| // To be implemented by each platform. |
| // Platforms may wish to dispatch NetworkEvents to any registered listeners. |
| // Use the event_dispatcher for this. |
| static std::unique_ptr<NetworkSystem> Create( |
| base::EventDispatcher* event_dispatcher); |
| |
| protected: |
| NetworkSystem() {} |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(NetworkSystem); |
| }; |
| |
| } // namespace network |
| } // namespace cobalt |
| #endif // COBALT_NETWORK_NETWORK_SYSTEM_H_ |