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// Copyright 2017 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/configuration.h"
#if SB_API_VERSION >= SB_ALL_RENDERERS_REQUIRED_VERSION || SB_HAS(GLES2)
#include "cobalt/renderer/rasterizer/egl/shader_base.h"
#include "base/logging.h"
#include "cobalt/renderer/backend/egl/utils.h"
#include "cobalt/renderer/egl_and_gles.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace egl {
void ShaderBase::BindAttribLocation(GLuint program, GLuint location,
const char* name) {
GL_CALL(glBindAttribLocation(program, location, name));
}
GLuint ShaderBase::GetUniformLocation(GLuint program, const char* name) {
GLint location = GL_CALL_SIMPLE(glGetUniformLocation(program, name));
DCHECK_NE(location, -1);
return static_cast<GLuint>(location);
}
void ShaderBase::SetTextureUnitForUniformSampler(GLuint uniform_location,
GLenum texture_unit) {
GL_CALL(glUniform1i(uniform_location, texture_unit - GL_TEXTURE0));
}
} // namespace egl
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // SB_API_VERSION >= SB_ALL_RENDERERS_REQUIRED_VERSION || SB_HAS(GLES2)