blob: 5f4fd4dc709b5e7d2b906b3639804dc300990319 [file] [log] [blame]
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "cobalt/math/transform_2d.h"
#include <cmath>
namespace cobalt {
namespace math {
cobalt::math::Matrix3F TranslateMatrix(float x, float y) {
return cobalt::math::Matrix3F::FromValues(
1.0f, 0, x,
0, 1.0f, y,
0, 0, 1.0f);
}
cobalt::math::Matrix3F ScaleMatrix(float x_scale, float y_scale) {
return cobalt::math::Matrix3F::FromValues(
x_scale, 0, 0,
0, y_scale, 0,
0, 0, 1.0f);
}
cobalt::math::Matrix3F ScaleMatrix(float scale) {
return ScaleMatrix(scale, scale);
}
cobalt::math::Matrix3F RotateMatrix(float counter_clockwise_angle_in_radians) {
float sin_theta = sin(counter_clockwise_angle_in_radians);
float cos_theta = cos(counter_clockwise_angle_in_radians);
// Rotation matrix for a space where up is represented by negative y.
return cobalt::math::Matrix3F::FromValues(
cos_theta, sin_theta, 0,
-sin_theta, cos_theta, 0,
0, 0, 1.0f);
}
} // namespace math
} // namespace cobalt