#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | |
// | |
// | |
// fxc /nologo /E PS_ResolveDepth /T ps_4_1 /Fh compiled/resolvedepth11_ps.h | |
// ResolveDepthStencil.hlsl | |
// | |
// | |
// Resource Bindings: | |
// | |
// Name Type Format Dim Slot Elements | |
// ------------------------------ ---------- ------- ----------- ---- -------- | |
// Depth texture float 2dMS 0 1 | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------ ------ | |
// SV_Position 0 xyzw 0 POS float | |
// TEXCOORD 0 xy 1 NONE float xy | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------ ------ | |
// SV_Depth 0 N/A oDepth DEPTH float YES | |
// | |
ps_4_1 | |
dcl_globalFlags refactoringAllowed | |
dcl_resource_texture2dms(0) (float,float,float,float) t0 | |
dcl_input_ps linear v1.xy | |
dcl_output oDepth | |
dcl_temps 1 | |
resinfo_uint r0.xy, l(0), t0.xyzw | |
utof r0.xy, r0.xyxx | |
mul r0.xy, r0.xyxx, v1.xyxx | |
ftou r0.xy, r0.xyxx | |
mov r0.zw, l(0,0,0,0) | |
ldms r0.x, r0.xyzw, t0.xyzw, l(0) | |
mov oDepth, r0.x | |
ret | |
// Approximately 8 instruction slots used | |
#endif | |
const BYTE g_PS_ResolveDepth[] = { | |
68, 88, 66, 67, 91, 30, 96, 236, 23, 31, 71, 224, 94, 101, 86, 142, 90, 12, 152, | |
206, 1, 0, 0, 0, 176, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 176, 0, | |
0, 0, 8, 1, 0, 0, 60, 1, 0, 0, 52, 2, 0, 0, 82, 68, 69, 70, 116, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, | |
1, 4, 255, 255, 0, 1, 0, 0, 66, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, | |
0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, | |
0, 0, 1, 0, 0, 0, 68, 101, 112, 116, 104, 0, 77, 105, 99, 114, 111, 115, 111, | |
102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, | |
67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, | |
49, 49, 49, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, | |
0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, | |
0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, | |
116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, | |
71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, | |
83, 86, 95, 68, 101, 112, 116, 104, 0, 171, 171, 171, 83, 72, 68, 82, 240, 0, 0, | |
0, 65, 0, 0, 0, 60, 0, 0, 0, 106, 8, 0, 1, 88, 32, 0, 4, 0, 112, | |
16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, | |
0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, | |
61, 16, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, | |
0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, | |
0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, | |
0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, | |
28, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, | |
0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 9, 18, | |
0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, | |
0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54, 0, 0, 4, 1, 192, 0, | |
0, 10, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, | |
0, 0, 8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0}; |