| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATORHLSL_H_ |
| #define COMPILER_TRANSLATORHLSL_H_ |
| |
| #include "compiler/ShHandle.h" |
| #include "compiler/Uniform.h" |
| |
| class TranslatorHLSL : public TCompiler { |
| public: |
| TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output); |
| |
| virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; } |
| const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; } |
| |
| protected: |
| virtual void translate(TIntermNode* root); |
| |
| sh::ActiveUniforms mActiveUniforms; |
| ShShaderOutput mOutputType; |
| }; |
| |
| #endif // COMPILER_TRANSLATORHLSL_H_ |