blob: 155d40d2088ab550c2688f1925c44a533bc94f5e [file] [log] [blame]
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
enum {
kMacSocket_TimeoutErr = -2
};
// Since MacSocket does busy waiting, I do a callback while waiting
typedef OSErr(*MacSocket_IdleWaitCallback) (void *);
// Call this before anything else!
OSErr MacSocket_Startup(void);
// Call this to cleanup before quitting
OSErr MacSocket_Shutdown(void);
// Call this to allocate a "socket" (reference number is returned in
// outSocketNum)
// Note that inDoThreadSwitching is pretty much irrelevant right now, since I
// ignore it
// The inTimeoutTicks parameter is applied during reads/writes of data
// The inIdleWaitCallback parameter specifies a callback which is called
// during busy-waiting periods
// The inUserRefPtr parameter is passed back to the idle-wait callback
OSErr MacSocket_socket(int *outSocketNum, const Boolean inDoThreadSwitching,
const long inTimeoutTicks,
MacSocket_IdleWaitCallback inIdleWaitCallback,
void *inUserRefPtr);
// Call this to connect to an IP/DNS address
// Note that inTargetAddressAndPort is in "IP:port" format-- e.g.
// 10.1.1.1:123
OSErr MacSocket_connect(const int inSocketNum, char *inTargetAddressAndPort);
// Call this to listen on a port
// Since this a low-performance implementation, I allow a maximum of 1 (one!)
// incoming request when I listen
OSErr MacSocket_listen(const int inSocketNum, const int inPortNum);
// Call this to close a socket
OSErr MacSocket_close(const int inSocketNum);
// Call this to receive data on a socket
// Most parameters' purpose are obvious-- except maybe "inBlock" which
// controls whether I wait for data or return immediately
int MacSocket_recv(const int inSocketNum, void *outBuff, int outBuffLength,
const Boolean inBlock);
// Call this to send data on a socket
int MacSocket_send(const int inSocketNum, const void *inBuff,
int inBuffLength);
// If zero bytes were read in a call to MacSocket_recv(), it may be that the
// remote end has done a half-close
// This function will let you check whether that's true or not
Boolean MacSocket_RemoteEndIsClosing(const int inSocketNum);
// Call this to see if the listen has completed after a call to
// MacSocket_listen()
Boolean MacSocket_ListenCompleted(const int inSocketNum);
// These really aren't very useful anymore
Boolean MacSocket_LocalEndIsOpen(const int inSocketNum);
Boolean MacSocket_RemoteEndIsOpen(const int inSocketNum);
// You may wish to change the userRefPtr for a socket callback-- use this to
// do it
void MacSocket_SetUserRefPtr(const int inSocketNum, void *inNewRefPtr);
// Call these to get the socket's IP:port descriptor
void MacSocket_GetLocalIPAndPort(const int inSocketNum, char *outIPAndPort,
const int inIPAndPortLength);
void MacSocket_GetRemoteIPAndPort(const int inSocketNum, char *outIPAndPort,
const int inIPAndPortLength);
// Call this to get error info from a socket
void MacSocket_GetSocketErrorInfo(const int inSocketNum,
int *outSocketErrCode,
char *outSocketErrString,
const int inSocketErrStringMaxLength);
#ifdef __cplusplus
}
#endif