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// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl.
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
namespace rx
class EGLImageD3D;
class RendererD3D;
class RenderTargetD3D;
class SwapChainD3D;
class RenderbufferD3D : public RenderbufferImpl
RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer);
~RenderbufferD3D() override;
void onDestroy(const gl::Context *context) override;
angle::Result setStorage(const gl::Context *context,
GLenum internalformat,
size_t width,
size_t height) override;
angle::Result setStorageMultisample(const gl::Context *context,
size_t samples,
GLenum internalformat,
size_t width,
size_t height) override;
angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRenderTarget);
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
angle::Result initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex) override;
RendererD3D *mRenderer;
RenderTargetD3D *mRenderTarget;
EGLImageD3D *mImage;
} // namespace rx