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// Copyright 2016 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/renderer/rasterizer/blitter/hardware_rasterizer.h"
#include <memory>
#include <string>
#include "base/bind.h"
#include "base/threading/thread_checker.h"
#include "base/trace_event/trace_event.h"
#include "cobalt/configuration/configuration.h"
#include "cobalt/render_tree/resource_provider_stub.h"
#include "cobalt/renderer/backend/blitter/graphics_context.h"
#include "cobalt/renderer/backend/blitter/render_target.h"
#include "cobalt/renderer/rasterizer/blitter/cached_software_rasterizer.h"
#include "cobalt/renderer/rasterizer/blitter/render_state.h"
#include "cobalt/renderer/rasterizer/blitter/render_tree_node_visitor.h"
#include "cobalt/renderer/rasterizer/blitter/resource_provider.h"
#include "cobalt/renderer/rasterizer/skia/software_rasterizer.h"
#if defined(ENABLE_DEBUGGER)
#include "cobalt/debug/console/command_manager.h"
#endif
#if SB_API_VERSION < 12 && SB_HAS(BLITTER)
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace blitter {
class HardwareRasterizer::Impl {
public:
Impl(backend::GraphicsContext* graphics_context, int skia_atlas_width,
int skia_atlas_height, int scratch_surface_size_in_bytes,
int software_surface_cache_size_in_bytes,
bool purge_skia_font_caches_on_destruction);
~Impl();
void Submit(const scoped_refptr<render_tree::Node>& render_tree,
const scoped_refptr<backend::RenderTarget>& render_target,
const Options& options);
void SubmitOffscreenToRenderTarget(
const scoped_refptr<render_tree::Node>& render_tree,
const scoped_refptr<backend::RenderTarget>& render_target);
render_tree::ResourceProvider* GetResourceProvider();
private:
#if defined(ENABLE_DEBUGGER)
void OnToggleHighlightSoftwareDraws(const std::string& message);
#endif
void SetupLastFrameSurface(int width, int height);
THREAD_CHECKER(thread_checker_);
backend::GraphicsContextBlitter* context_;
std::unique_ptr<render_tree::ResourceProvider> resource_provider_;
int64 submit_count_;
// We maintain a "final results" surface that mirrors the display buffer.
// This way, we can rerender only the dirty parts of the screen to this
// |current_frame_| buffer and then blit that to the display.
SbBlitterSurface current_frame_;
ScratchSurfaceCache scratch_surface_cache_;
CachedSoftwareRasterizer software_surface_cache_;
LinearGradientCache linear_gradient_cache_;
#if defined(ENABLE_DEBUGGER)
// Debug command to toggle cache highlights to help visualize which nodes
// are being cached.
bool toggle_highlight_software_draws_;
debug::console::ConsoleCommandManager::CommandHandler
toggle_highlight_software_draws_command_handler_;
#endif
};
HardwareRasterizer::Impl::Impl(backend::GraphicsContext* graphics_context,
int skia_atlas_width, int skia_atlas_height,
int scratch_surface_size_in_bytes,
int software_surface_cache_size_in_bytes,
bool purge_skia_font_caches_on_destruction)
: context_(base::polymorphic_downcast<backend::GraphicsContextBlitter*>(
graphics_context)),
submit_count_(0),
current_frame_(kSbBlitterInvalidSurface),
scratch_surface_cache_(context_->GetSbBlitterDevice(),
context_->GetSbBlitterContext(),
scratch_surface_size_in_bytes),
software_surface_cache_(context_->GetSbBlitterDevice(),
context_->GetSbBlitterContext(),
software_surface_cache_size_in_bytes,
purge_skia_font_caches_on_destruction)
#if defined(ENABLE_DEBUGGER)
,
toggle_highlight_software_draws_(false),
toggle_highlight_software_draws_command_handler_(
"toggle_highlight_software_draws",
base::Bind(&HardwareRasterizer::Impl::OnToggleHighlightSoftwareDraws,
base::Unretained(this)),
"Highlights regions where software rasterization is occurring.",
"Toggles whether all software rasterized elements will appear as a "
"green rectangle or not. This can be used to identify where in a "
"scene software rasterization is occurring.")
#endif // defined(ENABLE_DEBUGGER)
{
resource_provider_ =
std::unique_ptr<render_tree::ResourceProvider>(new ResourceProvider(
context_->GetSbBlitterDevice(),
software_surface_cache_.GetResourceProvider(),
base::Bind(&HardwareRasterizer::Impl::SubmitOffscreenToRenderTarget,
base::Unretained(this))));
}
HardwareRasterizer::Impl::~Impl() {
if (SbBlitterIsSurfaceValid(current_frame_)) {
SbBlitterDestroySurface(current_frame_);
}
}
#if defined(ENABLE_DEBUGGER)
void HardwareRasterizer::Impl::OnToggleHighlightSoftwareDraws(
const std::string& message) {
toggle_highlight_software_draws_ = !toggle_highlight_software_draws_;
}
#endif
void HardwareRasterizer::Impl::Submit(
const scoped_refptr<render_tree::Node>& render_tree,
const scoped_refptr<backend::RenderTarget>& render_target,
const Options& options) {
TRACE_EVENT0("cobalt::renderer", "Rasterizer::Submit()");
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
int width = render_target->GetSize().width();
int height = render_target->GetSize().height();
SbBlitterContext context = context_->GetSbBlitterContext();
backend::RenderTargetBlitter* render_target_blitter =
base::polymorphic_downcast<backend::RenderTargetBlitter*>(
render_target.get());
if (configuration::Configuration::GetInstance()
->CobaltRenderDirtyRegionOnly()) {
if (!SbBlitterIsSurfaceValid(current_frame_)) {
SetupLastFrameSurface(width, height);
}
}
SbBlitterRenderTarget visitor_render_target = kSbBlitterInvalidRenderTarget;
if (SbBlitterIsSurfaceValid(current_frame_)) {
visitor_render_target = SbBlitterGetRenderTargetFromSurface(current_frame_);
} else {
visitor_render_target = render_target_blitter->GetSbRenderTarget();
}
CHECK(SbBlitterSetRenderTarget(context, visitor_render_target));
software_surface_cache_.OnStartNewFrame();
// Clear the background before proceeding if the clear option is set.
// We also clear if this is one of the first 3 submits. This is for security
// purposes, so that despite the Blitter API implementation, we ensure that
// if the output buffer is not completely rendered to, data from a previous
// process cannot leak in.
bool cleared = false;
if (options.flags & Rasterizer::kSubmitFlags_Clear || submit_count_ < 3) {
cleared = true;
CHECK(SbBlitterSetBlending(context, false));
CHECK(SbBlitterSetColor(context, SbBlitterColorFromRGBA(0, 0, 0, 0)));
CHECK(SbBlitterFillRect(context, SbBlitterMakeRect(0, 0, width, height)));
}
{
TRACE_EVENT0("cobalt::renderer", "VisitRenderTree");
// Visit the render tree with our Blitter API visitor.
BoundsStack start_bounds(context_->GetSbBlitterContext(),
math::Rect(render_target_blitter->GetSize()));
if (SbBlitterIsSurfaceValid(current_frame_) && options.dirty && !cleared) {
// If a dirty rectangle was specified, limit our redrawing to within it.
start_bounds.Push(*options.dirty);
}
RenderState initial_render_state(visitor_render_target, Transform(),
start_bounds);
#if defined(ENABLE_DEBUGGER)
initial_render_state.highlight_software_draws =
toggle_highlight_software_draws_;
#endif // defined(ENABLE_DEBUGGER)
RenderTreeNodeVisitor visitor(
context_->GetSbBlitterDevice(), context_->GetSbBlitterContext(),
initial_render_state, &scratch_surface_cache_, &software_surface_cache_,
&linear_gradient_cache_);
render_tree->Accept(&visitor);
}
if (SbBlitterIsSurfaceValid(current_frame_)) {
// Finally flip the surface to make visible the rendered results.
CHECK(SbBlitterSetRenderTarget(context,
render_target_blitter->GetSbRenderTarget()));
CHECK(SbBlitterSetBlending(context, false));
CHECK(SbBlitterSetModulateBlitsWithColor(context, false));
CHECK(SbBlitterBlitRectToRect(context, current_frame_,
SbBlitterMakeRect(0, 0, width, height),
SbBlitterMakeRect(0, 0, width, height)));
}
CHECK(SbBlitterFlushContext(context));
render_target_blitter->Flip();
++submit_count_;
}
void HardwareRasterizer::Impl::SubmitOffscreenToRenderTarget(
const scoped_refptr<render_tree::Node>& render_tree,
const scoped_refptr<backend::RenderTarget>& render_target) {
TRACE_EVENT0("cobalt::renderer",
"Rasterizer::SubmitOffscreenToRenderTarget()");
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
SbBlitterContext context = context_->GetSbBlitterContext();
backend::RenderTargetBlitter* render_target_blitter =
base::polymorphic_downcast<backend::RenderTargetBlitter*>(
render_target.get());
SbBlitterRenderTarget visitor_render_target =
render_target_blitter->GetSbRenderTarget();
CHECK(SbBlitterSetRenderTarget(context, visitor_render_target));
math::Size size(render_target_blitter->GetSize());
BoundsStack start_bounds(context, math::Rect(size));
RenderState initial_render_state(visitor_render_target, Transform(),
start_bounds);
CHECK(SbBlitterSetBlending(context, false));
CHECK(SbBlitterSetColor(context, SbBlitterColorFromRGBA(0, 0, 0, 0)));
CHECK(SbBlitterFillRect(
context, SbBlitterMakeRect(0, 0, size.width(), size.height())));
RenderTreeNodeVisitor visitor(context_->GetSbBlitterDevice(), context,
initial_render_state, &scratch_surface_cache_,
&software_surface_cache_,
&linear_gradient_cache_);
render_tree->Accept(&visitor);
CHECK(SbBlitterFlushContext(context));
}
render_tree::ResourceProvider* HardwareRasterizer::Impl::GetResourceProvider() {
return resource_provider_.get();
}
void HardwareRasterizer::Impl::SetupLastFrameSurface(int width, int height) {
current_frame_ =
SbBlitterCreateRenderTargetSurface(context_->GetSbBlitterDevice(), width,
height, kSbBlitterSurfaceFormatRGBA8);
}
HardwareRasterizer::HardwareRasterizer(
backend::GraphicsContext* graphics_context, int skia_atlas_width,
int skia_atlas_height, int scratch_surface_size_in_bytes,
int software_surface_cache_size_in_bytes,
bool purge_skia_font_caches_on_destruction)
: impl_(new Impl(graphics_context, skia_atlas_width, skia_atlas_height,
scratch_surface_size_in_bytes,
software_surface_cache_size_in_bytes,
purge_skia_font_caches_on_destruction)) {}
HardwareRasterizer::~HardwareRasterizer() {}
void HardwareRasterizer::Submit(
const scoped_refptr<render_tree::Node>& render_tree,
const scoped_refptr<backend::RenderTarget>& render_target,
const Options& options) {
return impl_->Submit(render_tree, render_target, options);
}
render_tree::ResourceProvider* HardwareRasterizer::GetResourceProvider() {
return impl_->GetResourceProvider();
}
} // namespace blitter
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // SB_API_VERSION < 12 && SB_HAS(BLITTER)