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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/basictypes.h"
#include "media/base/media_export.h"
#include "ui/gfx/size.h"
namespace media {
// A picture buffer that is composed of a GLES2 texture.
// This is the media-namespace equivalent of PP_PictureBuffer_Dev.
class MEDIA_EXPORT PictureBuffer {
PictureBuffer(int32 id, gfx::Size size, uint32 texture_id);
// Returns the client-specified id of the buffer.
int32 id() const {
return id_;
// Returns the size of the buffer.
gfx::Size size() const {
return size_;
// Returns the id of the texture.
// NOTE: The texture id in the renderer process corresponds to a different
// texture id in the GPU process.
uint32 texture_id() const {
return texture_id_;
int32 id_;
gfx::Size size_;
uint32 texture_id_;
// A decoded picture frame.
// This is the media-namespace equivalent of PP_Picture_Dev.
class MEDIA_EXPORT Picture {
Picture(int32 picture_buffer_id, int32 bitstream_buffer_id);
// Returns the id of the picture buffer where this picture is contained.
int32 picture_buffer_id() const {
return picture_buffer_id_;
// Returns the id of the bitstream buffer from which this frame was decoded.
int32 bitstream_buffer_id() const {
return bitstream_buffer_id_;
void set_bitstream_buffer_id(int32 bitstream_buffer_id) {
bitstream_buffer_id_ = bitstream_buffer_id;
int32 picture_buffer_id_;
int32 bitstream_buffer_id_;
} // namespace media