blob: 693a56f175173622db69a00f2cef86aac74025a0 [file] [log] [blame]
/*
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_INPUT_INPUT_DEVICE_MANAGER_H_
#define COBALT_INPUT_INPUT_DEVICE_MANAGER_H_
#include "cobalt/input/key_event_handler.h"
namespace cobalt {
// Forward-declaring SystemWindow here, as some implementations (e.g. consoles)
// will never need to know about the class.
namespace system_window {
class SystemWindow;
}
namespace input {
// InputDeviceManager listens to events from platform-specific input devices
// and maps them to platform-independent keyboard key events.
class InputDeviceManager {
public:
// Creates an instance using a SystemWindow parameter.
// This allows us to hook up keyboard events on desktop systems.
static scoped_ptr<InputDeviceManager> CreateFromWindow(
const KeyboardEventCallback& callback,
system_window::SystemWindow* system_window);
virtual ~InputDeviceManager() {}
protected:
InputDeviceManager() {}
};
} // namespace input
} // namespace cobalt
#endif // COBALT_INPUT_INPUT_DEVICE_MANAGER_H_