blob: 6c8086fb9df2e709f4d0aa01e5220d3daabcb4e5 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkCanvas.h"
#include "SkPathUtils.h"
#include "SkRandom.h"
#include "SkString.h"
#include "SkTime.h"
#define H 16
#define W 16
#define STRIDE 2
//this function is redefined for sample, test, and bench. is there anywhere
// I can put it to avoid code duplcation?
static void fillRandomBits( int chars, char* bits ){
SkRandom rand(SkTime::GetMSecs());
for (int i = 0; i < chars; ++i){
bits[i] = rand.nextU();
}
}
static void path_proc(char* bits, SkPath* path) {
SkPathUtils::BitsToPath_Path(path, bits, H, W, STRIDE);
}
static void region_proc(char* bits, SkPath* path) {
SkPathUtils::BitsToPath_Region(path, bits, H, W, STRIDE);
}
/// Emulates the mix of rects blitted by gmail during scrolling
class PathUtilsBench : public Benchmark {
typedef void (*Proc)(char*, SkPath*);
Proc fProc;
SkString fName;
char* bits[H * STRIDE];
public:
PathUtilsBench(Proc proc, const char name[]) {
fProc = proc;
fName.printf("pathUtils_%s", name);
}
protected:
virtual const char* onGetName() { return fName.c_str(); }
virtual void onDraw(const int loops, SkCanvas* canvas) {
for (int i = 0; i < loops; ++i){
//create a random 16x16 bitmap
fillRandomBits(H * STRIDE, (char*) &bits);
//use passed function pointer to handle it
SkPath path;
fProc( (char*) &bits, &path);
}
}
private:
typedef Benchmark INHERITED;
};
DEF_BENCH( return SkNEW_ARGS(PathUtilsBench, (path_proc, "path")); )
DEF_BENCH( return SkNEW_ARGS(PathUtilsBench, (region_proc, "region")); )