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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils9.h: Queries for GL image formats and their translations to D3D
// formats.
#ifndef LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
#define LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
namespace rx
{
enum VertexConversionType
{
VERTEX_CONVERT_NONE = 0,
VERTEX_CONVERT_CPU = 1,
VERTEX_CONVERT_GPU = 2,
VERTEX_CONVERT_BOTH = 3
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_