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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "cobalt/render_tree/composition_node.h"
#include "cobalt/render_tree/node_visitor.h"
namespace cobalt {
namespace render_tree {
void CompositionNode::Builder::AddChild(const scoped_refptr<Node>& node) {
children_.push_back(node);
}
void CompositionNode::Accept(NodeVisitor* visitor) { visitor->Visit(this); }
math::RectF CompositionNode::GetBounds() const { return cached_bounds_; }
math::RectF CompositionNode::ComputeBounds() const {
math::RectF bounds;
// Take the union of the bounding rectangle for all child nodes, and use that
// as our bounding rectangle.
for (Children::const_iterator iter = data_.children().begin();
iter != data_.children().end(); ++iter) {
bounds.Union((*iter)->GetBounds());
}
bounds.Offset(data_.offset());
return bounds;
}
} // namespace render_tree
} // namespace cobalt