blob: 84dfb697efae23108c0d5be948adbdaea3aa50ea [file] [log] [blame]
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /nologo /E PS_PassthroughRGBA2DArrayUI /T ps_4_0 /Fh
// compiled\passthroughrgba2darrayui11ps.h Passthrough2DArray11.hlsl
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// TextureUI texture uint4 2darray 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
// TEXCOORD 0 xyz 2 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
//
ps_4_0
dcl_resource_texture2darray (uint,uint,uint,uint) t0
dcl_input_ps_siv constant v1.x, rendertarget_array_index
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 1
resinfo_uint r0.xyzw, l(0), t0.xyzw
utof r0.xy, r0.xyxx
mul r0.xy, r0.xyxx, v2.xyxx
ftoi r0.xy, r0.xyxx
mov r0.z, v1.x
mov r0.w, l(0)
ld o0.xyzw, r0.xyzw, t0.xyzw
ret
// Approximately 8 instruction slots used
#endif
const BYTE g_PS_PassthroughRGBA2DArrayUI[] = {
68, 88, 66, 67, 5, 138, 102, 222, 93, 168, 178, 120, 117, 240, 177, 152, 209, 17, 205,
155, 1, 0, 0, 0, 228, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 180, 0,
0, 0, 60, 1, 0, 0, 112, 1, 0, 0, 104, 2, 0, 0, 82, 68, 69, 70, 120,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
0, 4, 0, 0, 0, 5, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57,
53, 50, 46, 51, 49, 49, 49, 0, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0,
0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3,
0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 118, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 3,
0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69,
78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69,
88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0,
0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65,
82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 240, 0, 0, 0, 64, 0, 0, 0,
60, 0, 0, 0, 88, 64, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0,
0, 100, 8, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0,
0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0,
0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0,
0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0,
0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0,
0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0,
0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 66, 0, 16,
0, 0, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 130, 0,
16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242,
32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};