blob: 7b6da2c360cc9cdb2bf082a8a2d0767835c24bbd [file] [log] [blame]
//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
// the actual underlying surfaces of a Texture.
#include "libANGLE/renderer/d3d/d3d9/Image9.h"
#include "common/utilities.h"
#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/copyvertex.h"
#include "libANGLE/renderer/d3d/d3d9/Context9.h"
#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
namespace rx
{
Image9::Image9(Renderer9 *renderer)
{
mSurface = nullptr;
mRenderer = nullptr;
mD3DPool = D3DPOOL_SYSTEMMEM;
mD3DFormat = D3DFMT_UNKNOWN;
mRenderer = renderer;
}
Image9::~Image9()
{
SafeRelease(mSurface);
}
// static
angle::Result Image9::GenerateMip(Context9 *context9,
IDirect3DSurface9 *destSurface,
IDirect3DSurface9 *sourceSurface)
{
D3DSURFACE_DESC destDesc;
HRESULT result = destSurface->GetDesc(&destDesc);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result,
"Failed to query the source surface description for mipmap generation");
D3DSURFACE_DESC sourceDesc;
result = sourceSurface->GetDesc(&sourceDesc);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result,
"Failed to query the destination surface description for mipmap generation");
ASSERT(sourceDesc.Format == destDesc.Format);
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
ASSERT(d3dFormatInfo.info().mipGenerationFunction != nullptr);
D3DLOCKED_RECT sourceLocked = {};
result = sourceSurface->LockRect(&sourceLocked, nullptr, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result, "Failed to lock the source surface for mipmap generation");
D3DLOCKED_RECT destLocked = {};
result = destSurface->LockRect(&destLocked, nullptr, 0);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result, "Failed to lock the destination surface for mipmap generation");
const uint8_t *sourceData = static_cast<const uint8_t *>(sourceLocked.pBits);
uint8_t *destData = static_cast<uint8_t *>(destLocked.pBits);
ASSERT(sourceData && destData);
d3dFormatInfo.info().mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData,
sourceLocked.Pitch, 0, destData, destLocked.Pitch,
0);
destSurface->UnlockRect();
sourceSurface->UnlockRect();
return angle::Result::Continue;
}
// static
angle::Result Image9::GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source)
{
IDirect3DSurface9 *sourceSurface = nullptr;
ANGLE_TRY(source->getSurface(context9, &sourceSurface));
IDirect3DSurface9 *destSurface = nullptr;
ANGLE_TRY(dest->getSurface(context9, &destSurface));
ANGLE_TRY(GenerateMip(context9, destSurface, sourceSurface));
dest->markDirty();
return angle::Result::Continue;
}
// static
angle::Result Image9::CopyLockableSurfaces(Context9 *context9,
IDirect3DSurface9 *dest,
IDirect3DSurface9 *source)
{
D3DLOCKED_RECT sourceLock = {};
D3DLOCKED_RECT destLock = {};
HRESULT result;
result = source->LockRect(&sourceLock, nullptr, 0);
ANGLE_TRY_HR(context9, result, "Failed to lock source surface for copy");
result = dest->LockRect(&destLock, nullptr, 0);
if (FAILED(result))
{
source->UnlockRect();
}
ANGLE_TRY_HR(context9, result, "Failed to lock destination surface for copy");
ASSERT(sourceLock.pBits && destLock.pBits);
D3DSURFACE_DESC desc;
source->GetDesc(&desc);
const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
bytes <= static_cast<unsigned int>(destLock.Pitch));
for (unsigned int i = 0; i < rows; i++)
{
memcpy((char *)destLock.pBits + destLock.Pitch * i,
(char *)sourceLock.pBits + sourceLock.Pitch * i, bytes);
}
source->UnlockRect();
dest->UnlockRect();
return angle::Result::Continue;
}
// static
angle::Result Image9::CopyImage(const gl::Context *context,
Image9 *dest,
Image9 *source,
const gl::Rectangle &sourceRect,
const gl::Offset &destOffset,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha)
{
Context9 *context9 = GetImplAs<Context9>(context);
IDirect3DSurface9 *sourceSurface = nullptr;
ANGLE_TRY(source->getSurface(context9, &sourceSurface));
IDirect3DSurface9 *destSurface = nullptr;
ANGLE_TRY(dest->getSurface(context9, &destSurface));
D3DSURFACE_DESC destDesc;
HRESULT result = destSurface->GetDesc(&destDesc);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result, "Failed to query the source surface description for CopyImage");
const d3d9::D3DFormat &destD3DFormatInfo = d3d9::GetD3DFormatInfo(destDesc.Format);
D3DSURFACE_DESC sourceDesc;
result = sourceSurface->GetDesc(&sourceDesc);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result,
"Failed to query the destination surface description for CopyImage");
const d3d9::D3DFormat &sourceD3DFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
D3DLOCKED_RECT sourceLocked = {};
result = sourceSurface->LockRect(&sourceLocked, nullptr, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result, "Failed to lock the source surface for CopyImage");
D3DLOCKED_RECT destLocked = {};
result = destSurface->LockRect(&destLocked, nullptr, 0);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
sourceSurface->UnlockRect();
}
ANGLE_TRY_HR(context9, result, "Failed to lock the destination surface for CopyImage");
const uint8_t *sourceData = static_cast<const uint8_t *>(sourceLocked.pBits) +
sourceRect.x * sourceD3DFormatInfo.pixelBytes +
sourceRect.y * sourceLocked.Pitch;
uint8_t *destData = static_cast<uint8_t *>(destLocked.pBits) +
destOffset.x * destD3DFormatInfo.pixelBytes +
destOffset.y * destLocked.Pitch;
ASSERT(sourceData && destData);
CopyImageCHROMIUM(sourceData, sourceLocked.Pitch, sourceD3DFormatInfo.pixelBytes, 0,
sourceD3DFormatInfo.info().pixelReadFunction, destData, destLocked.Pitch,
destD3DFormatInfo.pixelBytes, 0, destD3DFormatInfo.info().pixelWriteFunction,
gl::GetUnsizedFormat(dest->getInternalFormat()),
destD3DFormatInfo.info().componentType, sourceRect.width, sourceRect.height,
1, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
destSurface->UnlockRect();
sourceSurface->UnlockRect();
return angle::Result::Continue;
}
bool Image9::redefine(gl::TextureType type,
GLenum internalformat,
const gl::Extents &size,
bool forceRelease)
{
// 3D textures are not supported by the D3D9 backend.
ASSERT(size.depth <= 1);
// Only 2D and cube texture are supported by the D3D9 backend.
ASSERT(type == gl::TextureType::_2D || type == gl::TextureType::CubeMap);
if (mWidth != size.width || mHeight != size.height || mDepth != size.depth ||
mInternalFormat != internalformat || forceRelease)
{
mWidth = size.width;
mHeight = size.height;
mDepth = size.depth;
mType = type;
mInternalFormat = internalformat;
// compute the d3d format that will be used
const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat);
mD3DFormat = d3d9FormatInfo.texFormat;
mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN);
SafeRelease(mSurface);
mDirty = (d3d9FormatInfo.dataInitializerFunction != nullptr);
return true;
}
return false;
}
angle::Result Image9::createSurface(Context9 *context9)
{
if (mSurface)
{
return angle::Result::Continue;
}
IDirect3DTexture9 *newTexture = nullptr;
IDirect3DSurface9 *newSurface = nullptr;
const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
const D3DFORMAT d3dFormat = getD3DFormat();
if (mWidth != 0 && mHeight != 0)
{
int levelToFetch = 0;
GLsizei requestWidth = mWidth;
GLsizei requestHeight = mHeight;
d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch);
IDirect3DDevice9 *device = mRenderer->getDevice();
HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0,
d3dFormat, poolToUse, &newTexture, nullptr);
ANGLE_TRY_HR(context9, result, "Failed to create image surface");
newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
SafeRelease(newTexture);
const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
if (d3dFormatInfo.dataInitializerFunction != nullptr)
{
RECT entireRect;
entireRect.left = 0;
entireRect.right = mWidth;
entireRect.top = 0;
entireRect.bottom = mHeight;
D3DLOCKED_RECT lockedRect;
result = newSurface->LockRect(&lockedRect, &entireRect, 0);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result, "Failed to lock image surface");
d3dFormatInfo.dataInitializerFunction(
mWidth, mHeight, 1, static_cast<uint8_t *>(lockedRect.pBits), lockedRect.Pitch, 0);
result = newSurface->UnlockRect();
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result, "Failed to unlock image surface");
}
}
mSurface = newSurface;
mDirty = false;
mD3DPool = poolToUse;
return angle::Result::Continue;
}
angle::Result Image9::lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect)
{
ANGLE_TRY(createSurface(context9));
if (mSurface)
{
HRESULT result = mSurface->LockRect(lockedRect, &rect, 0);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result, "Failed to lock image surface");
mDirty = true;
}
return angle::Result::Continue;
}
void Image9::unlock()
{
if (mSurface)
{
HRESULT result = mSurface->UnlockRect();
ASSERT(SUCCEEDED(result));
}
}
D3DFORMAT Image9::getD3DFormat() const
{
// this should only happen if the image hasn't been redefined first
// which would be a bug by the caller
ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
return mD3DFormat;
}
bool Image9::isDirty() const
{
// Make sure to that this image is marked as dirty even if the staging texture hasn't been
// created yet if initialization is required before use.
return (mSurface ||
d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != nullptr) &&
mDirty;
}
angle::Result Image9::getSurface(Context9 *context9, IDirect3DSurface9 **outSurface)
{
ANGLE_TRY(createSurface(context9));
*outSurface = mSurface;
return angle::Result::Continue;
}
angle::Result Image9::setManagedSurface2D(const gl::Context *context,
TextureStorage *storage,
int level)
{
IDirect3DSurface9 *surface = nullptr;
TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
ANGLE_TRY(storage9->getSurfaceLevel(context, gl::TextureTarget::_2D, level, false, &surface));
return setManagedSurface(GetImplAs<Context9>(context), surface);
}
angle::Result Image9::setManagedSurfaceCube(const gl::Context *context,
TextureStorage *storage,
int face,
int level)
{
IDirect3DSurface9 *surface = nullptr;
TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
ANGLE_TRY(storage9->getSurfaceLevel(context, gl::CubeFaceIndexToTextureTarget(face), level,
false, &surface));
return setManagedSurface(GetImplAs<Context9>(context), surface);
}
angle::Result Image9::setManagedSurface(Context9 *context9, IDirect3DSurface9 *surface)
{
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
ASSERT(desc.Pool == D3DPOOL_MANAGED);
if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
{
if (mSurface)
{
angle::Result result = CopyLockableSurfaces(context9, surface, mSurface);
SafeRelease(mSurface);
ANGLE_TRY(result);
}
mSurface = surface;
mD3DPool = desc.Pool;
}
return angle::Result::Continue;
}
angle::Result Image9::copyToStorage(const gl::Context *context,
TextureStorage *storage,
const gl::ImageIndex &index,
const gl::Box &region)
{
ANGLE_TRY(createSurface(GetImplAs<Context9>(context)));
TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
IDirect3DSurface9 *destSurface = nullptr;
ANGLE_TRY(storage9->getSurfaceLevel(context, index.getTarget(), index.getLevelIndex(), true,
&destSurface));
angle::Result result = copyToSurface(GetImplAs<Context9>(context), destSurface, region);
SafeRelease(destSurface);
return result;
}
angle::Result Image9::copyToSurface(Context9 *context9,
IDirect3DSurface9 *destSurface,
const gl::Box &area)
{
ASSERT(area.width > 0 && area.height > 0 && area.depth == 1);
ASSERT(destSurface);
IDirect3DSurface9 *sourceSurface = nullptr;
ANGLE_TRY(getSurface(context9, &sourceSurface));
ASSERT(sourceSurface && sourceSurface != destSurface);
RECT rect;
rect.left = area.x;
rect.top = area.y;
rect.right = area.x + area.width;
rect.bottom = area.y + area.height;
POINT point = {rect.left, rect.top};
IDirect3DDevice9 *device = mRenderer->getDevice();
if (mD3DPool == D3DPOOL_MANAGED)
{
D3DSURFACE_DESC desc;
sourceSurface->GetDesc(&desc);
IDirect3DSurface9 *surf = 0;
HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
D3DPOOL_SYSTEMMEM, &surf, nullptr);
ANGLE_TRY_HR(context9, result, "Internal CreateOffscreenPlainSurface call failed");
auto err = CopyLockableSurfaces(context9, surf, sourceSurface);
result = device->UpdateSurface(surf, &rect, destSurface, &point);
SafeRelease(surf);
ANGLE_TRY(err);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result, "Internal UpdateSurface call failed");
}
else
{
// UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
ASSERT(SUCCEEDED(result));
ANGLE_TRY_HR(context9, result, "Internal UpdateSurface call failed");
}
return angle::Result::Continue;
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as
// format/type at input into the target pixel rectangle.
angle::Result Image9::loadData(const gl::Context *context,
const gl::Box &area,
const gl::PixelUnpackState &unpack,
GLenum type,
const void *input,
bool applySkipImages)
{
// 3D textures are not supported by the D3D9 backend.
ASSERT(area.z == 0 && area.depth == 1);
Context9 *context9 = GetImplAs<Context9>(context);
const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
GLuint inputRowPitch = 0;
ANGLE_CHECK_GL_MATH(context9, formatInfo.computeRowPitch(type, area.width, unpack.alignment,
unpack.rowLength, &inputRowPitch));
ASSERT(!applySkipImages);
ASSERT(unpack.skipPixels == 0);
ASSERT(unpack.skipRows == 0);
const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
ASSERT(d3dFormatInfo.loadFunction != nullptr);
RECT lockRect = {area.x, area.y, area.x + area.width, area.y + area.height};
D3DLOCKED_RECT locked;
ANGLE_TRY(lock(GetImplAs<Context9>(context), &locked, lockRect));
d3dFormatInfo.loadFunction(area.width, area.height, area.depth,
static_cast<const uint8_t *>(input), inputRowPitch, 0,
static_cast<uint8_t *>(locked.pBits), locked.Pitch, 0);
unlock();
return angle::Result::Continue;
}
angle::Result Image9::loadCompressedData(const gl::Context *context,
const gl::Box &area,
const void *input)
{
// 3D textures are not supported by the D3D9 backend.
ASSERT(area.z == 0 && area.depth == 1);
Context9 *context9 = GetImplAs<Context9>(context);
const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
GLuint inputRowPitch = 0;
ANGLE_CHECK_GL_MATH(
context9, formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0, &inputRowPitch));
GLuint inputDepthPitch = 0;
ANGLE_CHECK_GL_MATH(
context9, formatInfo.computeDepthPitch(area.height, 0, inputRowPitch, &inputDepthPitch));
const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
ASSERT(area.x % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0);
ASSERT(area.y % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0);
ASSERT(d3d9FormatInfo.loadFunction != nullptr);
RECT lockRect = {area.x, area.y, area.x + area.width, area.y + area.height};
D3DLOCKED_RECT locked;
ANGLE_TRY(lock(GetImplAs<Context9>(context), &locked, lockRect));
d3d9FormatInfo.loadFunction(area.width, area.height, area.depth,
static_cast<const uint8_t *>(input), inputRowPitch, inputDepthPitch,
static_cast<uint8_t *>(locked.pBits), locked.Pitch, 0);
unlock();
return angle::Result::Continue;
}
// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete
// textures
angle::Result Image9::copyFromRTInternal(Context9 *context9,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
RenderTargetD3D *source)
{
ASSERT(source);
// ES3.0 only behaviour to copy into a 3d texture
ASSERT(destOffset.z == 0);
RenderTarget9 *renderTarget = GetAs<RenderTarget9>(source);
angle::ComPtr<IDirect3DSurface9> surface = renderTarget->getSurface();
ASSERT(surface);
IDirect3DDevice9 *device = mRenderer->getDevice();
angle::ComPtr<IDirect3DSurface9> renderTargetData = nullptr;
D3DSURFACE_DESC description;
surface->GetDesc(&description);
HRESULT hr = device->CreateOffscreenPlainSurface(description.Width, description.Height,
description.Format, D3DPOOL_SYSTEMMEM,
&renderTargetData, nullptr);
ANGLE_TRY_HR(context9, hr, "Could not create matching destination surface");
hr = device->GetRenderTargetData(surface.Get(), renderTargetData.Get());
ANGLE_TRY_HR(context9, hr, "GetRenderTargetData unexpectedly failed");
int width = sourceArea.width;
int height = sourceArea.height;
RECT sourceRect = {sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height};
RECT destRect = {destOffset.x, destOffset.y, destOffset.x + width, destOffset.y + height};
D3DLOCKED_RECT sourceLock = {};
hr = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
ANGLE_TRY_HR(context9, hr, "Failed to lock the source surface (rectangle might be invalid)");
D3DLOCKED_RECT destLock = {};
angle::Result result = lock(context9, &destLock, destRect);
if (result == angle::Result::Stop)
{
renderTargetData->UnlockRect();
}
ANGLE_TRY(result);
ASSERT(destLock.pBits && sourceLock.pBits);
unsigned char *sourcePixels = (unsigned char *)sourceLock.pBits;
unsigned char *destPixels = (unsigned char *)destLock.pBits;
switch (description.Format)
{
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
switch (getD3DFormat())
{
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
for (int y = 0; y < height; y++)
{
memcpy(destPixels, sourcePixels, 4 * width);
sourcePixels += sourceLock.Pitch;
destPixels += destLock.Pitch;
}
break;
case D3DFMT_L8:
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
destPixels[x] = sourcePixels[x * 4 + 2];
}
sourcePixels += sourceLock.Pitch;
destPixels += destLock.Pitch;
}
break;
case D3DFMT_A8L8:
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2];
destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3];
}
sourcePixels += sourceLock.Pitch;
destPixels += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
case D3DFMT_R5G6B5:
switch (getD3DFormat())
{
case D3DFMT_X8R8G8B8:
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
unsigned short rgb = ((unsigned short *)sourcePixels)[x];
unsigned char red = static_cast<unsigned char>((rgb & 0xF800) >> 8);
unsigned char green = static_cast<unsigned char>((rgb & 0x07E0) >> 3);
unsigned char blue = static_cast<unsigned char>((rgb & 0x001F) << 3);
destPixels[x + 0] = blue | (blue >> 5);
destPixels[x + 1] = green | (green >> 6);
destPixels[x + 2] = red | (red >> 5);
destPixels[x + 3] = 0xFF;
}
sourcePixels += sourceLock.Pitch;
destPixels += destLock.Pitch;
}
break;
case D3DFMT_L8:
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
unsigned char red = sourcePixels[x * 2 + 1] & 0xF8;
destPixels[x] = red | (red >> 5);
}
sourcePixels += sourceLock.Pitch;
destPixels += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
case D3DFMT_A1R5G5B5:
switch (getD3DFormat())
{
case D3DFMT_X8R8G8B8:
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
unsigned short argb = ((unsigned short *)sourcePixels)[x];
unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7);
unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2);
unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3);
destPixels[x + 0] = blue | (blue >> 5);
destPixels[x + 1] = green | (green >> 5);
destPixels[x + 2] = red | (red >> 5);
destPixels[x + 3] = 0xFF;
}
sourcePixels += sourceLock.Pitch;
destPixels += destLock.Pitch;
}
break;
case D3DFMT_A8R8G8B8:
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
unsigned short argb = ((unsigned short *)sourcePixels)[x];
unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7);
unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2);
unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3);
unsigned char alpha = (signed short)argb >> 15;
destPixels[x + 0] = blue | (blue >> 5);
destPixels[x + 1] = green | (green >> 5);
destPixels[x + 2] = red | (red >> 5);
destPixels[x + 3] = alpha;
}
sourcePixels += sourceLock.Pitch;
destPixels += destLock.Pitch;
}
break;
case D3DFMT_L8:
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
destPixels[x] = (red << 1) | (red >> 4);
}
sourcePixels += sourceLock.Pitch;
destPixels += destLock.Pitch;
}
break;
case D3DFMT_A8L8:
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
destPixels[x * 2 + 0] = (red << 1) | (red >> 4);
destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7;
}
sourcePixels += sourceLock.Pitch;
destPixels += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
default:
UNREACHABLE();
}
unlock();
renderTargetData->UnlockRect();
mDirty = true;
return angle::Result::Continue;
}
angle::Result Image9::copyFromTexStorage(const gl::Context *context,
const gl::ImageIndex &imageIndex,
TextureStorage *source)
{
RenderTargetD3D *renderTarget = nullptr;
ANGLE_TRY(source->getRenderTarget(context, imageIndex, 0, &renderTarget));
gl::Rectangle sourceArea(0, 0, mWidth, mHeight);
return copyFromRTInternal(GetImplAs<Context9>(context), gl::Offset(), sourceArea, renderTarget);
}
angle::Result Image9::copyFromFramebuffer(const gl::Context *context,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source)
{
const gl::FramebufferAttachment *srcAttachment = source->getReadColorAttachment();
ASSERT(srcAttachment);
RenderTargetD3D *renderTarget = nullptr;
ANGLE_TRY(srcAttachment->getRenderTarget(context, 0, &renderTarget));
ASSERT(renderTarget);
return copyFromRTInternal(GetImplAs<Context9>(context), destOffset, sourceArea, renderTarget);
}
} // namespace rx