blob: 8fc91dd81381a56d48140764c4ee4bc99a8a85d9 [file] [log] [blame]
#version 100
uniform mat3 uViewM;
uniform vec4 urtAdjustment;
attribute vec2 inPosition;
attribute vec4 inColor;
attribute vec4 inCoverage;
varying vec4 vColor;
varying vec4 vCoverage;
void main()
{
vec3 pos3 = uViewM * vec3(inPosition, 1);
vColor = inColor;
vCoverage = inCoverage;
gl_Position = vec4(dot(pos3.xz, urtAdjustment.xy), dot(pos3.yz, urtAdjustment.zw), 0, pos3.z);
}