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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture_cube_array.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace gli
{
inline textureCubeArray::textureCubeArray()
{}
inline textureCubeArray::textureCubeArray
(
layer_type const & Layers,
level_type const & Levels
)
{
this->Arrays.resize(Layers);
for(textureCubeArray::size_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
inline textureCubeArray::~textureCubeArray()
{}
inline textureCube & textureCubeArray::operator[]
(
layer_type const & Layer
)
{
return this->Arrays[Layer];
}
inline textureCube const & textureCubeArray::operator[]
(
layer_type const & Layer
) const
{
return this->Arrays[Layer];
}
inline bool textureCubeArray::empty() const
{
return this->Arrays.empty();
}
inline textureCubeArray::format_type textureCubeArray::format() const
{
return this->Arrays.empty() ? FORMAT_NULL : this->Arrays[0].format();
}
inline textureCubeArray::level_type textureCubeArray::levels() const
{
if(this->empty())
return 0;
return this->Arrays[0].levels();
}
inline void textureCubeArray::resize
(
layer_type const & Layers,
level_type const & Levels
)
{
for(textureCubeArray::size_type i = 0; i < this->Arrays.size(); ++i)
this->Arrays[i].resize(Levels);
}
}//namespace gli