blob: 12b7b06b3c64b9b462f70daddd6a8abefb2085ae [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/client_socket_pool_base.h"
#include <utility>
#include <vector>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/run_loop.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/threading/platform_thread.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/values.h"
#include "net/base/load_timing_info.h"
#include "net/base/load_timing_info_test_util.h"
#include "net/base/net_errors.h"
#include "net/base/request_priority.h"
#include "net/base/test_completion_callback.h"
#include "net/http/http_response_headers.h"
#include "net/log/net_log.h"
#include "net/log/net_log_event_type.h"
#include "net/log/net_log_source.h"
#include "net/log/net_log_source_type.h"
#include "net/log/test_net_log.h"
#include "net/log/test_net_log_entry.h"
#include "net/log/test_net_log_util.h"
#include "net/socket/client_socket_factory.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/datagram_client_socket.h"
#include "net/socket/socket_performance_watcher.h"
#include "net/socket/socket_tag.h"
#include "net/socket/socket_test_util.h"
#include "net/socket/ssl_client_socket.h"
#include "net/socket/stream_socket.h"
#include "net/test/gtest_util.h"
#include "net/test/test_with_scoped_task_environment.h"
#include "net/traffic_annotation/network_traffic_annotation_test_helper.h"
#include "starboard/types.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using net::test::IsError;
using net::test::IsOk;
using ::testing::Invoke;
using ::testing::Return;
namespace net {
namespace {
const int kDefaultMaxSockets = 4;
const int kDefaultMaxSocketsPerGroup = 2;
// Make sure |handle| sets load times correctly when it has been assigned a
// reused socket.
void TestLoadTimingInfoConnectedReused(const ClientSocketHandle& handle) {
LoadTimingInfo load_timing_info;
// Only pass true in as |is_reused|, as in general, HttpStream types should
// have stricter concepts of reuse than socket pools.
EXPECT_TRUE(handle.GetLoadTimingInfo(true, &load_timing_info));
EXPECT_EQ(true, load_timing_info.socket_reused);
EXPECT_NE(NetLogSource::kInvalidId, load_timing_info.socket_log_id);
ExpectConnectTimingHasNoTimes(load_timing_info.connect_timing);
ExpectLoadTimingHasOnlyConnectionTimes(load_timing_info);
}
// Make sure |handle| sets load times correctly when it has been assigned a
// fresh socket. Also runs TestLoadTimingInfoConnectedReused, since the owner
// of a connection where |is_reused| is false may consider the connection
// reused.
void TestLoadTimingInfoConnectedNotReused(const ClientSocketHandle& handle) {
EXPECT_FALSE(handle.is_reused());
LoadTimingInfo load_timing_info;
EXPECT_TRUE(handle.GetLoadTimingInfo(false, &load_timing_info));
EXPECT_FALSE(load_timing_info.socket_reused);
EXPECT_NE(NetLogSource::kInvalidId, load_timing_info.socket_log_id);
ExpectConnectTimingHasTimes(load_timing_info.connect_timing,
CONNECT_TIMING_HAS_CONNECT_TIMES_ONLY);
ExpectLoadTimingHasOnlyConnectionTimes(load_timing_info);
TestLoadTimingInfoConnectedReused(handle);
}
// Make sure |handle| sets load times correctly, in the case that it does not
// currently have a socket.
void TestLoadTimingInfoNotConnected(const ClientSocketHandle& handle) {
// Should only be set to true once a socket is assigned, if at all.
EXPECT_FALSE(handle.is_reused());
LoadTimingInfo load_timing_info;
EXPECT_FALSE(handle.GetLoadTimingInfo(false, &load_timing_info));
EXPECT_FALSE(load_timing_info.socket_reused);
EXPECT_EQ(NetLogSource::kInvalidId, load_timing_info.socket_log_id);
ExpectConnectTimingHasNoTimes(load_timing_info.connect_timing);
ExpectLoadTimingHasOnlyConnectionTimes(load_timing_info);
}
class TestSocketParams : public base::RefCounted<TestSocketParams> {
public:
explicit TestSocketParams() = default;
private:
friend class base::RefCounted<TestSocketParams>;
~TestSocketParams() = default;
};
typedef ClientSocketPoolBase<TestSocketParams> TestClientSocketPoolBase;
class MockClientSocket : public StreamSocket {
public:
explicit MockClientSocket(net::NetLog* net_log)
: connected_(false),
has_unread_data_(false),
net_log_(NetLogWithSource::Make(net_log, NetLogSourceType::SOCKET)),
was_used_to_convey_data_(false) {}
// Sets whether the socket has unread data. If true, the next call to Read()
// will return 1 byte and IsConnectedAndIdle() will return false.
void set_has_unread_data(bool has_unread_data) {
has_unread_data_ = has_unread_data;
}
// Socket implementation.
int Read(IOBuffer* /* buf */,
int len,
CompletionOnceCallback /* callback */) override {
if (has_unread_data_ && len > 0) {
has_unread_data_ = false;
was_used_to_convey_data_ = true;
return 1;
}
return ERR_UNEXPECTED;
}
int Write(
IOBuffer* /* buf */,
int len,
CompletionOnceCallback /* callback */,
const NetworkTrafficAnnotationTag& /*traffic_annotation*/) override {
was_used_to_convey_data_ = true;
return len;
}
int SetReceiveBufferSize(int32_t size) override { return OK; }
int SetSendBufferSize(int32_t size) override { return OK; }
// StreamSocket implementation.
int Connect(CompletionOnceCallback callback) override {
connected_ = true;
return OK;
}
void Disconnect() override { connected_ = false; }
bool IsConnected() const override { return connected_; }
bool IsConnectedAndIdle() const override {
return connected_ && !has_unread_data_;
}
int GetPeerAddress(IPEndPoint* /* address */) const override {
return ERR_UNEXPECTED;
}
int GetLocalAddress(IPEndPoint* /* address */) const override {
return ERR_UNEXPECTED;
}
const NetLogWithSource& NetLog() const override { return net_log_; }
bool WasEverUsed() const override { return was_used_to_convey_data_; }
bool WasAlpnNegotiated() const override { return false; }
NextProto GetNegotiatedProtocol() const override { return kProtoUnknown; }
bool GetSSLInfo(SSLInfo* ssl_info) override { return false; }
void GetConnectionAttempts(ConnectionAttempts* out) const override {
out->clear();
}
void ClearConnectionAttempts() override {}
void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
int64_t GetTotalReceivedBytes() const override {
NOTIMPLEMENTED();
return 0;
}
void ApplySocketTag(const SocketTag& tag) override {}
private:
bool connected_;
bool has_unread_data_;
NetLogWithSource net_log_;
bool was_used_to_convey_data_;
DISALLOW_COPY_AND_ASSIGN(MockClientSocket);
};
class TestConnectJob;
class MockClientSocketFactory : public ClientSocketFactory {
public:
MockClientSocketFactory() : allocation_count_(0) {}
std::unique_ptr<DatagramClientSocket> CreateDatagramClientSocket(
DatagramSocket::BindType bind_type,
NetLog* net_log,
const NetLogSource& source) override {
NOTREACHED();
return std::unique_ptr<DatagramClientSocket>();
}
std::unique_ptr<TransportClientSocket> CreateTransportClientSocket(
const AddressList& addresses,
std::unique_ptr<
SocketPerformanceWatcher> /* socket_performance_watcher */,
NetLog* /* net_log */,
const NetLogSource& /*source*/) override {
allocation_count_++;
return nullptr;
}
std::unique_ptr<SSLClientSocket> CreateSSLClientSocket(
std::unique_ptr<ClientSocketHandle> transport_socket,
const HostPortPair& host_and_port,
const SSLConfig& ssl_config,
const SSLClientSocketContext& context) override {
NOTIMPLEMENTED();
return std::unique_ptr<SSLClientSocket>();
}
std::unique_ptr<ProxyClientSocket> CreateProxyClientSocket(
std::unique_ptr<ClientSocketHandle> transport_socket,
const std::string& user_agent,
const HostPortPair& endpoint,
HttpAuthController* http_auth_controller,
bool tunnel,
bool using_spdy,
NextProto negotiated_protocol,
bool is_https_proxy,
const NetworkTrafficAnnotationTag& traffic_annotation) override {
NOTIMPLEMENTED();
return nullptr;
}
void ClearSSLSessionCache() override { NOTIMPLEMENTED(); }
void WaitForSignal(TestConnectJob* job) { waiting_jobs_.push_back(job); }
void SignalJobs();
void SignalJob(size_t job);
void SetJobLoadState(size_t job, LoadState load_state);
int allocation_count() const { return allocation_count_; }
private:
int allocation_count_;
std::vector<TestConnectJob*> waiting_jobs_;
};
class TestConnectJob : public ConnectJob {
public:
enum JobType {
kMockJob,
kMockFailingJob,
kMockPendingJob,
kMockPendingFailingJob,
kMockWaitingJob,
kMockRecoverableJob,
kMockPendingRecoverableJob,
kMockAdditionalErrorStateJob,
kMockPendingAdditionalErrorStateJob,
kMockUnreadDataJob,
};
// The kMockPendingJob uses a slight delay before allowing the connect
// to complete.
static const int kPendingConnectDelay = 2;
TestConnectJob(JobType job_type,
const std::string& group_name,
const TestClientSocketPoolBase::Request& request,
base::TimeDelta timeout_duration,
ConnectJob::Delegate* delegate,
MockClientSocketFactory* client_socket_factory,
NetLog* net_log)
: ConnectJob(
group_name,
timeout_duration,
request.priority(),
request.socket_tag(),
request.respect_limits(),
delegate,
NetLogWithSource::Make(net_log,
NetLogSourceType::TRANSPORT_CONNECT_JOB)),
job_type_(job_type),
client_socket_factory_(client_socket_factory),
load_state_(LOAD_STATE_IDLE),
store_additional_error_state_(false),
weak_factory_(this) {}
void Signal() {
DoConnect(waiting_success_, true /* async */, false /* recoverable */);
}
void set_load_state(LoadState load_state) { load_state_ = load_state; }
// From ConnectJob:
LoadState GetLoadState() const override { return load_state_; }
void GetAdditionalErrorState(ClientSocketHandle* handle) override {
if (store_additional_error_state_) {
// Set all of the additional error state fields in some way.
handle->set_is_ssl_error(true);
HttpResponseInfo info;
info.headers = new HttpResponseHeaders(std::string());
handle->set_ssl_error_response_info(info);
}
}
private:
// From ConnectJob:
int ConnectInternal() override {
AddressList ignored;
client_socket_factory_->CreateTransportClientSocket(ignored, NULL, NULL,
NetLogSource());
SetSocket(std::unique_ptr<StreamSocket>(
new MockClientSocket(net_log().net_log())));
switch (job_type_) {
case kMockJob:
return DoConnect(true /* successful */, false /* sync */,
false /* recoverable */);
case kMockFailingJob:
return DoConnect(false /* error */, false /* sync */,
false /* recoverable */);
case kMockPendingJob:
set_load_state(LOAD_STATE_CONNECTING);
// Depending on execution timings, posting a delayed task can result
// in the task getting executed the at the earliest possible
// opportunity or only after returning once from the message loop and
// then a second call into the message loop. In order to make behavior
// more deterministic, we change the default delay to 2ms. This should
// always require us to wait for the second call into the message loop.
//
// N.B. The correct fix for this and similar timing problems is to
// abstract time for the purpose of unittests. Unfortunately, we have
// a lot of third-party components that directly call the various
// time functions, so this change would be rather invasive.
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&TestConnectJob::DoConnect),
weak_factory_.GetWeakPtr(), true /* successful */,
true /* async */, false /* recoverable */),
base::TimeDelta::FromMilliseconds(kPendingConnectDelay));
return ERR_IO_PENDING;
case kMockPendingFailingJob:
set_load_state(LOAD_STATE_CONNECTING);
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&TestConnectJob::DoConnect),
weak_factory_.GetWeakPtr(), false /* error */,
true /* async */, false /* recoverable */),
base::TimeDelta::FromMilliseconds(2));
return ERR_IO_PENDING;
case kMockWaitingJob:
set_load_state(LOAD_STATE_CONNECTING);
client_socket_factory_->WaitForSignal(this);
waiting_success_ = true;
return ERR_IO_PENDING;
case kMockRecoverableJob:
return DoConnect(false /* error */, false /* sync */,
true /* recoverable */);
case kMockPendingRecoverableJob:
set_load_state(LOAD_STATE_CONNECTING);
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&TestConnectJob::DoConnect),
weak_factory_.GetWeakPtr(), false /* error */,
true /* async */, true /* recoverable */),
base::TimeDelta::FromMilliseconds(2));
return ERR_IO_PENDING;
case kMockAdditionalErrorStateJob:
store_additional_error_state_ = true;
return DoConnect(false /* error */, false /* sync */,
false /* recoverable */);
case kMockPendingAdditionalErrorStateJob:
set_load_state(LOAD_STATE_CONNECTING);
store_additional_error_state_ = true;
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&TestConnectJob::DoConnect),
weak_factory_.GetWeakPtr(), false /* error */,
true /* async */, false /* recoverable */),
base::TimeDelta::FromMilliseconds(2));
return ERR_IO_PENDING;
case kMockUnreadDataJob: {
int ret = DoConnect(true /* successful */, false /* sync */,
false /* recoverable */);
static_cast<MockClientSocket*>(socket())->set_has_unread_data(true);
return ret;
}
default:
NOTREACHED();
SetSocket(std::unique_ptr<StreamSocket>());
return ERR_FAILED;
}
}
int DoConnect(bool succeed, bool was_async, bool recoverable) {
int result = OK;
if (succeed) {
socket()->Connect(CompletionOnceCallback());
} else if (recoverable) {
result = ERR_PROXY_AUTH_REQUESTED;
} else {
result = ERR_CONNECTION_FAILED;
SetSocket(std::unique_ptr<StreamSocket>());
}
if (was_async)
NotifyDelegateOfCompletion(result);
return result;
}
bool waiting_success_;
const JobType job_type_;
MockClientSocketFactory* const client_socket_factory_;
LoadState load_state_;
bool store_additional_error_state_;
base::WeakPtrFactory<TestConnectJob> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(TestConnectJob);
};
class TestConnectJobFactory
: public TestClientSocketPoolBase::ConnectJobFactory {
public:
TestConnectJobFactory(MockClientSocketFactory* client_socket_factory,
NetLog* net_log)
: job_type_(TestConnectJob::kMockJob),
job_types_(NULL),
client_socket_factory_(client_socket_factory),
net_log_(net_log) {
}
~TestConnectJobFactory() override = default;
void set_job_type(TestConnectJob::JobType job_type) { job_type_ = job_type; }
void set_job_types(std::list<TestConnectJob::JobType>* job_types) {
job_types_ = job_types;
CHECK(!job_types_->empty());
}
void set_timeout_duration(base::TimeDelta timeout_duration) {
timeout_duration_ = timeout_duration;
}
// ConnectJobFactory implementation.
std::unique_ptr<ConnectJob> NewConnectJob(
const std::string& group_name,
const TestClientSocketPoolBase::Request& request,
ConnectJob::Delegate* delegate) const override {
EXPECT_TRUE(!job_types_ || !job_types_->empty());
TestConnectJob::JobType job_type = job_type_;
if (job_types_ && !job_types_->empty()) {
job_type = job_types_->front();
job_types_->pop_front();
}
return std::unique_ptr<ConnectJob>(
new TestConnectJob(job_type, group_name, request, timeout_duration_,
delegate, client_socket_factory_, net_log_));
}
base::TimeDelta ConnectionTimeout() const override {
return timeout_duration_;
}
private:
TestConnectJob::JobType job_type_;
std::list<TestConnectJob::JobType>* job_types_;
base::TimeDelta timeout_duration_;
MockClientSocketFactory* const client_socket_factory_;
NetLog* net_log_;
DISALLOW_COPY_AND_ASSIGN(TestConnectJobFactory);
};
class TestClientSocketPool : public ClientSocketPool {
public:
typedef TestSocketParams SocketParams;
TestClientSocketPool(
int max_sockets,
int max_sockets_per_group,
base::TimeDelta unused_idle_socket_timeout,
base::TimeDelta used_idle_socket_timeout,
TestClientSocketPoolBase::ConnectJobFactory* connect_job_factory)
: base_(NULL,
max_sockets,
max_sockets_per_group,
unused_idle_socket_timeout,
used_idle_socket_timeout,
connect_job_factory) {}
~TestClientSocketPool() override = default;
int RequestSocket(const std::string& group_name,
const void* params,
RequestPriority priority,
const SocketTag& socket_tag,
RespectLimits respect_limits,
ClientSocketHandle* handle,
CompletionOnceCallback callback,
const NetLogWithSource& net_log) override {
const scoped_refptr<TestSocketParams>* casted_socket_params =
static_cast<const scoped_refptr<TestSocketParams>*>(params);
return base_.RequestSocket(group_name, *casted_socket_params, priority,
socket_tag, respect_limits, handle,
std::move(callback), net_log);
}
void RequestSockets(const std::string& group_name,
const void* params,
int num_sockets,
const NetLogWithSource& net_log) override {
const scoped_refptr<TestSocketParams>* casted_params =
static_cast<const scoped_refptr<TestSocketParams>*>(params);
base_.RequestSockets(group_name, *casted_params, num_sockets, net_log);
}
void SetPriority(const std::string& group_name,
ClientSocketHandle* handle,
RequestPriority priority) override {
base_.SetPriority(group_name, handle, priority);
}
void CancelRequest(const std::string& group_name,
ClientSocketHandle* handle) override {
base_.CancelRequest(group_name, handle);
}
void ReleaseSocket(const std::string& group_name,
std::unique_ptr<StreamSocket> socket,
int id) override {
base_.ReleaseSocket(group_name, std::move(socket), id);
}
void FlushWithError(int error) override { base_.FlushWithError(error); }
bool IsStalled() const override { return base_.IsStalled(); }
void CloseIdleSockets() override { base_.CloseIdleSockets(); }
void CloseIdleSocketsInGroup(const std::string& group_name) override {
base_.CloseIdleSocketsInGroup(group_name);
}
int IdleSocketCount() const override { return base_.idle_socket_count(); }
int IdleSocketCountInGroup(const std::string& group_name) const override {
return base_.IdleSocketCountInGroup(group_name);
}
LoadState GetLoadState(const std::string& group_name,
const ClientSocketHandle* handle) const override {
return base_.GetLoadState(group_name, handle);
}
void AddHigherLayeredPool(HigherLayeredPool* higher_pool) override {
base_.AddHigherLayeredPool(higher_pool);
}
void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) override {
base_.RemoveHigherLayeredPool(higher_pool);
}
std::unique_ptr<base::DictionaryValue> GetInfoAsValue(
const std::string& name,
const std::string& type,
bool include_nested_pools) const override {
return base_.GetInfoAsValue(name, type);
}
base::TimeDelta ConnectionTimeout() const override {
return base_.ConnectionTimeout();
}
const TestClientSocketPoolBase* base() const { return &base_; }
int NumUnassignedConnectJobsInGroup(const std::string& group_name) const {
return base_.NumUnassignedConnectJobsInGroup(group_name);
}
int NumConnectJobsInGroup(const std::string& group_name) const {
return base_.NumConnectJobsInGroup(group_name);
}
int NumActiveSocketsInGroup(const std::string& group_name) const {
return base_.NumActiveSocketsInGroup(group_name);
}
bool HasGroup(const std::string& group_name) const {
return base_.HasGroup(group_name);
}
void CleanupTimedOutIdleSockets() { base_.CleanupIdleSockets(false); }
void EnableConnectBackupJobs() { base_.EnableConnectBackupJobs(); }
bool CloseOneIdleConnectionInHigherLayeredPool() {
return base_.CloseOneIdleConnectionInHigherLayeredPool();
}
private:
TestClientSocketPoolBase base_;
DISALLOW_COPY_AND_ASSIGN(TestClientSocketPool);
};
} // namespace
namespace {
void MockClientSocketFactory::SignalJobs() {
for (auto it = waiting_jobs_.begin(); it != waiting_jobs_.end(); ++it) {
(*it)->Signal();
}
waiting_jobs_.clear();
}
void MockClientSocketFactory::SignalJob(size_t job) {
ASSERT_LT(job, waiting_jobs_.size());
waiting_jobs_[job]->Signal();
waiting_jobs_.erase(waiting_jobs_.begin() + job);
}
void MockClientSocketFactory::SetJobLoadState(size_t job,
LoadState load_state) {
ASSERT_LT(job, waiting_jobs_.size());
waiting_jobs_[job]->set_load_state(load_state);
}
class TestConnectJobDelegate : public ConnectJob::Delegate {
public:
TestConnectJobDelegate() : have_result_(false), result_(OK) {}
~TestConnectJobDelegate() override = default;
void OnConnectJobComplete(int result, ConnectJob* job) override {
result_ = result;
std::unique_ptr<ConnectJob> owned_job(job);
std::unique_ptr<StreamSocket> socket = owned_job->PassSocket();
// socket.get() should be NULL iff result != OK
EXPECT_EQ(socket == NULL, result != OK);
have_result_ = true;
if (quit_wait_on_result_)
std::move(quit_wait_on_result_).Run();
}
int WaitForResult() {
DCHECK(!quit_wait_on_result_);
while (!have_result_) {
base::RunLoop run_loop;
quit_wait_on_result_ = run_loop.QuitClosure();
run_loop.Run();
}
have_result_ = false; // auto-reset for next callback
return result_;
}
private:
bool have_result_;
base::OnceClosure quit_wait_on_result_;
int result_;
};
class ClientSocketPoolBaseTest : public TestWithScopedTaskEnvironment {
protected:
ClientSocketPoolBaseTest() : params_(new TestSocketParams()) {
connect_backup_jobs_enabled_ =
internal::ClientSocketPoolBaseHelper::connect_backup_jobs_enabled();
internal::ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(true);
}
~ClientSocketPoolBaseTest() override {
internal::ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(
connect_backup_jobs_enabled_);
}
void CreatePool(int max_sockets, int max_sockets_per_group) {
CreatePoolWithIdleTimeouts(
max_sockets,
max_sockets_per_group,
ClientSocketPool::unused_idle_socket_timeout(),
ClientSocketPool::used_idle_socket_timeout());
}
void CreatePoolWithIdleTimeouts(
int max_sockets, int max_sockets_per_group,
base::TimeDelta unused_idle_socket_timeout,
base::TimeDelta used_idle_socket_timeout) {
DCHECK(!pool_.get());
connect_job_factory_ = new TestConnectJobFactory(&client_socket_factory_,
&net_log_);
pool_.reset(new TestClientSocketPool(max_sockets,
max_sockets_per_group,
unused_idle_socket_timeout,
used_idle_socket_timeout,
connect_job_factory_));
}
int StartRequestWithIgnoreLimits(
const std::string& group_name,
RequestPriority priority,
ClientSocketPool::RespectLimits respect_limits) {
return test_base_.StartRequestUsingPool(pool_.get(), group_name, priority,
respect_limits, params_);
}
int StartRequest(const std::string& group_name, RequestPriority priority) {
return StartRequestWithIgnoreLimits(
group_name, priority, ClientSocketPool::RespectLimits::ENABLED);
}
int GetOrderOfRequest(size_t index) const {
return test_base_.GetOrderOfRequest(index);
}
bool ReleaseOneConnection(ClientSocketPoolTest::KeepAlive keep_alive) {
return test_base_.ReleaseOneConnection(keep_alive);
}
void ReleaseAllConnections(ClientSocketPoolTest::KeepAlive keep_alive) {
test_base_.ReleaseAllConnections(keep_alive);
}
TestSocketRequest* request(int i) { return test_base_.request(i); }
size_t requests_size() const { return test_base_.requests_size(); }
std::vector<std::unique_ptr<TestSocketRequest>>* requests() {
return test_base_.requests();
}
// Only counts the requests that get sockets asynchronously;
// synchronous completions are not registered by this count.
size_t completion_count() const { return test_base_.completion_count(); }
TestNetLog net_log_;
bool connect_backup_jobs_enabled_;
MockClientSocketFactory client_socket_factory_;
TestConnectJobFactory* connect_job_factory_;
scoped_refptr<TestSocketParams> params_;
std::unique_ptr<TestClientSocketPool> pool_;
ClientSocketPoolTest test_base_;
};
// Even though a timeout is specified, it doesn't time out on a synchronous
// completion.
TEST_F(ClientSocketPoolBaseTest, ConnectJob_NoTimeoutOnSynchronousCompletion) {
TestConnectJobDelegate delegate;
ClientSocketHandle ignored;
TestClientSocketPoolBase::Request request(
&ignored, CompletionOnceCallback(), DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
internal::ClientSocketPoolBaseHelper::NORMAL, params_,
NetLogWithSource());
std::unique_ptr<TestConnectJob> job(
new TestConnectJob(TestConnectJob::kMockJob, "a", request,
base::TimeDelta::FromMicroseconds(1), &delegate,
&client_socket_factory_, NULL));
EXPECT_THAT(job->Connect(), IsOk());
}
TEST_F(ClientSocketPoolBaseTest, ConnectJob_TimedOut) {
TestConnectJobDelegate delegate;
ClientSocketHandle ignored;
TestNetLog log;
TestClientSocketPoolBase::Request request(
&ignored, CompletionOnceCallback(), DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
internal::ClientSocketPoolBaseHelper::NORMAL, params_,
NetLogWithSource());
// Deleted by TestConnectJobDelegate.
TestConnectJob* job =
new TestConnectJob(TestConnectJob::kMockPendingJob,
"a",
request,
base::TimeDelta::FromMicroseconds(1),
&delegate,
&client_socket_factory_,
&log);
ASSERT_THAT(job->Connect(), IsError(ERR_IO_PENDING));
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(1));
EXPECT_THAT(delegate.WaitForResult(), IsError(ERR_TIMED_OUT));
TestNetLogEntry::List entries;
log.GetEntries(&entries);
EXPECT_EQ(6u, entries.size());
EXPECT_TRUE(LogContainsBeginEvent(entries, 0,
NetLogEventType::SOCKET_POOL_CONNECT_JOB));
EXPECT_TRUE(LogContainsBeginEvent(
entries, 1, NetLogEventType::SOCKET_POOL_CONNECT_JOB_CONNECT));
EXPECT_TRUE(LogContainsEvent(entries, 2,
NetLogEventType::CONNECT_JOB_SET_SOCKET,
NetLogEventPhase::NONE));
EXPECT_TRUE(LogContainsEvent(
entries, 3, NetLogEventType::SOCKET_POOL_CONNECT_JOB_TIMED_OUT,
NetLogEventPhase::NONE));
EXPECT_TRUE(LogContainsEndEvent(
entries, 4, NetLogEventType::SOCKET_POOL_CONNECT_JOB_CONNECT));
EXPECT_TRUE(LogContainsEndEvent(entries, 5,
NetLogEventType::SOCKET_POOL_CONNECT_JOB));
}
TEST_F(ClientSocketPoolBaseTest, BasicSynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
TestCompletionCallback callback;
ClientSocketHandle handle;
BoundTestNetLog log;
TestLoadTimingInfoNotConnected(handle);
EXPECT_EQ(OK, handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), log.bound()));
EXPECT_TRUE(handle.is_initialized());
EXPECT_TRUE(handle.socket());
TestLoadTimingInfoConnectedNotReused(handle);
handle.Reset();
TestLoadTimingInfoNotConnected(handle);
TestNetLogEntry::List entries;
log.GetEntries(&entries);
EXPECT_EQ(4u, entries.size());
EXPECT_TRUE(LogContainsBeginEvent(entries, 0, NetLogEventType::SOCKET_POOL));
EXPECT_TRUE(LogContainsEvent(
entries, 1, NetLogEventType::SOCKET_POOL_BOUND_TO_CONNECT_JOB,
NetLogEventPhase::NONE));
EXPECT_TRUE(LogContainsEvent(entries, 2,
NetLogEventType::SOCKET_POOL_BOUND_TO_SOCKET,
NetLogEventPhase::NONE));
EXPECT_TRUE(LogContainsEndEvent(entries, 3, NetLogEventType::SOCKET_POOL));
}
TEST_F(ClientSocketPoolBaseTest, InitConnectionFailure) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockFailingJob);
BoundTestNetLog log;
ClientSocketHandle handle;
TestCompletionCallback callback;
// Set the additional error state members to ensure that they get cleared.
handle.set_is_ssl_error(true);
HttpResponseInfo info;
info.headers = new HttpResponseHeaders(std::string());
handle.set_ssl_error_response_info(info);
EXPECT_EQ(ERR_CONNECTION_FAILED,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), log.bound()));
EXPECT_FALSE(handle.socket());
EXPECT_FALSE(handle.is_ssl_error());
EXPECT_TRUE(handle.ssl_error_response_info().headers.get() == NULL);
TestLoadTimingInfoNotConnected(handle);
TestNetLogEntry::List entries;
log.GetEntries(&entries);
EXPECT_EQ(3u, entries.size());
EXPECT_TRUE(LogContainsBeginEvent(entries, 0, NetLogEventType::SOCKET_POOL));
EXPECT_TRUE(LogContainsEvent(
entries, 1, NetLogEventType::SOCKET_POOL_BOUND_TO_CONNECT_JOB,
NetLogEventPhase::NONE));
EXPECT_TRUE(LogContainsEndEvent(entries, 2, NetLogEventType::SOCKET_POOL));
}
TEST_F(ClientSocketPoolBaseTest, TotalLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
// TODO(eroman): Check that the NetLog contains this event.
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("b", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("c", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("d", DEFAULT_PRIORITY), IsOk());
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
EXPECT_THAT(StartRequest("e", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("f", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("g", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
EXPECT_EQ(5, GetOrderOfRequest(5));
EXPECT_EQ(6, GetOrderOfRequest(6));
EXPECT_EQ(7, GetOrderOfRequest(7));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(8));
}
TEST_F(ClientSocketPoolBaseTest, TotalLimitReachedNewGroup) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
// TODO(eroman): Check that the NetLog contains this event.
// Reach all limits: max total sockets, and max sockets per group.
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("b", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("b", DEFAULT_PRIORITY), IsOk());
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
// Now create a new group and verify that we don't starve it.
EXPECT_THAT(StartRequest("c", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
EXPECT_EQ(5, GetOrderOfRequest(5));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(6));
}
TEST_F(ClientSocketPoolBaseTest, TotalLimitRespectsPriority) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_THAT(StartRequest("b", LOWEST), IsOk());
EXPECT_THAT(StartRequest("a", MEDIUM), IsOk());
EXPECT_THAT(StartRequest("b", HIGHEST), IsOk());
EXPECT_THAT(StartRequest("a", LOWEST), IsOk());
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_THAT(StartRequest("c", LOWEST), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("b", HIGHEST), IsError(ERR_IO_PENDING));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
// First 4 requests don't have to wait, and finish in order.
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
// Request ("b", HIGHEST) has the highest priority, then ("a", MEDIUM),
// and then ("c", LOWEST).
EXPECT_EQ(7, GetOrderOfRequest(5));
EXPECT_EQ(6, GetOrderOfRequest(6));
EXPECT_EQ(5, GetOrderOfRequest(7));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(9));
}
// Test reprioritizing a request before completion doesn't interfere with
// its completion.
TEST_F(ClientSocketPoolBaseTest, ReprioritizeOne) {
CreatePool(kDefaultMaxSockets, 1);
EXPECT_THAT(StartRequest("a", LOWEST), IsError(OK));
EXPECT_THAT(StartRequest("a", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_TRUE(request(0)->handle()->socket());
EXPECT_FALSE(request(1)->handle()->socket());
request(1)->handle()->SetPriority(MEDIUM);
ReleaseOneConnection(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_TRUE(request(1)->handle()->socket());
}
// Reprioritize a request up past another one and make sure that changes the
// completion order.
TEST_F(ClientSocketPoolBaseTest, ReprioritizeUpReorder) {
CreatePool(kDefaultMaxSockets, 1);
EXPECT_THAT(StartRequest("a", LOWEST), IsError(OK));
EXPECT_THAT(StartRequest("a", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOWEST), IsError(ERR_IO_PENDING));
EXPECT_TRUE(request(0)->handle()->socket());
EXPECT_FALSE(request(1)->handle()->socket());
EXPECT_FALSE(request(2)->handle()->socket());
request(2)->handle()->SetPriority(HIGHEST);
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(3, GetOrderOfRequest(2));
EXPECT_EQ(2, GetOrderOfRequest(3));
}
// Reprioritize a request without changing relative priorities and check
// that the order doesn't change.
TEST_F(ClientSocketPoolBaseTest, ReprioritizeUpNoReorder) {
CreatePool(kDefaultMaxSockets, 1);
EXPECT_THAT(StartRequest("a", LOWEST), IsError(OK));
EXPECT_THAT(StartRequest("a", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOW), IsError(ERR_IO_PENDING));
EXPECT_TRUE(request(0)->handle()->socket());
EXPECT_FALSE(request(1)->handle()->socket());
EXPECT_FALSE(request(2)->handle()->socket());
request(2)->handle()->SetPriority(MEDIUM);
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
}
// Reprioritize a request past down another one and make sure that changes the
// completion order.
TEST_F(ClientSocketPoolBaseTest, ReprioritizeDownReorder) {
CreatePool(kDefaultMaxSockets, 1);
EXPECT_THAT(StartRequest("a", LOWEST), IsError(OK));
EXPECT_THAT(StartRequest("a", HIGHEST), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_TRUE(request(0)->handle()->socket());
EXPECT_FALSE(request(1)->handle()->socket());
EXPECT_FALSE(request(2)->handle()->socket());
request(1)->handle()->SetPriority(LOW);
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(3, GetOrderOfRequest(2));
EXPECT_EQ(2, GetOrderOfRequest(3));
}
// Reprioritize a request to the same level as another and confirm it is
// put after the old request.
TEST_F(ClientSocketPoolBaseTest, ReprioritizeResetFIFO) {
CreatePool(kDefaultMaxSockets, 1);
EXPECT_THAT(StartRequest("a", LOWEST), IsError(OK));
EXPECT_THAT(StartRequest("a", HIGHEST), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_TRUE(request(0)->handle()->socket());
EXPECT_FALSE(request(1)->handle()->socket());
EXPECT_FALSE(request(2)->handle()->socket());
request(1)->handle()->SetPriority(MEDIUM);
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(3, GetOrderOfRequest(2));
EXPECT_EQ(2, GetOrderOfRequest(3));
}
TEST_F(ClientSocketPoolBaseTest, TotalLimitRespectsGroupLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_THAT(StartRequest("a", LOWEST), IsOk());
EXPECT_THAT(StartRequest("a", LOW), IsOk());
EXPECT_THAT(StartRequest("b", HIGHEST), IsOk());
EXPECT_THAT(StartRequest("b", MEDIUM), IsOk());
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_THAT(StartRequest("c", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOW), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("b", HIGHEST), IsError(ERR_IO_PENDING));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
// First 4 requests don't have to wait, and finish in order.
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
// Request ("b", 7) has the highest priority, but we can't make new socket for
// group "b", because it has reached the per-group limit. Then we make
// socket for ("c", 6), because it has higher priority than ("a", 4),
// and we still can't make a socket for group "b".
EXPECT_EQ(5, GetOrderOfRequest(5));
EXPECT_EQ(6, GetOrderOfRequest(6));
EXPECT_EQ(7, GetOrderOfRequest(7));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(8));
}
// Make sure that we count connecting sockets against the total limit.
TEST_F(ClientSocketPoolBaseTest, TotalLimitCountsConnectingSockets) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("b", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("c", DEFAULT_PRIORITY), IsOk());
// Create one asynchronous request.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
EXPECT_THAT(StartRequest("d", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
// We post all of our delayed tasks with a 2ms delay. I.e. they don't
// actually become pending until 2ms after they have been created. In order
// to flush all tasks, we need to wait so that we know there are no
// soon-to-be-pending tasks waiting.
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(10));
base::RunLoop().RunUntilIdle();
// The next synchronous request should wait for its turn.
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
EXPECT_THAT(StartRequest("e", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
EXPECT_EQ(5, GetOrderOfRequest(5));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(6));
}
TEST_F(ClientSocketPoolBaseTest, CorrectlyCountStalledGroups) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSockets);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_THAT(StartRequest("b", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("c", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
EXPECT_EQ(kDefaultMaxSockets + 1, client_socket_factory_.allocation_count());
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
EXPECT_EQ(kDefaultMaxSockets + 2, client_socket_factory_.allocation_count());
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
EXPECT_EQ(kDefaultMaxSockets + 2, client_socket_factory_.allocation_count());
}
TEST_F(ClientSocketPoolBaseTest, StallAndThenCancelAndTriggerAvailableSocket) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSockets);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
ClientSocketHandle handles[4];
for (size_t i = 0; i < arraysize(handles); ++i) {
TestCompletionCallback callback;
EXPECT_EQ(
ERR_IO_PENDING,
handles[i].Init("b", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
}
// One will be stalled, cancel all the handles now.
// This should hit the OnAvailableSocketSlot() code where we previously had
// stalled groups, but no longer have any.
for (size_t i = 0; i < arraysize(handles); ++i)
handles[i].Reset();
}
TEST_F(ClientSocketPoolBaseTest, CancelStalledSocketAtSocketLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
{
ClientSocketHandle handles[kDefaultMaxSockets];
TestCompletionCallback callbacks[kDefaultMaxSockets];
for (int i = 0; i < kDefaultMaxSockets; ++i) {
EXPECT_EQ(OK, handles[i].Init(base::IntToString(i), params_,
DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callbacks[i].callback(), pool_.get(),
NetLogWithSource()));
}
// Force a stalled group.
ClientSocketHandle stalled_handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
stalled_handle.Init("foo", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(),
NetLogWithSource()));
// Cancel the stalled request.
stalled_handle.Reset();
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_EQ(0, pool_->IdleSocketCount());
// Dropping out of scope will close all handles and return them to idle.
}
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_EQ(kDefaultMaxSockets, pool_->IdleSocketCount());
}
TEST_F(ClientSocketPoolBaseTest, CancelPendingSocketAtSocketLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
{
ClientSocketHandle handles[kDefaultMaxSockets];
for (int i = 0; i < kDefaultMaxSockets; ++i) {
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handles[i].Init(
base::IntToString(i), params_, DEFAULT_PRIORITY,
SocketTag(), ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
}
// Force a stalled group.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle stalled_handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
stalled_handle.Init("foo", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(),
NetLogWithSource()));
// Since it is stalled, it should have no connect jobs.
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("foo"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("foo"));
// Cancel the stalled request.
handles[0].Reset();
// Now we should have a connect job.
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("foo"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("foo"));
// The stalled socket should connect.
EXPECT_THAT(callback.WaitForResult(), IsOk());
EXPECT_EQ(kDefaultMaxSockets + 1,
client_socket_factory_.allocation_count());
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("foo"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("foo"));
// Dropping out of scope will close all handles and return them to idle.
}
EXPECT_EQ(1, pool_->IdleSocketCount());
}
TEST_F(ClientSocketPoolBaseTest, WaitForStalledSocketAtSocketLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
ClientSocketHandle stalled_handle;
TestCompletionCallback callback;
{
EXPECT_FALSE(pool_->IsStalled());
ClientSocketHandle handles[kDefaultMaxSockets];
for (int i = 0; i < kDefaultMaxSockets; ++i) {
TestCompletionCallback callback;
EXPECT_EQ(OK, handles[i].Init(base::StringPrintf("Take 2: %d", i),
params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(),
NetLogWithSource()));
}
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_FALSE(pool_->IsStalled());
// Now we will hit the socket limit.
EXPECT_EQ(ERR_IO_PENDING,
stalled_handle.Init("foo", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(),
NetLogWithSource()));
EXPECT_TRUE(pool_->IsStalled());
// Dropping out of scope will close all handles and return them to idle.
}
// But if we wait for it, the released idle sockets will be closed in
// preference of the waiting request.
EXPECT_THAT(callback.WaitForResult(), IsOk());
EXPECT_EQ(kDefaultMaxSockets + 1, client_socket_factory_.allocation_count());
EXPECT_EQ(3, pool_->IdleSocketCount());
}
// Regression test for http://crbug.com/40952.
TEST_F(ClientSocketPoolBaseTest, CloseIdleSocketAtSocketLimitDeleteGroup) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
pool_->EnableConnectBackupJobs();
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
for (int i = 0; i < kDefaultMaxSockets; ++i) {
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(
OK, handle.Init(base::IntToString(i), params_, DEFAULT_PRIORITY,
SocketTag(), ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
}
// Flush all the DoReleaseSocket tasks.
base::RunLoop().RunUntilIdle();
// Stall a group. Set a pending job so it'll trigger a backup job if we don't
// reuse a socket.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
// "0" is special here, since it should be the first entry in the sorted map,
// which is the one which we would close an idle socket for. We shouldn't
// close an idle socket though, since we should reuse the idle socket.
EXPECT_EQ(OK,
handle.Init("0", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_EQ(kDefaultMaxSockets - 1, pool_->IdleSocketCount());
}
TEST_F(ClientSocketPoolBaseTest, PendingRequests) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", IDLE), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOWEST), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", HIGHEST), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOW), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOWEST), IsError(ERR_IO_PENDING));
ReleaseAllConnections(ClientSocketPoolTest::KEEP_ALIVE);
EXPECT_EQ(kDefaultMaxSocketsPerGroup,
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSocketsPerGroup,
completion_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(8, GetOrderOfRequest(3));
EXPECT_EQ(6, GetOrderOfRequest(4));
EXPECT_EQ(4, GetOrderOfRequest(5));
EXPECT_EQ(3, GetOrderOfRequest(6));
EXPECT_EQ(5, GetOrderOfRequest(7));
EXPECT_EQ(7, GetOrderOfRequest(8));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(9));
}
TEST_F(ClientSocketPoolBaseTest, PendingRequests_NoKeepAlive) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", LOWEST), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", HIGHEST), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOW), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOWEST), IsError(ERR_IO_PENDING));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
for (size_t i = kDefaultMaxSocketsPerGroup; i < requests_size(); ++i)
EXPECT_THAT(request(i)->WaitForResult(), IsOk());
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSocketsPerGroup,
completion_count());
}
// This test will start up a RequestSocket() and then immediately Cancel() it.
// The pending connect job will be cancelled and should not call back into
// ClientSocketPoolBase.
TEST_F(ClientSocketPoolBaseTest, CancelRequestClearGroup) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
handle.Reset();
}
TEST_F(ClientSocketPoolBaseTest, ConnectCancelConnect) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
handle.Reset();
TestCompletionCallback callback2;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback2.WaitForResult(), IsOk());
EXPECT_FALSE(callback.have_result());
handle.Reset();
}
TEST_F(ClientSocketPoolBaseTest, CancelRequest) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", LOWEST), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", HIGHEST), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOW), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOWEST), IsError(ERR_IO_PENDING));
// Cancel a request.
size_t index_to_cancel = kDefaultMaxSocketsPerGroup + 2;
EXPECT_FALSE((*requests())[index_to_cancel]->handle()->is_initialized());
(*requests())[index_to_cancel]->handle()->Reset();
ReleaseAllConnections(ClientSocketPoolTest::KEEP_ALIVE);
EXPECT_EQ(kDefaultMaxSocketsPerGroup,
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSocketsPerGroup - 1,
completion_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(5, GetOrderOfRequest(3));
EXPECT_EQ(3, GetOrderOfRequest(4));
EXPECT_EQ(ClientSocketPoolTest::kRequestNotFound,
GetOrderOfRequest(5)); // Canceled request.
EXPECT_EQ(4, GetOrderOfRequest(6));
EXPECT_EQ(6, GetOrderOfRequest(7));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(8));
}
// Function to be used as a callback on socket request completion. It first
// disconnects the successfully connected socket from the first request, and
// then reuses the ClientSocketHandle to request another socket.
//
// |nested_callback| is called with the result of the second socket request.
void RequestSocketOnComplete(ClientSocketHandle* handle,
TestClientSocketPool* pool,
TestConnectJobFactory* test_connect_job_factory,
TestConnectJob::JobType next_job_type,
TestCompletionCallback* nested_callback,
int first_request_result) {
EXPECT_THAT(first_request_result, IsOk());
test_connect_job_factory->set_job_type(next_job_type);
// Don't allow reuse of the socket. Disconnect it and then release it.
if (handle->socket())
handle->socket()->Disconnect();
handle->Reset();
scoped_refptr<TestSocketParams> params(new TestSocketParams());
TestCompletionCallback callback;
int rv = handle->Init("a", params, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
nested_callback->callback(), pool, NetLogWithSource());
if (rv != ERR_IO_PENDING) {
DCHECK_EQ(TestConnectJob::kMockJob, next_job_type);
nested_callback->callback().Run(rv);
} else {
DCHECK_EQ(TestConnectJob::kMockPendingJob, next_job_type);
}
}
// Tests the case where a second socket is requested in a completion callback,
// and the second socket connects asynchronously. Reuses the same
// ClientSocketHandle for the second socket, after disconnecting the first.
TEST_F(ClientSocketPoolBaseTest, RequestPendingJobTwice) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback second_result_callback;
int rv = handle.Init(
"a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
base::Bind(&RequestSocketOnComplete, &handle, pool_.get(),
connect_job_factory_, TestConnectJob::kMockPendingJob,
&second_result_callback),
pool_.get(), NetLogWithSource());
ASSERT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_THAT(second_result_callback.WaitForResult(), IsOk());
}
// Tests the case where a second socket is requested in a completion callback,
// and the second socket connects synchronously. Reuses the same
// ClientSocketHandle for the second socket, after disconnecting the first.
TEST_F(ClientSocketPoolBaseTest, RequestPendingJobThenSynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback second_result_callback;
int rv = handle.Init(
"a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
base::Bind(&RequestSocketOnComplete, &handle, pool_.get(),
connect_job_factory_, TestConnectJob::kMockPendingJob,
&second_result_callback),
pool_.get(), NetLogWithSource());
ASSERT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_THAT(second_result_callback.WaitForResult(), IsOk());
}
// Make sure that pending requests get serviced after active requests get
// cancelled.
TEST_F(ClientSocketPoolBaseTest, CancelActiveRequestWithPendingRequests) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
// Now, kDefaultMaxSocketsPerGroup requests should be active.
// Let's cancel them.
for (int i = 0; i < kDefaultMaxSocketsPerGroup; ++i) {
ASSERT_FALSE(request(i)->handle()->is_initialized());
request(i)->handle()->Reset();
}
// Let's wait for the rest to complete now.
for (size_t i = kDefaultMaxSocketsPerGroup; i < requests_size(); ++i) {
EXPECT_THAT(request(i)->WaitForResult(), IsOk());
request(i)->handle()->Reset();
}
EXPECT_EQ(requests_size() - kDefaultMaxSocketsPerGroup,
completion_count());
}
// Make sure that pending requests get serviced after active requests fail.
TEST_F(ClientSocketPoolBaseTest, FailingActiveRequestWithPendingRequests) {
const size_t kMaxSockets = 5;
CreatePool(kMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
const size_t kNumberOfRequests = 2 * kDefaultMaxSocketsPerGroup + 1;
ASSERT_LE(kNumberOfRequests, kMaxSockets); // Otherwise the test will hang.
// Queue up all the requests
for (size_t i = 0; i < kNumberOfRequests; ++i)
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
for (size_t i = 0; i < kNumberOfRequests; ++i)
EXPECT_THAT(request(i)->WaitForResult(), IsError(ERR_CONNECTION_FAILED));
}
// Make sure that pending requests that complete synchronously get serviced
// after active requests fail. See https://crbug.com/723748
TEST_F(ClientSocketPoolBaseTest, HandleMultipleSyncFailuresAfterAsyncFailure) {
const size_t kNumberOfRequests = 10;
const size_t kMaxSockets = 1;
CreatePool(kMaxSockets, kMaxSockets);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
connect_job_factory_->set_job_type(TestConnectJob::kMockFailingJob);
// Queue up all the other requests
for (size_t i = 1; i < kNumberOfRequests; ++i)
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
// Make sure all requests fail, instead of hanging.
for (size_t i = 0; i < kNumberOfRequests; ++i)
EXPECT_THAT(request(i)->WaitForResult(), IsError(ERR_CONNECTION_FAILED));
}
TEST_F(ClientSocketPoolBaseTest, CancelActiveRequestThenRequestSocket) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
// Cancel the active request.
handle.Reset();
rv = handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_THAT(callback.WaitForResult(), IsOk());
EXPECT_FALSE(handle.is_reused());
TestLoadTimingInfoConnectedNotReused(handle);
EXPECT_EQ(2, client_socket_factory_.allocation_count());
}
TEST_F(ClientSocketPoolBaseTest, CloseIdleSocketsForced) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
ClientSocketHandle handle;
TestCompletionCallback callback;
BoundTestNetLog log;
int rv = handle.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), log.bound());
EXPECT_THAT(rv, IsOk());
handle.Reset();
EXPECT_EQ(1, pool_->IdleSocketCount());
pool_->CloseIdleSockets();
}
TEST_F(ClientSocketPoolBaseTest, CloseIdleSocketsInGroupForced) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
TestCompletionCallback callback;
BoundTestNetLog log;
ClientSocketHandle handle1;
int rv = handle1.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), log.bound());
EXPECT_THAT(rv, IsOk());
ClientSocketHandle handle2;
rv = handle2.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), log.bound());
ClientSocketHandle handle3;
rv = handle3.Init("b", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), log.bound());
EXPECT_THAT(rv, IsOk());
handle1.Reset();
handle2.Reset();
handle3.Reset();
EXPECT_EQ(3, pool_->IdleSocketCount());
pool_->CloseIdleSocketsInGroup("a");
EXPECT_EQ(1, pool_->IdleSocketCount());
}
TEST_F(ClientSocketPoolBaseTest, CleanUpUnusableIdleSockets) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
ClientSocketHandle handle;
TestCompletionCallback callback;
BoundTestNetLog log;
int rv = handle.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), log.bound());
EXPECT_THAT(rv, IsOk());
StreamSocket* socket = handle.socket();
handle.Reset();
EXPECT_EQ(1, pool_->IdleSocketCount());
// Disconnect socket now to make the socket unusable.
socket->Disconnect();
ClientSocketHandle handle2;
rv = handle2.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), log.bound());
EXPECT_THAT(rv, IsOk());
EXPECT_FALSE(handle2.is_reused());
}
// Regression test for http://crbug.com/17985.
TEST_F(ClientSocketPoolBaseTest, GroupWithPendingRequestsIsNotEmpty) {
const int kMaxSockets = 3;
const int kMaxSocketsPerGroup = 2;
CreatePool(kMaxSockets, kMaxSocketsPerGroup);
const RequestPriority kHighPriority = HIGHEST;
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
// This is going to be a pending request in an otherwise empty group.
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
// Reach the maximum socket limit.
EXPECT_THAT(StartRequest("b", DEFAULT_PRIORITY), IsOk());
// Create a stalled group with high priorities.
EXPECT_THAT(StartRequest("c", kHighPriority), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("c", kHighPriority), IsError(ERR_IO_PENDING));
// Release the first two sockets from "a". Because this is a keepalive,
// the first release will unblock the pending request for "a". The
// second release will unblock a request for "c", becaue it is the next
// high priority socket.
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
// Closing idle sockets should not get us into trouble, but in the bug
// we were hitting a CHECK here.
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
pool_->CloseIdleSockets();
// Run the released socket wakeups.
base::RunLoop().RunUntilIdle();
}
TEST_F(ClientSocketPoolBaseTest, BasicAsynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
BoundTestNetLog log;
int rv = handle.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), log.bound());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
TestLoadTimingInfoNotConnected(handle);
EXPECT_THAT(callback.WaitForResult(), IsOk());
EXPECT_TRUE(handle.is_initialized());
EXPECT_TRUE(handle.socket());
TestLoadTimingInfoConnectedNotReused(handle);
handle.Reset();
TestLoadTimingInfoNotConnected(handle);
TestNetLogEntry::List entries;
log.GetEntries(&entries);
EXPECT_EQ(4u, entries.size());
EXPECT_TRUE(LogContainsBeginEvent(entries, 0, NetLogEventType::SOCKET_POOL));
EXPECT_TRUE(LogContainsEvent(
entries, 1, NetLogEventType::SOCKET_POOL_BOUND_TO_CONNECT_JOB,
NetLogEventPhase::NONE));
EXPECT_TRUE(LogContainsEvent(entries, 2,
NetLogEventType::SOCKET_POOL_BOUND_TO_SOCKET,
NetLogEventPhase::NONE));
EXPECT_TRUE(LogContainsEndEvent(entries, 3, NetLogEventType::SOCKET_POOL));
}
TEST_F(ClientSocketPoolBaseTest,
InitConnectionAsynchronousFailure) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
BoundTestNetLog log;
// Set the additional error state members to ensure that they get cleared.
handle.set_is_ssl_error(true);
HttpResponseInfo info;
info.headers = new HttpResponseHeaders(std::string());
handle.set_ssl_error_response_info(info);
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), log.bound()));
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
EXPECT_THAT(callback.WaitForResult(), IsError(ERR_CONNECTION_FAILED));
EXPECT_FALSE(handle.is_ssl_error());
EXPECT_TRUE(handle.ssl_error_response_info().headers.get() == NULL);
TestNetLogEntry::List entries;
log.GetEntries(&entries);
EXPECT_EQ(3u, entries.size());
EXPECT_TRUE(LogContainsBeginEvent(entries, 0, NetLogEventType::SOCKET_POOL));
EXPECT_TRUE(LogContainsEvent(
entries, 1, NetLogEventType::SOCKET_POOL_BOUND_TO_CONNECT_JOB,
NetLogEventPhase::NONE));
EXPECT_TRUE(LogContainsEndEvent(entries, 2, NetLogEventType::SOCKET_POOL));
}
// Check that an async ConnectJob failure does not result in creation of a new
// ConnectJob when there's another pending request also waiting on its own
// ConnectJob. See http://crbug.com/463960.
TEST_F(ClientSocketPoolBaseTest, AsyncFailureWithPendingRequestWithJob) {
CreatePool(2, 2);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(request(0)->WaitForResult(), IsError(ERR_CONNECTION_FAILED));
EXPECT_THAT(request(1)->WaitForResult(), IsError(ERR_CONNECTION_FAILED));
EXPECT_EQ(2, client_socket_factory_.allocation_count());
}
TEST_F(ClientSocketPoolBaseTest, TwoRequestsCancelOne) {
// TODO(eroman): Add back the log expectations! Removed them because the
// ordering is difficult, and some may fire during destructor.
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
ClientSocketHandle handle2;
TestCompletionCallback callback2;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
BoundTestNetLog log2;
EXPECT_EQ(
ERR_IO_PENDING,
handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
handle.Reset();
// At this point, request 2 is just waiting for the connect job to finish.
EXPECT_THAT(callback2.WaitForResult(), IsOk());
handle2.Reset();
// Now request 2 has actually finished.
// TODO(eroman): Add back log expectations.
}
TEST_F(ClientSocketPoolBaseTest, CancelRequestLimitsJobs) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
EXPECT_THAT(StartRequest("a", LOWEST), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", LOW), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", MEDIUM), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", HIGHEST), IsError(ERR_IO_PENDING));
EXPECT_EQ(kDefaultMaxSocketsPerGroup, pool_->NumConnectJobsInGroup("a"));
(*requests())[2]->handle()->Reset();
(*requests())[3]->handle()->Reset();
EXPECT_EQ(kDefaultMaxSocketsPerGroup, pool_->NumConnectJobsInGroup("a"));
(*requests())[1]->handle()->Reset();
EXPECT_EQ(kDefaultMaxSocketsPerGroup, pool_->NumConnectJobsInGroup("a"));
(*requests())[0]->handle()->Reset();
EXPECT_EQ(kDefaultMaxSocketsPerGroup, pool_->NumConnectJobsInGroup("a"));
}
// When requests and ConnectJobs are not coupled, the request will get serviced
// by whatever comes first.
TEST_F(ClientSocketPoolBaseTest, ReleaseSockets) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
// Start job 1 (async OK)
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
std::vector<TestSocketRequest*> request_order;
size_t completion_count; // unused
TestSocketRequest req1(&request_order, &completion_count);
int rv =
req1.handle()->Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
req1.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_THAT(req1.WaitForResult(), IsOk());
// Job 1 finished OK. Start job 2 (also async OK). Request 3 is pending
// without a job.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
TestSocketRequest req2(&request_order, &completion_count);
rv = req2.handle()->Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
req2.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
TestSocketRequest req3(&request_order, &completion_count);
rv = req3.handle()->Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
req3.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
// Both Requests 2 and 3 are pending. We release socket 1 which should
// service request 2. Request 3 should still be waiting.
req1.handle()->Reset();
// Run the released socket wakeups.
base::RunLoop().RunUntilIdle();
ASSERT_TRUE(req2.handle()->socket());
EXPECT_THAT(req2.WaitForResult(), IsOk());
EXPECT_FALSE(req3.handle()->socket());
// Signal job 2, which should service request 3.
client_socket_factory_.SignalJobs();
EXPECT_THAT(req3.WaitForResult(), IsOk());
ASSERT_EQ(3U, request_order.size());
EXPECT_EQ(&req1, request_order[0]);
EXPECT_EQ(&req2, request_order[1]);
EXPECT_EQ(&req3, request_order[2]);
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
}
// The requests are not coupled to the jobs. So, the requests should finish in
// their priority / insertion order.
TEST_F(ClientSocketPoolBaseTest, PendingJobCompletionOrder) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
// First two jobs are async.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
std::vector<TestSocketRequest*> request_order;
size_t completion_count; // unused
TestSocketRequest req1(&request_order, &completion_count);
int rv =
req1.handle()->Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
req1.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
TestSocketRequest req2(&request_order, &completion_count);
rv = req2.handle()->Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
req2.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
// The pending job is sync.
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
TestSocketRequest req3(&request_order, &completion_count);
rv = req3.handle()->Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
req3.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_THAT(req1.WaitForResult(), IsError(ERR_CONNECTION_FAILED));
EXPECT_THAT(req2.WaitForResult(), IsOk());
EXPECT_THAT(req3.WaitForResult(), IsError(ERR_CONNECTION_FAILED));
ASSERT_EQ(3U, request_order.size());
EXPECT_EQ(&req1, request_order[0]);
EXPECT_EQ(&req2, request_order[1]);
EXPECT_EQ(&req3, request_order[2]);
}
// Test GetLoadState in the case there's only one socket request.
TEST_F(ClientSocketPoolBaseTest, LoadStateOneRequest) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
client_socket_factory_.SetJobLoadState(0, LOAD_STATE_SSL_HANDSHAKE);
EXPECT_EQ(LOAD_STATE_SSL_HANDSHAKE, handle.GetLoadState());
// No point in completing the connection, since ClientSocketHandles only
// expect the LoadState to be checked while connecting.
}
// Test GetLoadState in the case there are two socket requests.
// Only the first connection in the pool should affect the pool's load status.
TEST_F(ClientSocketPoolBaseTest, LoadStateTwoRequests) {
CreatePool(2, 2);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
client_socket_factory_.SetJobLoadState(0, LOAD_STATE_RESOLVING_HOST);
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
client_socket_factory_.SetJobLoadState(1, LOAD_STATE_RESOLVING_HOST);
// Check that both handles report the state of the first job.
EXPECT_EQ(LOAD_STATE_RESOLVING_HOST, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_RESOLVING_HOST, handle2.GetLoadState());
client_socket_factory_.SetJobLoadState(0, LOAD_STATE_CONNECTING);
// Check that both handles change to LOAD_STATE_CONNECTING.
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_CONNECTING, handle2.GetLoadState());
}
// Test that the second connection request does not affect the pool's load
// status.
TEST_F(ClientSocketPoolBaseTest, LoadStateTwoRequestsChangeSecondRequestState) {
CreatePool(2, 2);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
client_socket_factory_.SetJobLoadState(1, LOAD_STATE_RESOLVING_HOST);
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_CONNECTING, handle2.GetLoadState());
// First job connects and the first request gets the socket. The
// second handle switches to the state of the remaining ConnectJob.
client_socket_factory_.SignalJob(0);
EXPECT_THAT(callback.WaitForResult(), IsOk());
EXPECT_EQ(LOAD_STATE_RESOLVING_HOST, handle2.GetLoadState());
}
// Test GetLoadState in the case the per-group limit is reached.
TEST_F(ClientSocketPoolBaseTest, LoadStateGroupLimit) {
CreatePool(2, 1);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a", params_, MEDIUM, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
// Request another socket from the same pool, buth with a higher priority.
// The first request should now be stalled at the socket group limit.
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("a", params_, HIGHEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_EQ(LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_CONNECTING, handle2.GetLoadState());
// The first handle should remain stalled as the other socket goes through
// the connect process.
client_socket_factory_.SetJobLoadState(0, LOAD_STATE_SSL_HANDSHAKE);
EXPECT_EQ(LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_SSL_HANDSHAKE, handle2.GetLoadState());
client_socket_factory_.SignalJob(0);
EXPECT_THAT(callback2.WaitForResult(), IsOk());
EXPECT_EQ(LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET, handle.GetLoadState());
// Closing the second socket should cause the stalled handle to finally get a
// ConnectJob.
handle2.socket()->Disconnect();
handle2.Reset();
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
}
// Test GetLoadState in the case the per-pool limit is reached.
TEST_F(ClientSocketPoolBaseTest, LoadStatePoolLimit) {
CreatePool(2, 2);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
// Request for socket from another pool.
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("b", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
// Request another socket from the first pool. Request should stall at the
// socket pool limit.
ClientSocketHandle handle3;
TestCompletionCallback callback3;
rv = handle3.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
// The third handle should remain stalled as the other sockets in its group
// goes through the connect process.
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL, handle3.GetLoadState());
client_socket_factory_.SetJobLoadState(0, LOAD_STATE_SSL_HANDSHAKE);
EXPECT_EQ(LOAD_STATE_SSL_HANDSHAKE, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL, handle3.GetLoadState());
client_socket_factory_.SignalJob(0);
EXPECT_THAT(callback.WaitForResult(), IsOk());
EXPECT_EQ(LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL, handle3.GetLoadState());
// Closing a socket should allow the stalled handle to finally get a new
// ConnectJob.
handle.socket()->Disconnect();
handle.Reset();
EXPECT_EQ(LOAD_STATE_CONNECTING, handle3.GetLoadState());
}
TEST_F(ClientSocketPoolBaseTest, Recoverable) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockRecoverableJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_PROXY_AUTH_REQUESTED,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_TRUE(handle.is_initialized());
EXPECT_TRUE(handle.socket());
}
TEST_F(ClientSocketPoolBaseTest, AsyncRecoverable) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(
TestConnectJob::kMockPendingRecoverableJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
EXPECT_THAT(callback.WaitForResult(), IsError(ERR_PROXY_AUTH_REQUESTED));
EXPECT_TRUE(handle.is_initialized());
EXPECT_TRUE(handle.socket());
}
TEST_F(ClientSocketPoolBaseTest, AdditionalErrorStateSynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(
TestConnectJob::kMockAdditionalErrorStateJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_CONNECTION_FAILED,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_FALSE(handle.is_initialized());
EXPECT_FALSE(handle.socket());
EXPECT_TRUE(handle.is_ssl_error());
EXPECT_FALSE(handle.ssl_error_response_info().headers.get() == NULL);
}
TEST_F(ClientSocketPoolBaseTest, AdditionalErrorStateAsynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(
TestConnectJob::kMockPendingAdditionalErrorStateJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
EXPECT_THAT(callback.WaitForResult(), IsError(ERR_CONNECTION_FAILED));
EXPECT_FALSE(handle.is_initialized());
EXPECT_FALSE(handle.socket());
EXPECT_TRUE(handle.is_ssl_error());
EXPECT_FALSE(handle.ssl_error_response_info().headers.get() == NULL);
}
// Make sure we can reuse sockets.
TEST_F(ClientSocketPoolBaseTest, CleanupTimedOutIdleSocketsReuse) {
CreatePoolWithIdleTimeouts(
kDefaultMaxSockets, kDefaultMaxSocketsPerGroup,
base::TimeDelta(), // Time out unused sockets immediately.
base::TimeDelta::FromDays(1)); // Don't time out used sockets.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource());
ASSERT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
ASSERT_THAT(callback.WaitForResult(), IsOk());
// Use and release the socket.
EXPECT_EQ(1, handle.socket()->Write(NULL, 1, CompletionOnceCallback(),
TRAFFIC_ANNOTATION_FOR_TESTS));
TestLoadTimingInfoConnectedNotReused(handle);
handle.Reset();
// Should now have one idle socket.
ASSERT_EQ(1, pool_->IdleSocketCount());
// Request a new socket. This should reuse the old socket and complete
// synchronously.
BoundTestNetLog log;
rv = handle.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
CompletionOnceCallback(), pool_.get(), log.bound());
ASSERT_THAT(rv, IsOk());
EXPECT_TRUE(handle.is_reused());
TestLoadTimingInfoConnectedReused(handle);
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_EQ(1, pool_->NumActiveSocketsInGroup("a"));
TestNetLogEntry::List entries;
log.GetEntries(&entries);
EXPECT_TRUE(LogContainsEntryWithType(
entries, 1, NetLogEventType::SOCKET_POOL_REUSED_AN_EXISTING_SOCKET));
}
// Make sure we cleanup old unused sockets.
TEST_F(ClientSocketPoolBaseTest, CleanupTimedOutIdleSocketsNoReuse) {
CreatePoolWithIdleTimeouts(
kDefaultMaxSockets, kDefaultMaxSocketsPerGroup,
base::TimeDelta(), // Time out unused sockets immediately
base::TimeDelta()); // Time out used sockets immediately
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
// Startup two mock pending connect jobs, which will sit in the MessageLoop.
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource());
ASSERT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource());
ASSERT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle2));
// Cancel one of the requests. Wait for the other, which will get the first
// job. Release the socket. Run the loop again to make sure the second
// socket is sitting idle and the first one is released (since ReleaseSocket()
// just posts a DoReleaseSocket() task).
handle.Reset();
ASSERT_THAT(callback2.WaitForResult(), IsOk());
// Use the socket.
EXPECT_EQ(1, handle2.socket()->Write(NULL, 1, CompletionOnceCallback(),
TRAFFIC_ANNOTATION_FOR_TESTS));
handle2.Reset();
// We post all of our delayed tasks with a 2ms delay. I.e. they don't
// actually become pending until 2ms after they have been created. In order
// to flush all tasks, we need to wait so that we know there are no
// soon-to-be-pending tasks waiting.
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(10));
base::RunLoop().RunUntilIdle();
// Both sockets should now be idle.
ASSERT_EQ(2, pool_->IdleSocketCount());
// Request a new socket. This should cleanup the unused and timed out ones.
// A new socket will be created rather than reusing the idle one.
BoundTestNetLog log;
TestCompletionCallback callback3;
rv = handle.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback3.callback(), pool_.get(), log.bound());
ASSERT_THAT(rv, IsError(ERR_IO_PENDING));
ASSERT_THAT(callback3.WaitForResult(), IsOk());
EXPECT_FALSE(handle.is_reused());
// Make sure the idle socket is closed.
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_EQ(1, pool_->NumActiveSocketsInGroup("a"));
TestNetLogEntry::List entries;
log.GetEntries(&entries);
EXPECT_FALSE(LogContainsEntryWithType(
entries, 1, NetLogEventType::SOCKET_POOL_REUSED_AN_EXISTING_SOCKET));
}
// Make sure that we process all pending requests even when we're stalling
// because of multiple releasing disconnected sockets.
TEST_F(ClientSocketPoolBaseTest, MultipleReleasingDisconnectedSockets) {
CreatePoolWithIdleTimeouts(
kDefaultMaxSockets, kDefaultMaxSocketsPerGroup,
base::TimeDelta(), // Time out unused sockets immediately.
base::TimeDelta::FromDays(1)); // Don't time out used sockets.
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
// Startup 4 connect jobs. Two of them will be pending.
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsOk());
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsOk());
ClientSocketHandle handle3;
TestCompletionCallback callback3;
rv = handle3.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback3.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
ClientSocketHandle handle4;
TestCompletionCallback callback4;
rv = handle4.Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback4.callback(), pool_.get(), NetLogWithSource());
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
// Release two disconnected sockets.
handle.socket()->Disconnect();
handle.Reset();
handle2.socket()->Disconnect();
handle2.Reset();
EXPECT_THAT(callback3.WaitForResult(), IsOk());
EXPECT_FALSE(handle3.is_reused());
EXPECT_THAT(callback4.WaitForResult(), IsOk());
EXPECT_FALSE(handle4.is_reused());
}
// Regression test for http://crbug.com/42267.
// When DoReleaseSocket() is processed for one socket, it is blocked because the
// other stalled groups all have releasing sockets, so no progress can be made.
TEST_F(ClientSocketPoolBaseTest, SocketLimitReleasingSockets) {
CreatePoolWithIdleTimeouts(
4 /* socket limit */, 4 /* socket limit per group */,
base::TimeDelta(), // Time out unused sockets immediately.
base::TimeDelta::FromDays(1)); // Don't time out used sockets.
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
// Max out the socket limit with 2 per group.
ClientSocketHandle handle_a[4];
TestCompletionCallback callback_a[4];
ClientSocketHandle handle_b[4];
TestCompletionCallback callback_b[4];
for (int i = 0; i < 2; ++i) {
EXPECT_EQ(OK, handle_a[i].Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback_a[i].callback(), pool_.get(),
NetLogWithSource()));
EXPECT_EQ(OK, handle_b[i].Init("b", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback_b[i].callback(), pool_.get(),
NetLogWithSource()));
}
// Make 4 pending requests, 2 per group.
for (int i = 2; i < 4; ++i) {
EXPECT_EQ(ERR_IO_PENDING,
handle_a[i].Init("a", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback_a[i].callback(), pool_.get(),
NetLogWithSource()));
EXPECT_EQ(ERR_IO_PENDING,
handle_b[i].Init("b", params_, LOWEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback_b[i].callback(), pool_.get(),
NetLogWithSource()));
}
// Release b's socket first. The order is important, because in
// DoReleaseSocket(), we'll process b's released socket, and since both b and
// a are stalled, but 'a' is lower lexicographically, we'll process group 'a'
// first, which has a releasing socket, so it refuses to start up another
// ConnectJob. So, we used to infinite loop on this.
handle_b[0].socket()->Disconnect();
handle_b[0].Reset();
handle_a[0].socket()->Disconnect();
handle_a[0].Reset();
// Used to get stuck here.
base::RunLoop().RunUntilIdle();
handle_b[1].socket()->Disconnect();
handle_b[1].Reset();
handle_a[1].socket()->Disconnect();
handle_a[1].Reset();
for (int i = 2; i < 4; ++i) {
EXPECT_THAT(callback_b[i].WaitForResult(), IsOk());
EXPECT_THAT(callback_a[i].WaitForResult(), IsOk());
}
}
TEST_F(ClientSocketPoolBaseTest,
ReleasingDisconnectedSocketsMaintainsPriorityOrder) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsError(ERR_IO_PENDING));
EXPECT_THAT((*requests())[0]->WaitForResult(), IsOk());
EXPECT_THAT((*requests())[1]->WaitForResult(), IsOk());
EXPECT_EQ(2u, completion_count());
// Releases one connection.
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::NO_KEEP_ALIVE));
EXPECT_THAT((*requests())[2]->WaitForResult(), IsOk());
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::NO_KEEP_ALIVE));
EXPECT_THAT((*requests())[3]->WaitForResult(), IsOk());
EXPECT_EQ(4u, completion_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(5));
}
class TestReleasingSocketRequest : public TestCompletionCallbackBase {
public:
TestReleasingSocketRequest(TestClientSocketPool* pool,
int expected_result,
bool reset_releasing_handle)
: pool_(pool),
expected_result_(expected_result),
reset_releasing_handle_(reset_releasing_handle) {}
~TestReleasingSocketRequest() override = default;
ClientSocketHandle* handle() { return &handle_; }
CompletionOnceCallback callback() {
return base::BindOnce(&TestReleasingSocketRequest::OnComplete,
base::Unretained(this));
}
private:
void OnComplete(int result) {
SetResult(result);
if (reset_releasing_handle_)
handle_.Reset();
scoped_refptr<TestSocketParams> con_params(new TestSocketParams());
EXPECT_EQ(
expected_result_,
handle2_.Init("a", con_params, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
CompletionOnceCallback(), pool_, NetLogWithSource()));
}
TestClientSocketPool* const pool_;
int expected_result_;
bool reset_releasing_handle_;
ClientSocketHandle handle_;
ClientSocketHandle handle2_;
};
TEST_F(ClientSocketPoolBaseTest, AdditionalErrorSocketsDontUseSlot) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_THAT(StartRequest("b", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("a", DEFAULT_PRIORITY), IsOk());
EXPECT_THAT(StartRequest("b", DEFAULT_PRIORITY), IsOk());
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
connect_job_factory_->set_job_type(
TestConnectJob::kMockPendingAdditionalErrorStateJob);
TestReleasingSocketRequest req(pool_.get(), OK, false);
EXPECT_EQ(
ERR_IO_PENDING,
req.handle()->Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
req.callback(), pool_.get(), NetLogWithSource()));
// The next job should complete synchronously
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
EXPECT_THAT(req.WaitForResult(), IsError(ERR_CONNECTION_FAILED));
EXPECT_FALSE(req.handle()->is_initialized());
EXPECT_FALSE(req.handle()->socket());
EXPECT_TRUE(req.handle()->is_ssl_error());
EXPECT_FALSE(req.handle()->ssl_error_response_info().headers.get() == NULL);
}
// http://crbug.com/44724 regression test.
// We start releasing the pool when we flush on network change. When that
// happens, the only active references are in the ClientSocketHandles. When a
// ConnectJob completes and calls back into the last ClientSocketHandle, that
// callback can release the last reference and delete the pool. After the
// callback finishes, we go back to the stack frame within the now-deleted pool.
// Executing any code that refers to members of the now-deleted pool can cause
// crashes.
TEST_F(ClientSocketPoolBaseTest, CallbackThatReleasesPool) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
pool_->FlushWithError(ERR_NETWORK_CHANGED);
// We'll call back into this now.
callback.WaitForResult();
}
TEST_F(ClientSocketPoolBaseTest, DoNotReuseSocketAfterFlush) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback.WaitForResult(), IsOk());
EXPECT_EQ(ClientSocketHandle::UNUSED, handle.reuse_type());
pool_->FlushWithError(ERR_NETWORK_CHANGED);
handle.Reset();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback.WaitForResult(), IsOk());
EXPECT_EQ(ClientSocketHandle::UNUSED, handle.reuse_type());
}
class ConnectWithinCallback : public TestCompletionCallbackBase {
public:
ConnectWithinCallback(const std::string& group_name,
const scoped_refptr<TestSocketParams>& params,
TestClientSocketPool* pool)
: group_name_(group_name), params_(params), pool_(pool) {}
~ConnectWithinCallback() override = default;
int WaitForNestedResult() {
return nested_callback_.WaitForResult();
}
CompletionOnceCallback callback() {
return base::BindOnce(&ConnectWithinCallback::OnComplete,
base::Unretained(this));
}
private:
void OnComplete(int result) {
SetResult(result);
EXPECT_EQ(
ERR_IO_PENDING,
handle_.Init(group_name_, params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
nested_callback_.callback(), pool_, NetLogWithSource()));
}
const std::string group_name_;
const scoped_refptr<TestSocketParams> params_;
TestClientSocketPool* const pool_;
ClientSocketHandle handle_;
TestCompletionCallback nested_callback_;
DISALLOW_COPY_AND_ASSIGN(ConnectWithinCallback);
};
TEST_F(ClientSocketPoolBaseTest, AbortAllRequestsOnFlush) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
// First job will be waiting until it gets aborted.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
ConnectWithinCallback callback("a", params_, pool_.get());
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
// Second job will be started during the first callback, and will
// asynchronously complete with OK.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
pool_->FlushWithError(ERR_NETWORK_CHANGED);
EXPECT_THAT(callback.WaitForResult(), IsError(ERR_NETWORK_CHANGED));
EXPECT_THAT(callback.WaitForNestedResult(), IsOk());
}
// Cancel a pending socket request while we're at max sockets,
// and verify that the backup socket firing doesn't cause a crash.
TEST_F(ClientSocketPoolBaseTest, BackupSocketCancelAtMaxSockets) {
// Max 4 sockets globally, max 4 sockets per group.
CreatePool(kDefaultMaxSockets, kDefaultMaxSockets);
pool_->EnableConnectBackupJobs();
// Create the first socket and set to ERR_IO_PENDING. This starts the backup
// timer.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("bar", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
// Start (MaxSockets - 1) connected sockets to reach max sockets.
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
ClientSocketHandle handles[kDefaultMaxSockets];
for (int i = 1; i < kDefaultMaxSockets; ++i) {
TestCompletionCallback callback;
EXPECT_EQ(OK, handles[i].Init("bar", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(),
NetLogWithSource()));
}
base::RunLoop().RunUntilIdle();
// Cancel the pending request.
handle.Reset();
// Wait for the backup timer to fire (add some slop to ensure it fires)
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(
ClientSocketPool::kMaxConnectRetryIntervalMs / 2 * 3));
base::RunLoop().RunUntilIdle();
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
}
TEST_F(ClientSocketPoolBaseTest, CancelBackupSocketAfterCancelingAllRequests) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSockets);
pool_->EnableConnectBackupJobs();
// Create the first socket and set to ERR_IO_PENDING. This starts the backup
// timer.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("bar", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
ASSERT_TRUE(pool_->HasGroup("bar"));
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("bar"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("bar"));
// Cancel the socket request. This should cancel the backup timer. Wait for
// the backup time to see if it indeed got canceled.
handle.Reset();
// Wait for the backup timer to fire (add some slop to ensure it fires)
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(
ClientSocketPool::kMaxConnectRetryIntervalMs / 2 * 3));
base::RunLoop().RunUntilIdle();
ASSERT_TRUE(pool_->HasGroup("bar"));
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("bar"));
}
TEST_F(ClientSocketPoolBaseTest, CancelBackupSocketAfterFinishingAllRequests) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSockets);
pool_->EnableConnectBackupJobs();
// Create the first socket and set to ERR_IO_PENDING. This starts the backup
// timer.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("bar", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle2;
TestCompletionCallback callback2;
EXPECT_EQ(
ERR_IO_PENDING,
handle2.Init("bar", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
ASSERT_TRUE(pool_->HasGroup("bar"));
EXPECT_EQ(2, pool_->NumConnectJobsInGroup("bar"));
// Cancel request 1 and then complete request 2. With the requests finished,
// the backup timer should be cancelled.
handle.Reset();
EXPECT_THAT(callback2.WaitForResult(), IsOk());
// Wait for the backup timer to fire (add some slop to ensure it fires)
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(
ClientSocketPool::kMaxConnectRetryIntervalMs / 2 * 3));
base::RunLoop().RunUntilIdle();
}
// Test delayed socket binding for the case where we have two connects,
// and while one is waiting on a connect, the other frees up.
// The socket waiting on a connect should switch immediately to the freed
// up socket.
TEST_F(ClientSocketPoolBaseTest, DelayedSocketBindingWaitingForConnect) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle1;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback.WaitForResult(), IsOk());
// No idle sockets, no pending jobs.
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
// Create a second socket to the same host, but this one will wait.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle2;
EXPECT_EQ(ERR_IO_PENDING,
handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
// No idle sockets, and one connecting job.
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// Return the first handle to the pool. This will initiate the delayed
// binding.
handle1.Reset();
base::RunLoop().RunUntilIdle();
// Still no idle sockets, still one pending connect job.
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// The second socket connected, even though it was a Waiting Job.
EXPECT_THAT(callback.WaitForResult(), IsOk());
// And we can see there is still one job waiting.
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// Finally, signal the waiting Connect.
client_socket_factory_.SignalJobs();
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
base::RunLoop().RunUntilIdle();
}
// Test delayed socket binding when a group is at capacity and one
// of the group's sockets frees up.
TEST_F(ClientSocketPoolBaseTest, DelayedSocketBindingAtGroupCapacity) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle1;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback.WaitForResult(), IsOk());
// No idle sockets, no pending jobs.
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
// Create a second socket to the same host, but this one will wait.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle2;
EXPECT_EQ(ERR_IO_PENDING,
handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
// No idle sockets, and one connecting job.
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// Return the first handle to the pool. This will initiate the delayed
// binding.
handle1.Reset();
base::RunLoop().RunUntilIdle();
// Still no idle sockets, still one pending connect job.
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// The second socket connected, even though it was a Waiting Job.
EXPECT_THAT(callback.WaitForResult(), IsOk());
// And we can see there is still one job waiting.
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// Finally, signal the waiting Connect.
client_socket_factory_.SignalJobs();
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
base::RunLoop().RunUntilIdle();
}
// Test out the case where we have one socket connected, one
// connecting, when the first socket finishes and goes idle.
// Although the second connection is pending, the second request
// should complete, by taking the first socket's idle socket.
TEST_F(ClientSocketPoolBaseTest, DelayedSocketBindingAtStall) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle1;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback.WaitForResult(), IsOk());
// No idle sockets, no pending jobs.
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
// Create a second socket to the same host, but this one will wait.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle2;
EXPECT_EQ(ERR_IO_PENDING,
handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
// No idle sockets, and one connecting job.
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// Return the first handle to the pool. This will initiate the delayed
// binding.
handle1.Reset();
base::RunLoop().RunUntilIdle();
// Still no idle sockets, still one pending connect job.
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// The second socket connected, even though it was a Waiting Job.
EXPECT_THAT(callback.WaitForResult(), IsOk());
// And we can see there is still one job waiting.
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// Finally, signal the waiting Connect.
client_socket_factory_.SignalJobs();
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
base::RunLoop().RunUntilIdle();
}
// Cover the case where on an available socket slot, we have one pending
// request that completes synchronously, thereby making the Group empty.
TEST_F(ClientSocketPoolBaseTest, SynchronouslyProcessOnePendingRequest) {
const int kUnlimitedSockets = 100;
const int kOneSocketPerGroup = 1;
CreatePool(kUnlimitedSockets, kOneSocketPerGroup);
// Make the first request asynchronous fail.
// This will free up a socket slot later.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// Make the second request synchronously fail. This should make the Group
// empty.
connect_job_factory_->set_job_type(TestConnectJob::kMockFailingJob);
ClientSocketHandle handle2;
TestCompletionCallback callback2;
// It'll be ERR_IO_PENDING now, but the TestConnectJob will synchronously fail
// when created.
EXPECT_EQ(
ERR_IO_PENDING,
handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_THAT(callback1.WaitForResult(), IsError(ERR_CONNECTION_FAILED));
EXPECT_THAT(callback2.WaitForResult(), IsError(ERR_CONNECTION_FAILED));
EXPECT_FALSE(pool_->HasGroup("a"));
}
TEST_F(ClientSocketPoolBaseTest, PreferUsedSocketToUnusedSocket) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSockets);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
ClientSocketHandle handle2;
TestCompletionCallback callback2;
EXPECT_EQ(
ERR_IO_PENDING,
handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
ClientSocketHandle handle3;
TestCompletionCallback callback3;
EXPECT_EQ(
ERR_IO_PENDING,
handle3.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback3.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback1.WaitForResult(), IsOk());
EXPECT_THAT(callback2.WaitForResult(), IsOk());
EXPECT_THAT(callback3.WaitForResult(), IsOk());
// Use the socket.
EXPECT_EQ(1, handle1.socket()->Write(NULL, 1, CompletionOnceCallback(),
TRAFFIC_ANNOTATION_FOR_TESTS));
EXPECT_EQ(1, handle3.socket()->Write(NULL, 1, CompletionOnceCallback(),
TRAFFIC_ANNOTATION_FOR_TESTS));
handle1.Reset();
handle2.Reset();
handle3.Reset();
EXPECT_EQ(
OK, handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(
OK, handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(
OK, handle3.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback3.callback(), pool_.get(), NetLogWithSource()));
EXPECT_TRUE(handle1.socket()->WasEverUsed());
EXPECT_TRUE(handle2.socket()->WasEverUsed());
EXPECT_FALSE(handle3.socket()->WasEverUsed());
}
TEST_F(ClientSocketPoolBaseTest, RequestSockets) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(2, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(2, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
ClientSocketHandle handle2;
TestCompletionCallback callback2;
EXPECT_EQ(
ERR_IO_PENDING,
handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(2, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_THAT(callback1.WaitForResult(), IsOk());
EXPECT_THAT(callback2.WaitForResult(), IsOk());
handle1.Reset();
handle2.Reset();
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(2, pool_->IdleSocketCountInGroup("a"));
}
TEST_F(ClientSocketPoolBaseTest, RequestSocketsWhenAlreadyHaveAConnectJob) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
EXPECT_EQ(2, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
ClientSocketHandle handle2;
TestCompletionCallback callback2;
EXPECT_EQ(
ERR_IO_PENDING,
handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(2, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_THAT(callback1.WaitForResult(), IsOk());
EXPECT_THAT(callback2.WaitForResult(), IsOk());
handle1.Reset();
handle2.Reset();
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(2, pool_->IdleSocketCountInGroup("a"));
}
TEST_F(ClientSocketPoolBaseTest,
RequestSocketsWhenAlreadyHaveMultipleConnectJob) {
CreatePool(4, 4);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
ClientSocketHandle handle2;
TestCompletionCallback callback2;
EXPECT_EQ(
ERR_IO_PENDING,
handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
ClientSocketHandle handle3;
TestCompletionCallback callback3;
EXPECT_EQ(
ERR_IO_PENDING,
handle3.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback3.callback(), pool_.get(), NetLogWithSource()));
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(3, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
EXPECT_EQ(3, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_THAT(callback1.WaitForResult(), IsOk());
EXPECT_THAT(callback2.WaitForResult(), IsOk());
EXPECT_THAT(callback3.WaitForResult(), IsOk());
handle1.Reset();
handle2.Reset();
handle3.Reset();
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(3, pool_->IdleSocketCountInGroup("a"));
}
TEST_F(ClientSocketPoolBaseTest, RequestSocketsAtMaxSocketLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSockets);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ASSERT_FALSE(pool_->HasGroup("a"));
pool_->RequestSockets("a", &params_, kDefaultMaxSockets, NetLogWithSource());
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(kDefaultMaxSockets, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(kDefaultMaxSockets, pool_->NumUnassignedConnectJobsInGroup("a"));
ASSERT_FALSE(pool_->HasGroup("b"));
pool_->RequestSockets("b", &params_, kDefaultMaxSockets, NetLogWithSource());
ASSERT_FALSE(pool_->HasGroup("b"));
}
TEST_F(ClientSocketPoolBaseTest, RequestSocketsHitMaxSocketLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSockets);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ASSERT_FALSE(pool_->HasGroup("a"));
pool_->RequestSockets("a", &params_, kDefaultMaxSockets - 1,
NetLogWithSource());
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(kDefaultMaxSockets - 1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(kDefaultMaxSockets - 1,
pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_FALSE(pool_->IsStalled());
ASSERT_FALSE(pool_->HasGroup("b"));
pool_->RequestSockets("b", &params_, kDefaultMaxSockets, NetLogWithSource());
ASSERT_TRUE(pool_->HasGroup("b"));
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("b"));
EXPECT_FALSE(pool_->IsStalled());
}
TEST_F(ClientSocketPoolBaseTest, RequestSocketsCountIdleSockets) {
CreatePool(4, 4);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
ASSERT_THAT(callback1.WaitForResult(), IsOk());
handle1.Reset();
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->IdleSocketCountInGroup("a"));
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->IdleSocketCountInGroup("a"));
}
TEST_F(ClientSocketPoolBaseTest, RequestSocketsCountActiveSockets) {
CreatePool(4, 4);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
ASSERT_THAT(callback1.WaitForResult(), IsOk());
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_EQ(1, pool_->NumActiveSocketsInGroup("a"));
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_EQ(1, pool_->NumActiveSocketsInGroup("a"));
}
TEST_F(ClientSocketPoolBaseTest, RequestSocketsSynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
pool_->RequestSockets("a", &params_, kDefaultMaxSocketsPerGroup,
NetLogWithSource());
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(kDefaultMaxSocketsPerGroup, pool_->IdleSocketCountInGroup("a"));
pool_->RequestSockets("b", &params_, kDefaultMaxSocketsPerGroup,
NetLogWithSource());
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("b"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("b"));
EXPECT_EQ(kDefaultMaxSocketsPerGroup, pool_->IdleSocketCountInGroup("b"));
}
TEST_F(ClientSocketPoolBaseTest, RequestSocketsSynchronousError) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockFailingJob);
pool_->RequestSockets("a", &params_, kDefaultMaxSocketsPerGroup,
NetLogWithSource());
ASSERT_FALSE(pool_->HasGroup("a"));
connect_job_factory_->set_job_type(
TestConnectJob::kMockAdditionalErrorStateJob);
pool_->RequestSockets("a", &params_, kDefaultMaxSocketsPerGroup,
NetLogWithSource());
ASSERT_FALSE(pool_->HasGroup("a"));
}
TEST_F(ClientSocketPoolBaseTest, RequestSocketsMultipleTimesDoesNothing) {
CreatePool(4, 4);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(2, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(2, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
EXPECT_EQ(2, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(2, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
ASSERT_THAT(callback1.WaitForResult(), IsOk());
ClientSocketHandle handle2;
TestCompletionCallback callback2;
int rv = handle2.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource());
if (rv != OK) {
EXPECT_THAT(rv, IsError(ERR_IO_PENDING));
EXPECT_THAT(callback2.WaitForResult(), IsOk());
}
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(2, pool_->NumActiveSocketsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
handle1.Reset();
handle2.Reset();
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(2, pool_->IdleSocketCountInGroup("a"));
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(2, pool_->IdleSocketCountInGroup("a"));
}
TEST_F(ClientSocketPoolBaseTest, RequestSocketsDifferentNumSockets) {
CreatePool(4, 4);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
pool_->RequestSockets("a", &params_, 1, NetLogWithSource());
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
EXPECT_EQ(2, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(2, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
pool_->RequestSockets("a", &params_, 3, NetLogWithSource());
EXPECT_EQ(3, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(3, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
pool_->RequestSockets("a", &params_, 1, NetLogWithSource());
EXPECT_EQ(3, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(3, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
}
TEST_F(ClientSocketPoolBaseTest, PreconnectJobsTakenByNormalRequests) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
pool_->RequestSockets("a", &params_, 1, NetLogWithSource());
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
ASSERT_THAT(callback1.WaitForResult(), IsOk());
// Make sure if a preconnected socket is not fully connected when a request
// starts, it has a connect start time.
TestLoadTimingInfoConnectedNotReused(handle1);
handle1.Reset();
EXPECT_EQ(1, pool_->IdleSocketCountInGroup("a"));
}
// Checks that fully connected preconnect jobs have no connect times, and are
// marked as reused.
TEST_F(ClientSocketPoolBaseTest, ConnectedPreconnectJobsHaveNoConnectTimes) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
pool_->RequestSockets("a", &params_, 1, NetLogWithSource());
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->IdleSocketCountInGroup("a"));
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(OK,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
// Make sure the idle socket was used.
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
TestLoadTimingInfoConnectedReused(handle);
handle.Reset();
TestLoadTimingInfoNotConnected(handle);
}
// http://crbug.com/64940 regression test.
TEST_F(ClientSocketPoolBaseTest, PreconnectClosesIdleSocketRemovesGroup) {
const int kMaxTotalSockets = 3;
const int kMaxSocketsPerGroup = 2;
CreatePool(kMaxTotalSockets, kMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
// Note that group name ordering matters here. "a" comes before "b", so
// CloseOneIdleSocket() will try to close "a"'s idle socket.
// Set up one idle socket in "a".
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
ASSERT_THAT(callback1.WaitForResult(), IsOk());
handle1.Reset();
EXPECT_EQ(1, pool_->IdleSocketCountInGroup("a"));
// Set up two active sockets in "b".
ClientSocketHandle handle2;
TestCompletionCallback callback2;
EXPECT_EQ(
ERR_IO_PENDING,
handle1.Init("b", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
EXPECT_EQ(
ERR_IO_PENDING,
handle2.Init("b", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
ASSERT_THAT(callback1.WaitForResult(), IsOk());
ASSERT_THAT(callback2.WaitForResult(), IsOk());
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("b"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("b"));
EXPECT_EQ(2, pool_->NumActiveSocketsInGroup("b"));
// Now we have 1 idle socket in "a" and 2 active sockets in "b". This means
// we've maxed out on sockets, since we set |kMaxTotalSockets| to 3.
// Requesting 2 preconnected sockets for "a" should fail to allocate any more
// sockets for "a", and "b" should still have 2 active sockets.
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->IdleSocketCountInGroup("a"));
EXPECT_EQ(0, pool_->NumActiveSocketsInGroup("a"));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("b"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("b"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("b"));
EXPECT_EQ(2, pool_->NumActiveSocketsInGroup("b"));
// Now release the 2 active sockets for "b". This will give us 1 idle socket
// in "a" and 2 idle sockets in "b". Requesting 2 preconnected sockets for
// "a" should result in closing 1 for "b".
handle1.Reset();
handle2.Reset();
EXPECT_EQ(2, pool_->IdleSocketCountInGroup("b"));
EXPECT_EQ(0, pool_->NumActiveSocketsInGroup("b"));
pool_->RequestSockets("a", &params_, 2, NetLogWithSource());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->IdleSocketCountInGroup("a"));
EXPECT_EQ(0, pool_->NumActiveSocketsInGroup("a"));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("b"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("b"));
EXPECT_EQ(1, pool_->IdleSocketCountInGroup("b"));
EXPECT_EQ(0, pool_->NumActiveSocketsInGroup("b"));
}
TEST_F(ClientSocketPoolBaseTest, PreconnectWithoutBackupJob) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
pool_->EnableConnectBackupJobs();
// Make the ConnectJob hang until it times out, shorten the timeout.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
connect_job_factory_->set_timeout_duration(
base::TimeDelta::FromMilliseconds(500));
pool_->RequestSockets("a", &params_, 1, NetLogWithSource());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
// Verify the backup timer doesn't create a backup job, by making
// the backup job a pending job instead of a waiting job, so it
// *would* complete if it were created.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE, base::RunLoop::QuitCurrentWhenIdleClosureDeprecated(),
base::TimeDelta::FromSeconds(1));
base::RunLoop().Run();
EXPECT_FALSE(pool_->HasGroup("a"));
}
TEST_F(ClientSocketPoolBaseTest, PreconnectWithBackupJob) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
pool_->EnableConnectBackupJobs();
// Make the ConnectJob hang forever.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
pool_->RequestSockets("a", &params_, 1, NetLogWithSource());
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
base::RunLoop().RunUntilIdle();
// Make the backup job be a pending job, so it completes normally.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
// Timer has started, but the backup connect job shouldn't be created yet.
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_EQ(0, pool_->NumActiveSocketsInGroup("a"));
ASSERT_THAT(callback.WaitForResult(), IsOk());
// The hung connect job should still be there, but everything else should be
// complete.
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_EQ(1, pool_->NumActiveSocketsInGroup("a"));
}
// Tests that a preconnect that starts out with unread data can still be used.
// http://crbug.com/334467
TEST_F(ClientSocketPoolBaseTest, PreconnectWithUnreadData) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockUnreadDataJob);
pool_->RequestSockets("a", &params_, 1, NetLogWithSource());
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(1, pool_->IdleSocketCountInGroup("a"));
// Fail future jobs to be sure that handle receives the preconnected socket
// rather than closing it and making a new one.
connect_job_factory_->set_job_type(TestConnectJob::kMockFailingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(OK,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
// Drain the pending read.
EXPECT_EQ(1, handle.socket()->Read(NULL, 1, CompletionOnceCallback()));
TestLoadTimingInfoConnectedReused(handle);
handle.Reset();
// The socket should be usable now that it's idle again.
EXPECT_EQ(1, pool_->IdleSocketCountInGroup("a"));
}
class MockLayeredPool : public HigherLayeredPool {
public:
MockLayeredPool(TestClientSocketPool* pool,
const std::string& group_name)
: pool_(pool),
group_name_(group_name),
can_release_connection_(true) {
pool_->AddHigherLayeredPool(this);
}
~MockLayeredPool() override { pool_->RemoveHigherLayeredPool(this); }
int RequestSocket(TestClientSocketPool* pool) {
scoped_refptr<TestSocketParams> params(new TestSocketParams());
return handle_.Init(group_name_, params, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback_.callback(), pool, NetLogWithSource());
}
int RequestSocketWithoutLimits(TestClientSocketPool* pool) {
scoped_refptr<TestSocketParams> params(new TestSocketParams());
return handle_.Init(group_name_, params, MAXIMUM_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::DISABLED,
callback_.callback(), pool, NetLogWithSource());
}
bool ReleaseOneConnection() {
if (!handle_.is_initialized() || !can_release_connection_) {
return false;
}
handle_.socket()->Disconnect();
handle_.Reset();
return true;
}
void set_can_release_connection(bool can_release_connection) {
can_release_connection_ = can_release_connection;
}
MOCK_METHOD0(CloseOneIdleConnection, bool());
private:
TestClientSocketPool* const pool_;
ClientSocketHandle handle_;
TestCompletionCallback callback_;
const std::string group_name_;
bool can_release_connection_;
};
TEST_F(ClientSocketPoolBaseTest, FailToCloseIdleSocketsNotHeldByLayeredPool) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
MockLayeredPool mock_layered_pool(pool_.get(), "foo");
EXPECT_THAT(mock_layered_pool.RequestSocket(pool_.get()), IsOk());
EXPECT_CALL(mock_layered_pool, CloseOneIdleConnection())
.WillOnce(Return(false));
EXPECT_FALSE(pool_->CloseOneIdleConnectionInHigherLayeredPool());
}
TEST_F(ClientSocketPoolBaseTest, ForciblyCloseIdleSocketsHeldByLayeredPool) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
MockLayeredPool mock_layered_pool(pool_.get(), "foo");
EXPECT_THAT(mock_layered_pool.RequestSocket(pool_.get()), IsOk());
EXPECT_CALL(mock_layered_pool, CloseOneIdleConnection())
.WillOnce(Invoke(&mock_layered_pool,
&MockLayeredPool::ReleaseOneConnection));
EXPECT_TRUE(pool_->CloseOneIdleConnectionInHigherLayeredPool());
}
// Tests the basic case of closing an idle socket in a higher layered pool when
// a new request is issued and the lower layer pool is stalled.
TEST_F(ClientSocketPoolBaseTest, CloseIdleSocketsHeldByLayeredPoolWhenNeeded) {
CreatePool(1, 1);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
MockLayeredPool mock_layered_pool(pool_.get(), "foo");
EXPECT_THAT(mock_layered_pool.RequestSocket(pool_.get()), IsOk());
EXPECT_CALL(mock_layered_pool, CloseOneIdleConnection())
.WillOnce(Invoke(&mock_layered_pool,
&MockLayeredPool::ReleaseOneConnection));
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback.WaitForResult(), IsOk());
}
// Same as above, but the idle socket is in the same group as the stalled
// socket, and closes the only other request in its group when closing requests
// in higher layered pools. This generally shouldn't happen, but it may be
// possible if a higher level pool issues a request and the request is
// subsequently cancelled. Even if it's not possible, best not to crash.
TEST_F(ClientSocketPoolBaseTest,
CloseIdleSocketsHeldByLayeredPoolWhenNeededSameGroup) {
CreatePool(2, 2);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
// Need a socket in another group for the pool to be stalled (If a group
// has the maximum number of connections already, it's not stalled).
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
OK, handle1.Init("group1", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
MockLayeredPool mock_layered_pool(pool_.get(), "group2");
EXPECT_THAT(mock_layered_pool.RequestSocket(pool_.get()), IsOk());
EXPECT_CALL(mock_layered_pool, CloseOneIdleConnection())
.WillOnce(Invoke(&mock_layered_pool,
&MockLayeredPool::ReleaseOneConnection));
ClientSocketHandle handle;
TestCompletionCallback callback2;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("group2", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback2.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback2.WaitForResult(), IsOk());
}
// Tests the case when an idle socket can be closed when a new request is
// issued, and the new request belongs to a group that was previously stalled.
TEST_F(ClientSocketPoolBaseTest,
CloseIdleSocketsHeldByLayeredPoolInSameGroupWhenNeeded) {
CreatePool(2, 2);
std::list<TestConnectJob::JobType> job_types;
job_types.push_back(TestConnectJob::kMockJob);
job_types.push_back(TestConnectJob::kMockJob);
job_types.push_back(TestConnectJob::kMockJob);
job_types.push_back(TestConnectJob::kMockJob);
connect_job_factory_->set_job_types(&job_types);
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
OK, handle1.Init("group1", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
MockLayeredPool mock_layered_pool(pool_.get(), "group2");
EXPECT_THAT(mock_layered_pool.RequestSocket(pool_.get()), IsOk());
EXPECT_CALL(mock_layered_pool, CloseOneIdleConnection())
.WillRepeatedly(Invoke(&mock_layered_pool,
&MockLayeredPool::ReleaseOneConnection));
mock_layered_pool.set_can_release_connection(false);
// The third request is made when the socket pool is in a stalled state.
ClientSocketHandle handle3;
TestCompletionCallback callback3;
EXPECT_EQ(
ERR_IO_PENDING,
handle3.Init("group3", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback3.callback(), pool_.get(), NetLogWithSource()));
base::RunLoop().RunUntilIdle();
EXPECT_FALSE(callback3.have_result());
// The fourth request is made when the pool is no longer stalled. The third
// request should be serviced first, since it was issued first and has the
// same priority.
mock_layered_pool.set_can_release_connection(true);
ClientSocketHandle handle4;
TestCompletionCallback callback4;
EXPECT_EQ(
ERR_IO_PENDING,
handle4.Init("group3", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback4.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback3.WaitForResult(), IsOk());
EXPECT_FALSE(callback4.have_result());
// Closing a handle should free up another socket slot.
handle1.Reset();
EXPECT_THAT(callback4.WaitForResult(), IsOk());
}
// Tests the case when an idle socket can be closed when a new request is
// issued, and the new request belongs to a group that was previously stalled.
//
// The two differences from the above test are that the stalled requests are not
// in the same group as the layered pool's request, and the the fourth request
// has a higher priority than the third one, so gets a socket first.
TEST_F(ClientSocketPoolBaseTest,
CloseIdleSocketsHeldByLayeredPoolInSameGroupWhenNeeded2) {
CreatePool(2, 2);
std::list<TestConnectJob::JobType> job_types;
job_types.push_back(TestConnectJob::kMockJob);
job_types.push_back(TestConnectJob::kMockJob);
job_types.push_back(TestConnectJob::kMockJob);
job_types.push_back(TestConnectJob::kMockJob);
connect_job_factory_->set_job_types(&job_types);
ClientSocketHandle handle1;
TestCompletionCallback callback1;
EXPECT_EQ(
OK, handle1.Init("group1", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback1.callback(), pool_.get(), NetLogWithSource()));
MockLayeredPool mock_layered_pool(pool_.get(), "group2");
EXPECT_THAT(mock_layered_pool.RequestSocket(pool_.get()), IsOk());
EXPECT_CALL(mock_layered_pool, CloseOneIdleConnection())
.WillRepeatedly(Invoke(&mock_layered_pool,
&MockLayeredPool::ReleaseOneConnection));
mock_layered_pool.set_can_release_connection(false);
// The third request is made when the socket pool is in a stalled state.
ClientSocketHandle handle3;
TestCompletionCallback callback3;
EXPECT_EQ(
ERR_IO_PENDING,
handle3.Init("group3", params_, MEDIUM, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback3.callback(), pool_.get(), NetLogWithSource()));
base::RunLoop().RunUntilIdle();
EXPECT_FALSE(callback3.have_result());
// The fourth request is made when the pool is no longer stalled. This
// request has a higher priority than the third request, so is serviced first.
mock_layered_pool.set_can_release_connection(true);
ClientSocketHandle handle4;
TestCompletionCallback callback4;
EXPECT_EQ(
ERR_IO_PENDING,
handle4.Init("group3", params_, HIGHEST, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback4.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback4.WaitForResult(), IsOk());
EXPECT_FALSE(callback3.have_result());
// Closing a handle should free up another socket slot.
handle1.Reset();
EXPECT_THAT(callback3.WaitForResult(), IsOk());
}
TEST_F(ClientSocketPoolBaseTest,
CloseMultipleIdleSocketsHeldByLayeredPoolWhenNeeded) {
CreatePool(1, 1);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
MockLayeredPool mock_layered_pool1(pool_.get(), "foo");
EXPECT_THAT(mock_layered_pool1.RequestSocket(pool_.get()), IsOk());
EXPECT_CALL(mock_layered_pool1, CloseOneIdleConnection())
.WillRepeatedly(Invoke(&mock_layered_pool1,
&MockLayeredPool::ReleaseOneConnection));
MockLayeredPool mock_layered_pool2(pool_.get(), "bar");
EXPECT_THAT(mock_layered_pool2.RequestSocketWithoutLimits(pool_.get()),
IsOk());
EXPECT_CALL(mock_layered_pool2, CloseOneIdleConnection())
.WillRepeatedly(Invoke(&mock_layered_pool2,
&MockLayeredPool::ReleaseOneConnection));
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a", params_, DEFAULT_PRIORITY, SocketTag(),
ClientSocketPool::RespectLimits::ENABLED,
callback.callback(), pool_.get(), NetLogWithSource()));
EXPECT_THAT(callback.WaitForResult(), IsOk());
}
// Test that when a socket pool and group are at their limits, a request
// with RespectLimits::DISABLED triggers creation of a new socket, and gets the
// socket instead of a request with the same priority that was issued earlier,
// but has RespectLimits::ENABLED.
TEST_F(ClientSocketPoolBaseTest, IgnoreLimits) {
CreatePool(1, 1);
// Issue a request to reach the socket pool limit.
EXPECT_EQ(
OK, StartRequestWithIgnoreLimits(
"a", MAXIMUM_PRIORITY, ClientSocketPool::RespectLimits::ENABLED));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
EXPECT_EQ(ERR_IO_PENDING, StartRequestWithIgnoreLimits(
"a", MAXIMUM_PRIORITY,
ClientSocketPool::RespectLimits::ENABLED));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
// Issue a request that ignores the limits, so a new ConnectJob is
// created.
EXPECT_EQ(ERR_IO_PENDING, StartRequestWithIgnoreLimits(
"a", MAXIMUM_PRIORITY,
ClientSocketPool::RespectLimits::DISABLED));
ASSERT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_THAT(request(2)->WaitForResult(), IsOk());
EXPECT_FALSE(request(1)->have_result());
}
// Test that when a socket pool and group are at their limits, a ConnectJob
// issued for a request with RespectLimits::DISABLED is not cancelled when a
// request with RespectLimits::ENABLED issued to the same group is cancelled.
TEST_F(ClientSocketPoolBaseTest, IgnoreLimitsCancelOtherJob) {
CreatePool(1, 1);
// Issue a request to reach the socket pool limit.
EXPECT_EQ(
OK, StartRequestWithIgnoreLimits(
"a", MAXIMUM_PRIORITY, ClientSocketPool::RespectLimits::ENABLED));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
EXPECT_EQ(ERR_IO_PENDING, StartRequestWithIgnoreLimits(
"a", MAXIMUM_PRIORITY,
ClientSocketPool::RespectLimits::ENABLED));
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("a"));
// Issue a request with RespectLimits::DISABLED, so a new ConnectJob is
// created.
EXPECT_EQ(ERR_IO_PENDING, StartRequestWithIgnoreLimits(
"a", MAXIMUM_PRIORITY,
ClientSocketPool::RespectLimits::DISABLED));
ASSERT_EQ(1, pool_->NumConnectJobsInGroup("a"));
// Cancel the pending request with RespectLimits::ENABLED. The ConnectJob
// should not be cancelled.
request(1)->handle()->Reset();
ASSERT_EQ(1, pool_->NumConnectJobsInGroup("a"));
EXPECT_THAT(request(2)->WaitForResult(), IsOk());
EXPECT_FALSE(request(1)->have_result());
}
} // namespace
} // namespace net