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// Copyright 2017 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_ANDROID_SHARED_DECODE_TARGET_INTERNAL_H_
#define STARBOARD_ANDROID_SHARED_DECODE_TARGET_INTERNAL_H_
#include <android/native_window.h>
#include <GLES2/gl2.h>
#include <jni.h>
#include "starboard/common/ref_counted.h"
#include "starboard/decode_target.h"
struct SbDecodeTargetPrivate {
class Data : public starboard::RefCounted<Data> {
public:
Data() {}
// Java objects which wrap the texture. We hold on to global references
// to these objects.
jobject surface_texture;
jobject surface;
ANativeWindow* native_window;
// Publicly accessible information about the decode target.
SbDecodeTargetInfo info;
private:
friend class starboard::RefCounted<Data>;
~Data();
};
starboard::scoped_refptr<Data> data;
};
#endif // STARBOARD_ANDROID_SHARED_DECODE_TARGET_INTERNAL_H_