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/*
* Copyright 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_DEBUG_DOM_COMPONENT_H_
#define COBALT_DEBUG_DOM_COMPONENT_H_
#include <string>
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "cobalt/debug/component_connector.h"
#include "cobalt/debug/json_object.h"
#include "cobalt/debug/render_layer.h"
#include "cobalt/dom/dom_rect.h"
namespace cobalt {
namespace debug {
class DOMComponent {
public:
DOMComponent(ComponentConnector* connector,
scoped_ptr<RenderLayer> render_layer);
private:
JSONObject Enable(const JSONObject& params);
JSONObject Disable(const JSONObject& params);
// Gets a JSON representation of the document object, including its children
// to a few levels deep (subsequent levels will be returned via an event
// when the client calls |RequestChildNodes|).
JSONObject GetDocument(const JSONObject& params);
// Requests that the children of a specified node should be returned via
// an event.
JSONObject RequestChildNodes(const JSONObject& params);
// Gets the nodeId corresponding to a remote objectId. Also sends all nodes
// on the path between the requested node object and the root (document) as
// a series of DOM.setChildNodes events.
JSONObject RequestNode(const JSONObject& params);
// Creates a Runtime.RemoteObject corresponding to a node.
JSONObject ResolveNode(const JSONObject& params);
// Highlights a specified node according to highlight parameters.
JSONObject HighlightNode(const JSONObject& params);
// Hides the node highlighting.
JSONObject HideHighlight(const JSONObject& params);
// Renders a highlight to the overlay.
void RenderHighlight(const scoped_refptr<dom::DOMRect>& bounding_rect,
const base::DictionaryValue* highlight_config_value);
// Helper object to connect to the debug server, etc.
ComponentConnector* connector_;
// Render layer owned by this object.
scoped_ptr<RenderLayer> render_layer_;
};
} // namespace debug
} // namespace cobalt
#endif // COBALT_DEBUG_DOM_COMPONENT_H_