blob: 0fe3b8c963c4728d334f91074f53f3d000a7486b [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libGLESv2/Uniform.h"
#include "libGLESv2/utilities.h"
namespace gl
{
Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize)
: type(type), precision(precision), name(name), arraySize(arraySize)
{
int bytes = gl::UniformInternalSize(type) * elementCount();
data = new unsigned char[bytes];
memset(data, 0, bytes);
dirty = true;
psRegisterIndex = -1;
vsRegisterIndex = -1;
registerCount = VariableRowCount(type) * elementCount();
}
Uniform::~Uniform()
{
delete[] data;
}
bool Uniform::isArray() const
{
return arraySize > 0;
}
unsigned int Uniform::elementCount() const
{
return arraySize > 0 ? arraySize : 1;
}
}