blob: 10468cbce50ca2e3d1fe3134865e12d18b4706c9 [file] [log] [blame]
#version 100
#extension GL_OES_standard_derivatives : require
uniform highp float u_skRTHeight;
precision mediump float;
precision mediump sampler2D;
uniform highp vec4 urectUniform_Stage1;
varying mediump vec4 vQuadEdge_Stage0;
varying mediump vec4 vinColor_Stage0;
void main() {
highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);
mediump vec4 outputColor_Stage0;
mediump vec4 outputCoverage_Stage0;
{
outputColor_Stage0 = vinColor_Stage0;
mediump float edgeAlpha;
mediump vec2 duvdx = dFdx(vQuadEdge_Stage0.xy);
mediump vec2 duvdy = -dFdy(vQuadEdge_Stage0.xy);
if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) {
edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0);
} else {
mediump vec2 gF = vec2((2.0 * vQuadEdge_Stage0.x) * duvdx.x - duvdx.y, (2.0 * vQuadEdge_Stage0.x) * duvdy.x - duvdy.y);
edgeAlpha = vQuadEdge_Stage0.x * vQuadEdge_Stage0.x - vQuadEdge_Stage0.y;
edgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);
}
outputCoverage_Stage0 = vec4(edgeAlpha);
}
mediump vec4 output_Stage1;
{
mediump float alpha;
{
mediump float xSub, ySub;
xSub = min(sk_FragCoord.x - urectUniform_Stage1.x, 0.0);
xSub += min(urectUniform_Stage1.z - sk_FragCoord.x, 0.0);
ySub = min(sk_FragCoord.y - urectUniform_Stage1.y, 0.0);
ySub += min(urectUniform_Stage1.w - sk_FragCoord.y, 0.0);
alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));
}
output_Stage1 = outputCoverage_Stage0 * alpha;
}
{
gl_FragColor = outputColor_Stage0 * output_Stage1;
}
}