blob: e4f459b12adc400df9a676dca4afeadc7159a64e [file] [log] [blame]
#version 100
precision mediump float;
uniform float uGradientYCoordFS_Stage1_c0;
uniform highp sampler2D uTextureSampler_0_Stage1;
varying mediump vec4 vcolor_Stage0;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
vec4 child;
{
vec2 coord = vec2(vTransformedCoords_0_Stage0.x, uGradientYCoordFS_Stage1_c0);
child = texture2D(uTextureSampler_0_Stage1, coord);
}
output_Stage1 = child * outputColor_Stage0.w;
}
{
gl_FragColor = output_Stage1;
}
}