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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "cobalt/render_tree/text_node.h"
#include "cobalt/render_tree/node_visitor.h"
namespace cobalt {
namespace render_tree {
TextNode::Builder::Builder(
const math::Vector2dF& offset,
const scoped_refptr<render_tree::GlyphBuffer>& glyph_buffer,
const ColorRGBA& color)
: offset(offset), glyph_buffer(glyph_buffer), color(color) {}
void TextNode::Accept(NodeVisitor* visitor) { visitor->Visit(this); }
math::RectF TextNode::GetBounds() const {
math::RectF bounds = data_.glyph_buffer->GetBounds();
if (data_.shadows) {
for (size_t i = 0; i < data_.shadows->size(); ++i) {
bounds.Union(
(*data_.shadows)[i].ToShadowBounds(data_.glyph_buffer->GetBounds()));
}
}
bounds.Offset(data_.offset);
return bounds;
}
} // namespace render_tree
} // namespace cobalt