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/*
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_INPUT_INPUT_DEVICE_MANAGER_DESKTOP_H_
#define COBALT_INPUT_INPUT_DEVICE_MANAGER_DESKTOP_H_
#include "cobalt/input/input_device_manager.h"
#include "cobalt/input/keypress_generator_filter.h"
#include "cobalt/system_window/system_window.h"
namespace cobalt {
namespace input {
class InputDeviceManagerDesktop : public InputDeviceManager {
public:
InputDeviceManagerDesktop(const KeyboardEventCallback& callback,
system_window::SystemWindow* system_window);
~InputDeviceManagerDesktop() OVERRIDE;
protected:
// Called to handle a keyboard event generated by the referenced system
// window.
void HandleKeyboardEvent(const base::Event* event);
private:
// Reference to the system window that will provide keyboard events.
system_window::SystemWindow* system_window_;
// Store a callback wrapping the object event handler, HandleKeyboardEvent.
// This is so we can remove it again when this object is destroyed.
base::EventCallback keyboard_event_callback_;
// Keyboard event filters to process the events generated.
KeypressGeneratorFilter keypress_generator_filter_;
};
} // namespace input
} // namespace cobalt
#endif // COBALT_INPUT_INPUT_DEVICE_MANAGER_DESKTOP_H_