| // A breakpoint handler hit method can return {return: val} to force the frame to return. |
| |
| var g = newGlobal(); |
| var dbg = Debugger(g); |
| dbg.onDebuggerStatement = function (frame) { |
| g.log += 'D'; |
| |
| function hit(frame) { |
| g.log += 'H'; |
| return {return: 'ok'}; |
| } |
| |
| var f = frame.eval("f").return; |
| var s = f.script; |
| var offs = s.getLineOffsets(g.line0 + 2); |
| for (var i = 0; i < offs.length; i++) |
| s.setBreakpoint(offs[i], {hit: hit}); |
| |
| var rv = f.call(); |
| assertEq(rv.return, 'ok'); |
| g.log += 'X'; |
| }; |
| |
| g.log = ''; |
| g.eval("line0 = Error().lineNumber;\n" + |
| "function f() {\n" + // line0 + 1 |
| " log += '2';\n" + // line0 + 2 |
| "}\n" + |
| "debugger;\n"); |
| assertEq(g.log, 'DHX'); |