blob: f5c8dda00a0bb7d77b109a564ae19af4e43de1ab [file] [log] [blame]
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// SurfaceD3D.h: D3D implementation of an EGL surface
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
namespace egl
class Surface;
namespace rx
class DisplayD3D;
class SwapChainD3D;
class RendererD3D;
class SurfaceD3D : public SurfaceImpl
~SurfaceD3D() override;
void releaseSwapChain();
egl::Error initialize(const egl::Display *display) override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
void setSwapInterval(EGLint interval) override;
void setFixedWidth(EGLint width) override;
void setFixedHeight(EGLint height) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
// D3D implementations
SwapChainD3D *getSwapChain() const;
egl::Error resetSwapChain(const egl::Display *display);
egl::Error checkForOutOfDateSwapChain(DisplayD3D *displayD3D);
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
angle::Result initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex) override;
const angle::Format *getD3DTextureColorFormat() const override;
IUnknown *getD3DTexture() const
return mD3DTexture;
bool getBindChroma() const
return mBindChroma;
SurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLNativeWindowType window,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
egl::Error swapRect(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height);
egl::Error resetSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
egl::Error resizeSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
RendererD3D *mRenderer;
egl::Display *mDisplay;
bool mFixedSize;
GLint mFixedWidth;
GLint mFixedHeight;
GLint mOrientation;
GLenum mRenderTargetFormat;
GLenum mDepthStencilFormat;
const angle::Format *mColorFormat;
SwapChainD3D *mSwapChain;
bool mSwapIntervalDirty;
NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for.
EGLint mWidth;
EGLint mHeight;
EGLint mSwapInterval;
HANDLE mShareHandle;
IUnknown *mD3DTexture;
EGLenum mBuftype;
bool mBindChroma;
class WindowSurfaceD3D : public SurfaceD3D
WindowSurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLNativeWindowType window,
const egl::AttributeMap &attribs);
~WindowSurfaceD3D() override;
class PbufferSurfaceD3D : public SurfaceD3D
PbufferSurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
~PbufferSurfaceD3D() override;
} // namespace rx