blob: b45b6eff9118752b479b5f37e0db6294ed89ff45 [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
precision mediump sampler2D;
uniform mediump vec4 ucolor_Stage2_c1_c0;
uniform mediump vec3 uedges_Stage3[4];
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
varying mediump vec4 vcolor_Stage0;
mediump vec4 stage_Stage1_c0_c0(mediump vec4 _input) {
mediump vec4 child;
child = _input * texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
return child;
}
mediump vec4 stage_Stage2_c1_c0(mediump vec4 _input) {
mediump vec4 child;
{
child = ucolor_Stage2_c1_c0;
}
return child;
}
void main() {
highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);
mediump vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
mediump vec4 output_Stage1;
{
mediump vec4 child;
child = stage_Stage1_c0_c0(vec4(1.0));
output_Stage1 = child * outputColor_Stage0.w;
}
mediump vec4 output_Stage2;
{
mediump vec4 child;
child = stage_Stage2_c1_c0(vec4(1.0));
output_Stage2 = child * output_Stage1.w;
}
mediump vec4 output_Stage3;
{
mediump float alpha = 1.0;
mediump float edge;
edge = dot(uedges_Stage3[0], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
edge = dot(uedges_Stage3[1], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
edge = dot(uedges_Stage3[2], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
edge = dot(uedges_Stage3[3], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
output_Stage3 = vec4(alpha);
}
{
gl_FragColor = output_Stage2 * output_Stage3;
}
}