blob: 351c554000575ba4ee103f597e792d9735019bbf [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vTextureCoords_Stage0;
varying highp float vTexIndex_Stage0;
varying mediump vec4 vinColor_Stage0;
void main() {
mediump vec4 outputColor_Stage0;
mediump vec4 outputCoverage_Stage0;
{
outputColor_Stage0 = vinColor_Stage0;
mediump vec4 texColor;
{
texColor = texture2D(uTextureSampler_0_Stage0, vTextureCoords_Stage0).wwww;
}
outputCoverage_Stage0 = texColor;
}
{
gl_FragColor = outputColor_Stage0 * outputCoverage_Stage0;
}
}