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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayCGL.mm: CGL implementation of egl::Display
#include "common/platform.h"
#ifdef ANGLE_PLATFORM_MACOS
# include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
# import <Cocoa/Cocoa.h>
# include <EGL/eglext.h>
# include <dlfcn.h>
# include "common/debug.h"
# include "gpu_info_util/SystemInfo.h"
# include "libANGLE/Display.h"
# include "libANGLE/renderer/gl/cgl/ContextCGL.h"
# include "libANGLE/renderer/gl/cgl/DeviceCGL.h"
# include "libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h"
# include "libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h"
# include "libANGLE/renderer/gl/cgl/RendererCGL.h"
# include "libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h"
namespace
{
const char *kDefaultOpenGLDylibName =
"/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib";
const char *kFallbackOpenGLDylibName = "GL";
}
namespace rx
{
class FunctionsGLCGL : public FunctionsGL
{
public:
FunctionsGLCGL(void *dylibHandle) : mDylibHandle(dylibHandle) {}
~FunctionsGLCGL() override { dlclose(mDylibHandle); }
private:
void *loadProcAddress(const std::string &function) const override
{
return dlsym(mDylibHandle, function.c_str());
}
void *mDylibHandle;
};
DisplayCGL::DisplayCGL(const egl::DisplayState &state)
: DisplayGL(state),
mEGLDisplay(nullptr),
mContext(nullptr),
mPixelFormat(nullptr),
mSupportsGPUSwitching(false),
mDiscreteGPUPixelFormat(nullptr),
mDiscreteGPURefs(0)
{}
DisplayCGL::~DisplayCGL() {}
egl::Error DisplayCGL::initialize(egl::Display *display)
{
mEGLDisplay = display;
angle::SystemInfo info;
if (!angle::GetSystemInfo(&info))
{
return egl::EglNotInitialized() << "Unable to query ANGLE's SystemInfo.";
}
mSupportsGPUSwitching = info.isMacSwitchable;
{
// TODO(cwallez) investigate which pixel format we want
std::vector<CGLPixelFormatAttribute> attribs;
attribs.push_back(kCGLPFAOpenGLProfile);
attribs.push_back(static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_3_2_Core));
if (mSupportsGPUSwitching)
{
attribs.push_back(kCGLPFAAllowOfflineRenderers);
}
attribs.push_back(static_cast<CGLPixelFormatAttribute>(0));
GLint nVirtualScreens = 0;
CGLChoosePixelFormat(attribs.data(), &mPixelFormat, &nVirtualScreens);
if (mPixelFormat == nullptr)
{
return egl::EglNotInitialized() << "Could not create the context's pixel format.";
}
}
CGLCreateContext(mPixelFormat, nullptr, &mContext);
if (mContext == nullptr)
{
return egl::EglNotInitialized() << "Could not create the CGL context.";
}
CGLSetCurrentContext(mContext);
// There is no equivalent getProcAddress in CGL so we open the dylib directly
void *handle = dlopen(kDefaultOpenGLDylibName, RTLD_NOW);
if (!handle)
{
handle = dlopen(kFallbackOpenGLDylibName, RTLD_NOW);
}
if (!handle)
{
return egl::EglNotInitialized() << "Could not open the OpenGL Framework.";
}
std::unique_ptr<FunctionsGL> functionsGL(new FunctionsGLCGL(handle));
functionsGL->initialize(display->getAttributeMap());
mRenderer.reset(new RendererCGL(std::move(functionsGL), display->getAttributeMap(), this));
const gl::Version &maxVersion = mRenderer->getMaxSupportedESVersion();
if (maxVersion < gl::Version(2, 0))
{
return egl::EglNotInitialized() << "OpenGL ES 2.0 is not supportable.";
}
return DisplayGL::initialize(display);
}
void DisplayCGL::terminate()
{
DisplayGL::terminate();
mRenderer.reset();
if (mPixelFormat != nullptr)
{
CGLDestroyPixelFormat(mPixelFormat);
mPixelFormat = nullptr;
}
if (mContext != nullptr)
{
CGLSetCurrentContext(nullptr);
CGLReleaseContext(mContext);
mContext = nullptr;
}
}
SurfaceImpl *DisplayCGL::createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs)
{
return new WindowSurfaceCGL(state, mRenderer.get(), window, mContext);
}
SurfaceImpl *DisplayCGL::createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs)
{
EGLint width = static_cast<EGLint>(attribs.get(EGL_WIDTH, 0));
EGLint height = static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0));
return new PbufferSurfaceCGL(state, mRenderer.get(), width, height);
}
SurfaceImpl *DisplayCGL::createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs)
{
ASSERT(buftype == EGL_IOSURFACE_ANGLE);
return new IOSurfaceSurfaceCGL(state, mContext, clientBuffer, attribs);
}
SurfaceImpl *DisplayCGL::createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
ContextImpl *DisplayCGL::createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs)
{
bool usesDiscreteGPU = false;
if (attribs.get(EGL_POWER_PREFERENCE_ANGLE, EGL_LOW_POWER_ANGLE) == EGL_HIGH_POWER_ANGLE)
{
// Should have been rejected by validation if not supported.
ASSERT(mSupportsGPUSwitching);
// Create discrete pixel format if necessary.
if (!mDiscreteGPUPixelFormat)
{
CGLPixelFormatAttribute discreteAttribs[] = {static_cast<CGLPixelFormatAttribute>(0)};
GLint numPixelFormats = 0;
if (CGLChoosePixelFormat(discreteAttribs, &mDiscreteGPUPixelFormat, &numPixelFormats) !=
kCGLNoError)
{
ERR() << "Error choosing discrete pixel format.";
return nullptr;
}
}
++mDiscreteGPURefs;
usesDiscreteGPU = true;
}
return new ContextCGL(state, errorSet, mRenderer, usesDiscreteGPU);
}
DeviceImpl *DisplayCGL::createDevice()
{
return new DeviceCGL();
}
egl::ConfigSet DisplayCGL::generateConfigs()
{
// TODO(cwallez): generate more config permutations
egl::ConfigSet configs;
const gl::Version &maxVersion = getMaxSupportedESVersion();
ASSERT(maxVersion >= gl::Version(2, 0));
bool supportsES3 = maxVersion >= gl::Version(3, 0);
egl::Config config;
// Native stuff
config.nativeVisualID = 0;
config.nativeVisualType = 0;
config.nativeRenderable = EGL_TRUE;
// Buffer sizes
config.redSize = 8;
config.greenSize = 8;
config.blueSize = 8;
config.alphaSize = 8;
config.depthSize = 24;
config.stencilSize = 8;
config.colorBufferType = EGL_RGB_BUFFER;
config.luminanceSize = 0;
config.alphaMaskSize = 0;
config.bufferSize = config.redSize + config.greenSize + config.blueSize + config.alphaSize;
config.transparentType = EGL_NONE;
// Pbuffer
config.maxPBufferWidth = 4096;
config.maxPBufferHeight = 4096;
config.maxPBufferPixels = 4096 * 4096;
// Caveat
config.configCaveat = EGL_NONE;
// Misc
config.sampleBuffers = 0;
config.samples = 0;
config.level = 0;
config.bindToTextureRGB = EGL_FALSE;
config.bindToTextureRGBA = EGL_FALSE;
config.surfaceType = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
config.minSwapInterval = 1;
config.maxSwapInterval = 1;
config.renderTargetFormat = GL_RGBA8;
config.depthStencilFormat = GL_DEPTH24_STENCIL8;
config.conformant = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0);
config.renderableType = config.conformant;
config.matchNativePixmap = EGL_NONE;
config.colorComponentType = EGL_COLOR_COMPONENT_TYPE_FIXED_EXT;
configs.add(config);
return configs;
}
bool DisplayCGL::testDeviceLost()
{
// TODO(cwallez) investigate implementing this
return false;
}
egl::Error DisplayCGL::restoreLostDevice(const egl::Display *display)
{
UNIMPLEMENTED();
return egl::EglBadDisplay();
}
bool DisplayCGL::isValidNativeWindow(EGLNativeWindowType window) const
{
NSObject *layer = reinterpret_cast<NSObject *>(window);
return [layer isKindOfClass:[CALayer class]];
}
egl::Error DisplayCGL::validateClientBuffer(const egl::Config *configuration,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const
{
ASSERT(buftype == EGL_IOSURFACE_ANGLE);
if (!IOSurfaceSurfaceCGL::validateAttributes(clientBuffer, attribs))
{
return egl::EglBadAttribute();
}
return egl::NoError();
}
std::string DisplayCGL::getVendorString() const
{
// TODO(cwallez) find a useful vendor string
return "";
}
CGLContextObj DisplayCGL::getCGLContext() const
{
return mContext;
}
CGLPixelFormatObj DisplayCGL::getCGLPixelFormat() const
{
return mPixelFormat;
}
void DisplayCGL::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
outExtensions->iosurfaceClientBuffer = true;
outExtensions->surfacelessContext = true;
outExtensions->deviceQuery = true;
// Contexts are virtualized so textures can be shared globally
outExtensions->displayTextureShareGroup = true;
if (mSupportsGPUSwitching)
{
outExtensions->powerPreference = true;
}
DisplayGL::generateExtensions(outExtensions);
}
void DisplayCGL::generateCaps(egl::Caps *outCaps) const
{
outCaps->textureNPOT = true;
}
egl::Error DisplayCGL::waitClient(const gl::Context *context)
{
// TODO(cwallez) UNIMPLEMENTED()
return egl::NoError();
}
egl::Error DisplayCGL::waitNative(const gl::Context *context, EGLint engine)
{
// TODO(cwallez) UNIMPLEMENTED()
return egl::NoError();
}
gl::Version DisplayCGL::getMaxSupportedESVersion() const
{
return mRenderer->getMaxSupportedESVersion();
}
egl::Error DisplayCGL::makeCurrentSurfaceless(gl::Context *context)
{
// We have nothing to do as mContext is always current, and that CGL is surfaceless by
// default.
return egl::NoError();
}
class WorkerContextCGL final : public WorkerContext
{
public:
WorkerContextCGL(CGLContextObj context);
~WorkerContextCGL() override;
bool makeCurrent() override;
void unmakeCurrent() override;
private:
CGLContextObj mContext;
};
WorkerContextCGL::WorkerContextCGL(CGLContextObj context) : mContext(context) {}
WorkerContextCGL::~WorkerContextCGL()
{
CGLSetCurrentContext(nullptr);
CGLReleaseContext(mContext);
mContext = nullptr;
}
bool WorkerContextCGL::makeCurrent()
{
CGLError error = CGLSetCurrentContext(mContext);
if (error != kCGLNoError)
{
ERR() << "Unable to make gl context current.";
return false;
}
return true;
}
void WorkerContextCGL::unmakeCurrent()
{
CGLSetCurrentContext(nullptr);
}
WorkerContext *DisplayCGL::createWorkerContext(std::string *infoLog)
{
CGLContextObj context = nullptr;
CGLCreateContext(mPixelFormat, mContext, &context);
if (context == nullptr)
{
*infoLog += "Could not create the CGL context.";
return nullptr;
}
return new WorkerContextCGL(context);
}
void DisplayCGL::unreferenceDiscreteGPU()
{
ASSERT(mDiscreteGPURefs > 0);
if (--mDiscreteGPURefs == 0)
{
CGLDestroyPixelFormat(mDiscreteGPUPixelFormat);
mDiscreteGPUPixelFormat = nullptr;
}
}
void DisplayCGL::initializeFrontendFeatures(angle::FrontendFeatures *features) const
{
mRenderer->initializeFrontendFeatures(features);
}
void DisplayCGL::populateFeatureList(angle::FeatureList *features)
{
mRenderer->getFeatures().populateFeatureList(features);
}
}
#endif // ANGLE_PLATFORM_MACOS